This review contains spoilers

There's something to say about quality vs enjoyment. There are pieces of media everyone around you thinks is fantastic but you don't seem to get, or you can find guilty pleasure in something maligned by the public. Earthbound Beginnings is the latter.

The mechanics of this game have aged like an ice cream cone in the heat, with barely stapled together "balancing" consisting of enemies who consistently take negative damage while posing as massive threats to your party. The world is rather barren and labyrinthian, and key objectives are obtuse to find with little to guide you on your way. Yet, despite all this, there lies this nostalgic charm in the game's presentation that drives me to think about it more than I should.

Similarly to Persona 5, I would say that the best thing this game has to offer is the general aesthetic. Simple and cute westernized characters fighting enemies ranging from everyday birds and bullies to more bizarre zombies and alien robots lends itself to a sense of escapism. This is a game that I often imagined me and my friends partaking in when I was younger, being psychics and exploring the world while dealing with weird threats. While Earthbound fulfills this escapism fantasy arguably better, with more varied locations and set pieces, Earthbound Beginnings takes pride in it's simplicity, feeling more homely as a result. And that humble, nostalgic feel also ties into this game's underground narrative.



SPOILERS START HERE



While this game is now more formally called Earthbound Beginnings due to the original translation officially being published, I am more keen on calling this game as it was initially pitched in japan, MOTHER. MOTHER, for how narratively shallow it seems on the surface, actually has more underneath the plot than is shown, all relating back to its namesake. Giygas is genuinely a sympathetic being, raised as a child by a young couple and growing conflicting feelings as the love of his mother Maria is constantly swept away by his hatred for his father George for treating his psychic powers like a toy. This is even shown in the final battle, where Giygas offers Ninten, the great grandchild of George and Maria to be spared while the rest of humanity is conquered. I like to believe that he sees the same spark of hope that Maria instilled him with. However, so filled with hate, it's hard to accept the love in your life, especially when it stems from something that hurt you. Like anyone dealing with trauma, his conflicting feelings end up causing him to escape in the end when confronted with the side of his family that loved him, wrought with his emotions until he eventually collapses and becomes the embodiment of misery we see in the sequel. For how little this game actually says, the deep emotional core of the MOTHER series still manages to shine in what is still by far the lightest in tone of the series.



SPOILERS END HERE



So, that's it right? Bad game is saved by a good story? Well, you've seen my review score, and all that I just said in that last paragraph is my own interpretation of what happens. MOTHER is a series built on implication, with barely anything of its deeper themes being explicitly stated to the player. This is most evident here, where the game plays more of like a comedy (not that it's a bad thing. I think this game is very charming) than an emotional gut punch like its grandchild. When you're playing this game, instead of dealing with a gripping story, you're dealing with tedious to bullshit encounters and getting lost in large areas that barely look distinct from each other. There are literally two factories you do back to back in the middle of the game, with the second one just being a longer, more annoying version of the first one, and it's just one example of this games many frustrating areas.

MOTHER is not a good game, and honestly I would advise to NOT play it. But, that does not mean this game doesn't have any merits. This is a game I love discussing and thinking about more than actually playing, with a whimsical OST, escapist nostalgia, and a story deeper than what is presented. It's a prime example that shows that while flaws may be prevalent, you can still find enjoyment in other aspects of a piece of art, and that's exactly what I do with this game.

TL;DR Pollyanna is the best overworld theme of all time and Teddy is a gigachad.

Trans rights are real as much as the devs think otherwise.

This is my most played game of all time and I wish it wasn't. Like genuinely really good characters and lore but a really shitty company and toxic game/fanbase. I really want to like this game but I can't and I don't have the energy to make a review of a fucking moba lol.

These games are great and Mario Galaxy especially is amazing but shitty business practices are not welcomed sorry bye bye

Honey the cat is like unironically one of my favorite characters of all time. She fills me with serotonin and I'm so glad she's becoming more well known within the sonic fanbase. She's this unhinged power bisexual who makes gay clothing and punches tails in the dick. Such a queen and I strive to be like her.

Oh also the game she came from is neat.

