TheLostMan
2019
2008
2008
2017
2010
Beat and got all emblems in Sonic Adventure (DX). I feel like I’m just repeating other people when I say this, but Sonic is incredibly fun, Tails and Knuckles are enjoyable, Amy and E-102 are fine, and Big is there too. This game is very fascinating to me and I am not sure why.
The hubs are lame and do little besides force you to look around them to progress. I’d say most stages are fun and mostly well designed (especially when you can do spin dash tricks) and the music is incredible.
If the game was solely Sonic, Tails, and Knuckles, and it was all one story and it suddenly switched to another character, I think it would end up great. Those are the highlights and it’s clear they tried to prioritize them but I wish they ONLY had them.
In terms of the DX version, it’s super lame how old it looks. Yeah it’s a 1998 dreamcast title slightly “upgraded” for gamecube, but besides the models they did nothing. I feel like they could have changed so much to modernize it even though it was only a few years later.
The hubs are lame and do little besides force you to look around them to progress. I’d say most stages are fun and mostly well designed (especially when you can do spin dash tricks) and the music is incredible.
If the game was solely Sonic, Tails, and Knuckles, and it was all one story and it suddenly switched to another character, I think it would end up great. Those are the highlights and it’s clear they tried to prioritize them but I wish they ONLY had them.
In terms of the DX version, it’s super lame how old it looks. Yeah it’s a 1998 dreamcast title slightly “upgraded” for gamecube, but besides the models they did nothing. I feel like they could have changed so much to modernize it even though it was only a few years later.
2018
I think the story and arcade modes are easily the highlight and once you get in a groove it’s immensely satisfying to do orders. The only thing I wish could be improved is I wish it was more pick-up and play so someone could hop in with no experience. I think the campaign felt like a good length, if a tad short (but that’s why DLC exists). I kind of wish there were twists or whatever and it wasn’t just 6 levels. Also some gimmicks like the controllers got pretty annoying but I still had lots of fun
2016
Consider Human Fall Flat beaten. The only complaints I really had are how it could occasionally be cryptic and how multiplayer makes the game; it would be way less fun in singleplayer. I would say I wish there were more levels but they keep updating it so that’s awesome to see.
After completing all the DLC maps, it's really an amazing game with friends. Really good sound design and puzzle solving make this a new favorite. Played with @Golin5660 and @jerwur
After completing all the DLC maps, it's really an amazing game with friends. Really good sound design and puzzle solving make this a new favorite. Played with @Golin5660 and @jerwur
1992
1993
2022
2004
Smash Brawl’s Subspace Emissary is a mode that I’m torn on but still turned out pretty fun. The collection of all the characters mixed with reveals that despite knowing who all was in the game, still had me excited when some characters showed up.
The general idea of subspace is done somewhat well, if a bit too lengthy. Generally, you’re a character or small group of characters and you have to complete a platforming segment with those characters. You get a few lives, and you either make it to the end and finish or fight a boss. It’s fine but for someone who isn’t entirely obsessed with fighting games it doesn’t appeal to me as much as something like a potential Mario Kart with a story mode might. It isn’t helped by Smash Brawl’s generally slow speed, making some areas feel too slow to control.
The fact that you switch characters constantly is super exciting because generally when I play Smash Bros, I stick to one or a few characters and call it a day. Here, you’re forced to use different characters and you have to be creative when you can choose who you take, which I enjoyed a lot. I felt some characters didn’t get the full utilization, however, since they were introduced too late for me to ever get to try them out.
The story is something that was cool to see, but it was a part of that “we can be dark too!” vibe that I felt Nintendo did in the Wii era. It reminded me of Super Paper Mario in that way. Not bad, just feels a bit off.
Overall, despite some issues, Subspace Emissary was still an incredibly fun mode with some pretty well done CG for the time. It’s fun and I think I would suggest it to those who enjoy Smash Bros. I don’t know how well the difficulty scales, but try it out and see how you like it!
(Copied from GG)
The general idea of subspace is done somewhat well, if a bit too lengthy. Generally, you’re a character or small group of characters and you have to complete a platforming segment with those characters. You get a few lives, and you either make it to the end and finish or fight a boss. It’s fine but for someone who isn’t entirely obsessed with fighting games it doesn’t appeal to me as much as something like a potential Mario Kart with a story mode might. It isn’t helped by Smash Brawl’s generally slow speed, making some areas feel too slow to control.
The fact that you switch characters constantly is super exciting because generally when I play Smash Bros, I stick to one or a few characters and call it a day. Here, you’re forced to use different characters and you have to be creative when you can choose who you take, which I enjoyed a lot. I felt some characters didn’t get the full utilization, however, since they were introduced too late for me to ever get to try them out.
The story is something that was cool to see, but it was a part of that “we can be dark too!” vibe that I felt Nintendo did in the Wii era. It reminded me of Super Paper Mario in that way. Not bad, just feels a bit off.
Overall, despite some issues, Subspace Emissary was still an incredibly fun mode with some pretty well done CG for the time. It’s fun and I think I would suggest it to those who enjoy Smash Bros. I don’t know how well the difficulty scales, but try it out and see how you like it!
(Copied from GG)