Found this to be a completely serviceable horror mystery game. It chugged from time to time and isn't the most graphically intensive experience but I was fully involved from start to finish. I enjoy this style of game and I hope to play many more just like this.

Despite some minor glaring issues, including a few glitched collectibles blocking a couple trophies, this was a wonderful narrative focused underwater adventure that allows you to explore both an expansive sub-aquatic open world, and one man's isolation and grief.

One thing I definitely want to point out is the game's music. Tranquil, contemplative, and so relevant to the themes of the story. I found myself quietly cruising about the map looking for treasures and items with the music pulsing in the background while pondering my own contrition and regrets. These are the types of experiences that make me love the medium.

Wanted to love this game but it left me feeling a bit let down. Did not care for the Blocks gameplay and thought the narrative flitted around between different timeframes that left me lost at times. It is what it is, though. Still appreciated my time with it.

I expected a simple, linear walking simulator but what I got was a small but open world offering way more activities and exploration than I could have imagined. The emotional payoff fell a little bit flat for me but this was a great experience for the couple of hours it lasts.

I just remembered that I played this game years ago but never beat it. I plan on getting it for PS4 and giving it a proper play and finish. While not a great game, by any means, I hold it as a guilty pleasure game.

While I would have loved for this to be a more traditional survival horror game, what I did play was still pretty marvelous. Loved the creepy tone and atmosphere and thought the puzzles were pretty challenging but reasonable. I did refer to a guide later in the game, though. My patience got the better of me.

Definitely have to tip my hat to the developers for going with first person controls that made the experience ten times better than had they paired the PS1 style graphics with tank controls. I want to see more games like this, please.

Eh, it was mildly amusing for a half hour or so but I don't feel compelled to progress further even after getting access to more equipment and abilities.

Fun at times, and not so fun at others, I still had a good time. Enjoyed the exploration and picture taking a lot more than the platforming and navigation.

Good goat loving fun. Not that kind of goat loving... unless..?

2022

I had desired to play this game from the moment I laid eyes on it but I had to wait until I could pick up a physical version for PS4. When I finally had the game in my hands, I was enduring one of the worst years of my life (2023). I could not give the game the focus that it deserved so it goes to the backlog for now.

I love this game. I love Aqua Teen Hunger Force.

Carl Brutananadilewski - "Okay Candy, I'm sorry - I guess we're not in America. I guess now I'm not allowed to pay for sex with pennies."

I have always loved the vibe and ambience of this game. The only thing that holds it back from being a true classic is a decision to switch to a 3D shooting section from time to time, especially for the final battle sequence. I could do without those parts.

Don't even know what to say about this one. I don't think I played as much of this one as I have thought I did all these years. Most of my memories of it come from watching a friend play it. He really liked the game so my thoughts may be colored by that. I need to play it again.

Some PS1 JRPGs hit and some miss. This one was always a miss for me but I plan to go back and see it all the way through to decide how I ultimately feel about it.

A game I've desperately wanted to love much like I do King's Field II, it never has been able to hold my attention for long. Add it to the ever growing list of games I'll "get back to" eventually. Here's to hoping...