Plop plop goes the poop
right down the toilet
I pooped in the toilet
I poo pooed in the toilet

I guess it's fitting that after my first (serious) review that I review a game I find on the opposite spectrum. In my MOTHER review I briefly touch that my interest with the game transcends its mediocre review score, and while granted, my rating for this game isn't much higher than that of how I rated MOTHER, it is a game I hold considerably more contempt for. Persona 5 is a game that while at its best is fun to think about certain aspects (namely the gameplay and aesthetic which I will talk about shortly), the writing of this game has disgusted me and left me uncomfortable at numerous points that it considerably sours the experience for me. There is some seriously messed up and problematic material in this game, but I figure I should start with the positives first.

It goes without saying that Persona 5 is a visual marvel. It oozes flair and confidence in its music and especially visual presentation that has left me awestruck on multiple occassions. The UI feels like a streamlined and futuristic graffiti, aptly representing how the Phantom Thieves rebel against their society. It's one of my favorite art styles for a game and I have tried to emulate it on my own time it's that good. But that is just the style, how is the substance?

Gameplay has this weirdly satisfying pacing to it. Whenever I get bored with dungeon crawling is just often when I near the finale of a palace (I usually do palaces in one day if possible), and when I'm wanting to get back to it the game usually starts heading towards its next arc. Persona fusion makes Joker feel like an invincible badass, which is funny because if he dies your game instantly ends. A bit of a side tangent but I never liked that in games, why have the party leader be the load bearer in jrpgs when revival items work on other party members. Sometimes Joker just keels over because of a few enemies targeting him and that just feels frustrating and unfair, especially with this game having quite a few instant death spells. Besides that however, gameplay is pretty simple but pretty enjoyable which is usually how I like my JRPGs. Blasting enemies with your favorite colors of magic and shooting them in the head with assorted firearms is satisfying due to all the vibrant and poping effects. That is only half of the gameplay, and sadly is what I think is the better side of the coin.

Now, that doesn't mean I think the social sim is without merit. Theres a lot of various activites, especially in royal, to take care of, with just enough days to get what you want done. Routing what you want to get done feels satisfying, and it feels nice to see your bonds grow closer with others. Ryuji, Yusuke, Sojiro and Yoshida are very charming characters that have great moments, and raising not only their confidants but of everyone else is satisfying due to their affects on gameplay. I just wish that the game didn't spend an eternity to unlock certain things to do in the city, from locations to other confidants. Considering each arc can take 10+ hours, it feels like I'm just waiting to unlock certain mechanics as I wade through the first few chapters of the game with limited options. If only my issues with the game ended there.

You may have noticed that I only listed male characters when talking about confidants I like, and that is not a mistake. Persona as a series, or at least starting from 3, has had issues depicting women and your relationship with them. Hell, one of the biggest memes I hear about the series is how the writer doesn't think men and women can exist in non sexual/romantic relationships. This has lead to issues throughout the latest 3 games, but as I have not played those, I would rather keep my discussion to 5. Now granted, I have not finished Persona 5. I played the original release up until the end of Futaba's palace and Royal up to the end of Kaneshiro's, which is earlier than in the vanilla game. As such, I will mainly only talk about what I have experienced while also somewhat mentioning other issues I have heard later on in the game.

To say the writing of persona 5 objectifies women is a complete understatement. They're half baked and uninteresting characters at best and completely disgusting in their portrayals at worse. Of the ones I've seen so far, Makoto is by far the least offensive, but she also doesn't do much besides be the general brains of the thieves. She's not who I have issues with however. Ann is a character I just feel bad for. A victim of sexual grooming in the first arc, the fact that she then goes on to be constantly hit on, sexualized, and otherwise just made into a general pin up model is appalling. While yes I understand that she still wants to become a model, it feels off when the game makes it a constant joke to point out her in universe hotness, from her cleavage revealing skintight thief costume to out of character moments such as Yusuke asking her to strip model for him. And to those who say that her wanting to be a model empowers herself and has her growing out of an abuse, why would you give this sort of arc to a 16 year old? Even then, shes more of a victim of this games writing, and she actively wants to not be sexualized outside of her modeling gig from what I've seen. The same cannot be said for Kawakami. After your local incel forces you to order a maid you get to see your teacher all dressed up to work for you wow! While she doesn't want to work for you and would wish you to forget about that encounter, the fact you can have her still be her maid and still press on in the relationship is borderline creepy. It gets worse with the fact you can eventually romance her like any other women in this game, especially after the first arc made it a point that teachers dating students is wrong. I guess if you don't outwardly abuse them it's fine I guess! Absolutely horrid.

