8 reviews liked by TheXeno


Man why did they make Xenoblade a coomer Weeb game

I played 200 hours of the game plus the Torna DLC waiting for it to get good to no avail (maybe I'm just masochistic). The gameplay is intentionally obtuse with no way to replay the tutorials after the first time. Character designs are inconsistent and at times outright lewd in order to attract a certain audience. Several cutscenes with uncomfortable references and the overall plot was just boring to me. If you like big chested anime women and don't really care about anything else I guess this game might be for you.

I really tried to give this game a fair try, but I couldn't do it. I still remember exactly why I stopped playing it. I was laying on the floor while a 5 minute long cutscene was playing, waiting for gameplay to start again, and I realized that the gameplay I was waiting for was not worth my time. The gameplay is uninteresting, the cutscenes are long and boring, the characters aren't engaging, the voice acting is grating (yes I know why), and sometimes you get sniped from across the map by an enemy that is 60 levels higher than you. After 10 hours of play, I put the game down and never looked back. The only thing that I really did like about the game is the world design, but that wasn't enough to keep me around. Least favorite game I have ever played.

I waited 6 years for this and while certain elements were good, I was left quite disappointed. In TotK, Hyrule is rebuilding yet a majority of areas don't reflect this as many ruins are reused from BotW. In the original, these aided the narrative through environmental story telling and the atmosphere of the post apocalyptic landscape gave weight to each location. In TotK the map feels rather empty.

The new dungeons were a mixed bag but ultimately enjoyable, likewise with the boss fights. Changes to durability and the new fusing system were very welcome. The other new mechanics allow for a lot of creativity but unfortunately the game doesn't incentivise you to push this system to its potential. The main plot is quite repetitive with neither of the two major quest lines impacting the other leading to some rather frustrating moments / dialogue exchanges. The Depths are pretty repetitive and the Sky Islands feel underdeveloped. Ultimately this game has a lot to offer but reused assets weren't repurposed well enough and anything new was underutilised.

Pikmin 2 but dumbed down for retards. Hours of tutorials and NPC yapping throughout the game. Instead of having 3-4 actually interesting characters with unique personalities and whatnot, this game choses to have 50~ soulless one dimensional golems. Also the main character is not allowed to have a personality because there's a character creator.
Oatchi sucks dick too.

While an ambitious effort from the standpoint of sheer content, Pikmin 4 ultimately comes off as the most bloated entry in the series. While lacking the atmosphere of the original, the charm of Pikmin 2, and the consistently great gameplay of 3, Pikmin 4 attempts to compensate with mechanical satisfaction. In this area it succeeds, but in most others it fails.

A tiresomely drawn-out main campaign, Repetitive side-modes, lacking music, uninteresting new additions to the enemy line-up, and a dead simple yet deeply confusing story add up to what can only be described as Pikmin's most ambitious yet most unmemorable entry.

Which is a shame, because Oatchi is incredibly cute.

I did not play Nier: Automata with the intention to dislike it. I wanted to be part of the experience, to have it sweep me off my feet with the brilliant storytelling and soundtrack and deep reflections on the human condition its fans extol. As it turns out, 50 million Elvis fans can't be wrong, but 10 million gamers can be.

What an obnoxious fucking game. This is one of the most miserable experiences I've had with something I was actually hyped for. Nier: Automata promises something it can't deliver at every step. Its chameleonic gameplay design desperately wishes to be a definitive experience. It wants to be THE video game. It's a bullet hell shmup one second, a side-scrolling beat 'em up the next, an open-world action RPG a little while later, and it even dips its toes into being a roguelite. This could work, but it requires a very high degree of polish, which Automata simply doesn't have. It very quickly devolves into a button masher, where its bastard controls and aggressively bad targeting system are of no help. Not because it's that hard (on Normal difficulty) but because there is no feeling of achievement as you mash two buttons while keeping one held down. I recalibrated my controller, I restarted my PC, all because I believed there was no way the lock-on system could be this bad. The issue had to be on my end. But it wasn't.

But God knows a game that plays terribly can still win you over if its story is transcendent - Deadly Premonition isn't one of my favourite games for nothing, and that plays like arse. Yet nothing about NieR: Automata disappointed, frustrated and annoyed me more than its story. Even if its fans hadn't spent the last seven years bleating that it was special, I would have been let down. You see, when Pixar does a plot twist like this, it's just Wall-E. When Yoko Taro does it, it's suddenly profound and existentialist and says a lot about our society. It's the kind of plot twist you want to un-know because it's so pissweak, especially after so much of the game is fetch-quest-y; it never thinks to keep stringing you along as good stories do, it wants you to do your chores before you get a crumb of plot. It was the kind of twist I considered at the very start and discarded because there would be no fucking way a story this lauded would end up so trite. Not even in my wildest dreams would I have imagined that with all the acclaim, with all the praise, with all the awards, this is what they actually went with. Gamers really need to become more literate if this game's plot is what passes for incredible.

Right at the very start 2B says emotions aren't allowed, yet she feels like a fucking weirdo when she's the only one behaving properly. The rest of the androids are undermined by their meainingless, charmless anime writing while the robot assistants grow annoying because they try to keep the guise of professionalism up after you've already read through dozens of lines of 'Kyaaa! My date rejected me! Uwaaaa!' It's just not a good plot. I found nobody likeable. 2B has more character in her nighttime job of being a virtual porn star than she does in her actual game.

Even the soundtrack is obnoxious. It wails on and on like it believes its own legend already, but in a game so self-assured yet so bad in actuality, I couldn't expect much more. The graphics are ugly in the manner of high-end mobile phone games, where they're trying to be photorealistic but can't quite manage it so everything is plasticky and sheeny and the environments are more barren than they should be.

I don't think Automata is intentionally this bad, though there are no doubt a few fans out there who think having the world be a cage of invisible walls and narrow tunnels is part of Yoko Taro's unseen brilliance. I just think it's the work of a very inept director with an awfully high opinion of himself - judging off of this game. Because he wears a mask in public and acts quirky, it should follow that he's brilliant. But not everyone is a Salvador Dali. Not everyone is a Hideo Kojima either, much as Druckmann. Suda or Taro want to be. Guys, bring the goods before you start inserting yourself into your games. Otherwise you're not just a bad director, you're a hack.

I'm marking this game as 'Abandoned' because I feel completing only route A doesn't count as beating the game. Yet I can think of more humane forms of torture than playing through it two more times, like being boiled alive or watching High School Musical with the sound on.

This review contains spoilers

Never put cheese on spaghetti

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