Didn't find anything to enjoy here. Like other shooters from this time, its objective design stumped me, and as a result I couldn't really penetrate the single player campaign or have any fun with it whatsoever. I also got nothing out of the multiplayer, though admittedly I didn't have online when I first got my 360 and was only able to play this locally. All parts of it seemed like a confusing and dull slog.

A super cool superhero game where you play as a power thief. As you go the campaign you "borrow" multiple power sets each of which is much more creative than the basic electricity of previous games and has fun applications for combat and mobility. No matter what powers you're using, running around the well rendered world is super fun and since you can always switch up what element you're using, it never gets old. Plus, solid story. This game nails the power thief fantasy delightfully well. <3

It's a serviceable temple run clone with obnoxious ads. Couldn't really recommend it!

This is a cool game wihch is just a tad too slow for its own good. Swinging around the peg fields works really well, and there's a nice variety of mechanics that keeps it interesting. It has a really nice look, a great variety of well themed levels and a lot of charm. Its only problem is how you attack enemies. To do so, you hold down both buttons and charge up for a few seconds. This makes dealing with enemies horribly slow. Too bad, it's so close to great.

Of the Gamecube Mario Parties, this one was certainly my favorite. The main reason was because of the strength of the game's boards - there's a great world travel theme to them that works really well, also all of them have some neat gimmick to them as well. Additionally the game has a lot of minigames, more than previous games, which probably helped.