Those are the main two I wanted to talk about, but they're not the only ones I have problems with. I think Mishima is a fucking tool, the jailkeep twins are annoying, and while Haru is an aesthetic gender apparently her arc has her dealing with her getting sold off and then having little to no screentime afterwards. They're all pretty minor gripes for characters sure, but I wasn't done yet. There's something evil left in this game. A being that haunts my brain stem and I only wish absolute suffering on. Anyone who has played this game talking about, so I'm just going to get to who it is.

Morgana is straight up my most hated characrer in gaming. This whiny shit bitches 24/7 and does nothing productive at all. He contributes to Ann's horrible treatment and has the gall to make everything about him. Never have I wanted to erase a character off my screen more than him, and from what I hear he gets even worse later in the game. He is just generally unlikable and I don't know how else to explain it. The biggest irony of his existance is that his VA has also voiced my favorite character in all of gaming (Nami from League of Legends), so that's like one positive I guess? Except not really because that ties him to League which is a massive L in itself, lmao.

Persona 5 is a game I want to really like. I want to take the gameplay and art syle and apply it to games that aren't pedophelic or hate women, but I can't. I'm still going to finish this game, but probably on PC so I can mod over it and have a more ironic enjoyment. While my experiences are often mixed to positive in the moment, it's one of those games where I sour on it more and more as I distance myself from it. Considering this is the first MegaTen I've ever played, it doesn't set a good precedent, yet I'm still morbidly curious to play other Persona and SMT games when I'm done. It's weird, but for as much as I hate this game, there's something weirdly charming like that. That I can just want it play it and other games in its series even with its humongous fault. I don't see my opinion on this game changing anytime soon, but hopefully the good parts of it shine more when I get my third fucking copy of this game (why) and beat it for real.

The best part of this game is the fact that Heavy and Strongbad become best friends. Like deadass I don't even like poker that much but the writing is top notch.

This review contains spoilers

This game goes unbelievably hard. It has everything, the best FE rep in smash, great music, solid gameplay, interesting characters, and actually really well written themes. While I can go over all of that, this is going to be a more focused review on two characters that provoke my thoughts more than any other, but before I reveal who they are, let me set the stage for you.

Tellius is a land where two major factions reside. The beorc are typical humans, while laguz are animal-like and can transform fully into the beast they represent (in this game specifically, there are cat, bird, and dragon laguz). The game's center conflict delves into how the beorc have oppressed the laguz, with a team of laguz allies manned by your protagonist Ike, a fledgling mercenary who musters up an eventual army with beorc and laguz alike set on their path to stop the kingdom of Daein from continuing their oppression. It's a really great story with some iconic scenes, memorable villains, and this certain realness to it. I love that Ike is the only main character in Fire Emblem who isn't of a noble house, and eventually declines a lord title after his deed is done. Considering that often these types of political battles are started and run by those from the bottom making an issue with the blue bloods on top, such as real life racial and LGBT protests. Considering that Ike is also gay, I find that really cool and helps make it even more believable.

There's so many characters in this game who lend their hands to the cause, from Ike's fellow mercenaries to those wanting to end the war personally, all of which have several optional cutscenes that dig deeper in their brain. While most Fire Emblem games have this, I feel Path of Radiance handles it to go far more than just two characters comedically interacting with each other. To show what I mean, I want to talk about Jill and Shinon, two characters who I think aren't talked about enough in regards to this game and Fire Emblem as a whole.

I want to start with Jill first, as to explain why Shinon is great would require some leverage to support itself. Jill is a young knight of Daein, who when she sees Ike escape with a bunch of laguz from a town mobbing up against them, decides to chase after on her own accord alone. When she realizes she is now stuck on a boat with the Greil Mercenaries, she decides to stay with them to...study the laguz they have along with them. Within the Greil Mercenaries she mainly interacts with two people: Mist, the younger sister of Ike, and Lethe, a proud laguz warrior who has a hatred of beorc as Jill does for laguz, and it is within these two supports I think Jill truly shines as a character. As Lethe is more important to her arc, I will go over her first.

