horrible story, lame characters, worse ending, barely touched anything other than campaign. zero innovation in this story mode, weird innovation in the sidemodes.

Campaign only review: the plot of a corporation taking over the military sector of almost every government in existence is rather interesting on paper and I am admittedly engaged with Kevin Spacey's screen presence, but the supporting cast, execution of the finer details of the story, and boring at times gameplay, bog down what could've been greater.

By 2014 when Advanced Warfare came out, the end of the world / global scale conflict scenario had been played out in COD stories, luckily the futuristic setting and anti corporate themes, do improve the tired trope with some refreshing adjustments, but not enough to free COD from it's cycle of repetition.

Advance Warfare had a lot to prove, coming hot off the back of 2013's Ghosts, which left the majority of fans disappointed for the first time since their golden era of Modern Warfare 1 - Black Ops 2, due to Ghost's regression in design and lack of innovation.
AW would take the criticism from Ghost's (the poor character motivations, lack luster level design / system mechanics, and weird story pacing) and would attempt to flip the audiences opinion back in Call of Duty's favor.

I'd argue most of these improvements are noticed in comparison to Ghosts, yet like most COD campaigns, Advanced Warfare is still filled with many contrived plot points, weak world building, and over hyped spectacle. Just because it's better than Ghosts doesn't mean much to me.

Maybe if you have never played a COD campaign this game would be more interesting and less disappointing, but even then AW wouldn't be the first one I recommend.
AND IF YOU HAVE played a few of the campaigns, then I'd argue that even with this games unique offerings, it's not going to feel that different.
You are still playing through a simple and easy action movie that rolls on the most linear of cyclical wheels. Clear a few room of baddies, queue cutscene, go to new location, repeat.

The scripting of AI and sequences are just as familiar as ever and the new equipment they add just feels like it makes the game even more casual. The smart / threat grenades put the game on auto pilot.
The explosive cycle feature is nice does open up more gameplay scenarios, but it also makes everything always feel the same, your loadout never changes.

The only exception is the exo double jump which theoretically should vastly change the player freedom and widen the level design, yet this is still a very restrictive COD game we are playing, of course you CAN'T go there.
The game even adds a grapple hook, yet only supports it in maybe 10 unique locations where it would even be useful. To clarify I don't mean 10 levels, I mean 10 or so ledges / objects in the entire game where you can use the grapple hook. To make it not so obvious they only have it even be an option in maybe 3 levels out of 15.

I could talk more about the story or weapons but honestly this campaign doesn't deserve that deep of a dive.

I still need to put more time into zombies because that interests me the most, but this is probably the most mid COD has ever been. It isn't straight up bad, but it also isn't that fun.

PS. the Low detail model pop in is horrible in this game

never played any multiplayer or side modes

Worms 2: Armageddon is a turn based, up to 4 player co-op, artillery tactics game. I also like to refer to it as a sandbox, side-scrolling, battle royale.

I have played and own every single worms game, but honestly have played most of them for only about an hour. However I do have dozens of hours on W.M.D, World Party, and this one.
That being said this is my favorite worms game.

The weapon roaster and level generator this time around are very versatile and replayable, always leading to an experience unlike the last.

Hands down, this game has the best art design. It's very colorful and bright, yet still very readable and clear.
Everything stands out and I always know what's happening, which is something I'd criticize some of the other Worms games for struggling with. This praise goes from the level themes to the user interface such as the weapon menu.

A final side note is something specific to the 360 era, but I just loved how and the ready up menu at the start of your turn, it would show your Xbox avatar making some sort of face or doing a pose. Helped remind whose team is whose and is just a nice detail!

The game has my favorite dialogue and character customization as well. Just many cleaver and funny choices to help my imagination when trying to make my own themed teams.

If I ever have a friend over, I offer to play some Worms and we always have a good time.

okay but why not just play left4dead2 which is 10/10

i am an addict for bloon games. i cant let my self play anymore

lots of good ideas but shitty mobile tropes

this is all made by one dude, i love it but it is rather simple, the beta for the second one is so fucking awesome tho

only so low because its so short

im sad i never go to play this game