just like everything else so far.

Lots to do, but so much of it isn't worth engaging with. The presentation of the content lacks charm or subtlety, but the driving itself is really good.
If you want to turn off your brain this is a decent game.

unfortunately unplayable now because of valves lack of moderation.
New players will never have a chance to enjoy this game, with the current state it's in.

You can heavily feel the Metroid Prime and Halo inspiration in this one, yet they still manage to add their own twists to early 2000's FPS stereotypes.
The best part of the game is the strategic management of your 4 man squad, that's about the only innovation present however. It does massively change the thought process a player has when entering a new battle arena, but unfortunately it isn't integrated as cleverly as it could have been.
Most of the game is thoughtless corridor clearing, but when you do get some interesting level design, the combat really shines through, which is what makes me really wish we got the cancelled sequel.
Not worth playing unless you like Star Wars or are interested in early 2000's games.

Side note: The bonus features explaining how the game was made was hella dope! Even if this isn't my favorite game, seeing developers talk is really inspiring and informative.

sucks it is missing a level from the arcade

1977

This review contains spoilers

fuck it hard

Unfortunately overrated, yet still worth playing once.
I got my hopes too high, but is that really my fault when this game has won the most awards for a video game EVER?
This isn't the behemoth that the larger gaming zeitgeist says it is. However it is still a very well polished horror themed action game, with lite survival elements, and a larger narrative focus than most games.
Nothing particularly original is in this game, but has many great recreations of familiar mechanics from some of the best games in the genre.
It feels like resident evil 4 and the Uncharted series had a baby that took itself very seriously and was obsessed with quick time events and cutscenes.
My biggest enjoyment is easily the combat and accessibility options. The levels usually consist of multiple mini battle arenas that you follow in a linear path. Yet due to the player having a well balanced amount of combat choices, on top of traversal options, it makes each battle arena feel more like a little sandbox, that can play out differently every time and much less linear. The accessibility options make this even better, with TLOU series offering much more settings to tweak combat and survival settings, compared to other games in the genre.
Back to the beginning of this review though. Really look it up yourself, this game has won more awards than any other game. Why? Well I'm pretty sure it's due to it's narrative, which has themes about trust, self preservation, and purpose. More specifically how the developers were able to weave that narrative into the gameplay, is what is often found to be so impressive.
It is incredibly hard for me to explain my biggest gripe with this game, which is it's story, especially because I like the themes and Joel and Elli as characters.
I'll split it my issue into two sections: firstly the pacing