Lethe and Jill's first impressions go as poorly as one would think. Both even start equipped with accessories that make them fight better versus beorc and laguz respectively. Jill wants to ask Lethe about how laguz are, but her mind is so filled with internalized racism that she constantly says stuff to aggravate the already temperamental cat woman who has nearly killed another one of Ike's companions for being racist towards her.

When the second conversation rolls around she reveals that Beorc and Laguz used to live together, until Beorc decided that only they can rule, and started to look down about the laguz and enslave them, calling them sub-human as a slur to demean them. This has led to human also being a taboo word to beorc allies, as it denotes that they are the ones who are normal, the default. After the laguz fought tirelessly to get their own land and lick their wounds, they stayed secluded from beorc society, with only very few beorc actually forming bonds with them, including Ike's father, Greil, who lived in the kingdom of Gallia, where Lethe is from. Upon realization of how none of this was told to her by her Daein leaders, Jill starts to fully contemplate if what she was taught was actually in the right.

By the time their third conversation arrives Jill has spent enough time in the Greil Mercenaries to realize the error of her ways. She and Lethe form a tight bond, with Jill dropping the term sub human, and Lethe referring to her as a beorc instead of a human (which is a really good way for her to show she doesn't have respect for her oppressors btw). The two end up becoming the best of friends and eventually help Ike and everyone else end the war of the mad king on good terms.

While Lethe taught Jill how to accept others, Mist teaches Jill how to grow and respect herself. She talks about how she doesn't feel accepted due to being a Daein soldier, but Mist constantly reassures her that she is welcome and eventually slaps her out of her funk when Jill's self deprecation starts to wear on her. The two remain loyal confidants throughout their first few interactions, but everything changes when chapter 20 rolls around.

In chapter 20, the main boss is Shiharam, Jill's father. Jill is distraught at the thought of having her face him, and everyone in the army suggests that she stay away during this battle. However, due to how Fire Emblem games typically allow you to recruit seemingly notable enemies and other characters like this, one would assume that you can have Jill talk to Shiharam and recruit him on your side.

*DO.
NOT.
DO.
THIS.*


If you have Jill talk with Shiharam and her bonds with Mist or Lethe are not at B level by this point SHE WILL LEAVE YOUR ARMY PERMANENTLY AND JOIN AS AN ENEMY.

This is it, this is Jill's make or break moment. Such as Zuko's crossroads of destiny, this is the defining moment that will completely alter her character trajectory, and I absolutely love that. As a teenager, it can be incredibly hard to seperate what you love and know to what you know is right. When I was her age, I had a lot of internal struggle dealing with issues such as transphobia, racism, etc, just because these issues were not properly taught to me and were always portrayed in a very "whoever isn't me is bad" philosophy. It hurts even harder considering the fact there is no way to save Shiharam, and he dies either at his daughter's side or against her own hand.

After this, Jill is absolutely devastated, seeing that her father and country lied to her about laguz and filled her with unjust hate. Mist, who had also lost her parents, comforts her and tells her that while Daein may have instilled these problematic views into her, her father deeply cared about her and wouldn't want to see her like this, that he would be happy she had the luxury to take a road he couldn't. After a cry session between both as they mourn the loss of their fathers, their support ends with Jill finally feeling accepted with her new found family.

After the events of Path of Radiance, Jill eventually helps rebuild Daein and becomes a freedom fighter when they are now the oppressed nation under the foot of Begnion. A freedom fighter through and through, she helps the Dawn Brigade and later the Greil Mercenaries to help take down the racist senate.

Jill is by my opinion the best written character in the Fire Emblem series, and she is just a snippet of what makes Path of Radiance excellent. She perfectly portrays what it's like to grow out of toxic beliefs, from imposter syndrome to learning about revisionist history and overcoming her bigotry directly and decisively. I also love that this she and other non allies refer to themselves as human to show their lack of respect for the laguz, thinking they are not on the same level. She's a character I think about often, but there's also someone I should mention as well to finally hit home what I think makes this game's tackling of racism hit all the way home.

Shinon is a fucking nonce. This man from the very second protrudes this assholish dick energy. He is the one who introduced Ike (and the player) to the idea of laguz, using slurs and fear mongering, equating them to savages. He stays like this throughout the entire game, eventually leaving Ike's team temporarily due to laguz allies joining.

When you can eventually recruit him again, it's incredibly obtuse. You have to take Rolf, his student (and the worst unit in the game), halfway into a dangerous map, have him talk to Shinon, and then have Ike defeat him. Any other way causes Shinon to die where he stands as a pathetic poor and freezing man. Considering most people don't use Rolf, it can be rather difficult to get this requirement without someone dying, and when you do obtain Shinon, he suffers a massive life threatening wound at the hands of Ike for being such a hardass. It's always fun to see bigots get what they deserve. :)

After this, he remains an asshole with unimpressive stats for the remainder of the game. He constantly makes an ass of himself, including getting drunk and saying to Ike's face that he (now a noble leading a massive army) sucks and that he's a big poo poo idiot, and his one support conversation with Janaff, a bird laguz, where he constantly picks fights with him and calls him slurs, even at A rank.

Shinon is meant to be an unlikable asshole who doesn't grow, and I think that staticness when put into contrast with others such as Jill make him an excellent foil. He shows how not everyone in real life can change for the better and there will always be assholes, even ones working under a certain cause. My only complaint is that in the 3 years between this game and Radiant Dawn that he didn't get mauled off screen and die. Considering Largo is a character who is playable in PoR but not in RD due to losing his arm, I think this would've been a great end to his arc!

That was fucking long, lol.

But like, this game definitely sparks my brain neurons a lot, and I definitely enjoy thinking about, discussing, and playing it. While Fire Emblem isn't a series I can recommend much, Path of Radiance is a game I can recommend to anyone, especially those who want to dip their toes in the series. Too bad this game costs FOUR HUNDRED DOLLARS WHAT THE SCALLOP!?

Look here boss man, these three words here are non negotiable:
Super
Monkey
Ball

This is one of the few games I rented as a kid, and it was just around my 7th or 8th birthday (it's been so long that I actually forgot). On my birthday party I had a bunch of friends over and we all enjoyed ourselves at the silly party games, particularly "It's a booby trap!" Was so outrageously funny that it became a phrase we would spout ad nauseum for no apparent reason for a while afterwards.

That experience made me sad when I had to return it, thinking about how funny the party mode was as well as how I enjoyed the game during my week with it. It would be about a year later when I was able to fully purchase the game for myself.

There was no love.
There was no new game binge session.
There was nothing.

To this day this game stays in my cabinet with a bunch of other Wii shovelware forced onto me as a kid, except this wasn't shovelware. This was a game of my favorite video game franchise that I had no passion for, only played once or twice after it finally became a permanent piece of my collection. Imagine being on the same fucking level as Carnival Games or Ice Age 2 but as a game series I've always looked up to.

This game fucking taught me buyer's remorse.

Fucking
Sonic
The
Shiteating
Hedgehog
Taught me buyers remorse.

Shortly after I bought this game Blockbuster was starting to go under across America, almost like it was crumbling for their sins of shelling this fecal matter to an impressionable kid.

Absolutely fucking insane how this game has done more damage to not just me but everyone else around me, a true shit stain on history.

If you see this on my wish list it's because I wish I would've never bought it.

Also there's no Honey in it so like it could get a negative rating if this site allowed for them.

I don't even play puzzle games I just really like the aesthetic and characters and it made me play this game way longer than I would've otherwise

Easily the best one in the series due being able to make your own games. Also I didn't know what D.I.Y. meant as a kid so I thought it was meant to be "Wario Ware DIE" but spelt in a way to get past the censors, which is a very Wario thing to do.

To this day I still pronounce D.I.Y. as die because of that misconception.

This was a comfort game back when I was into MLP as a kid but now I remember a lot of tedious progression gates and I feel if I were to play it again it would suck.