Echoing the thoughts of some people here, I wish indeed this was a normal game. The game -- and the series, really, has a great foundation in its lore where the weird becomes commonplace and the weird is lethal. Oftentimes you might ask why the City operates in this way, but the game often does not explain it to its surprising benefit.

This is no different in Limbus, though given that you're actually managing a bunch of low-tier misfits now with little experience compared to a washed up Fixer in the previous game, things that seemed incredibly easy to the previous game's characters are lorewise pretty tough here.

I will say outright that I ditched the game during the tutorial due to some amount of confusion and dislike of the presentation of the game.

You start out with a system where you have to line up actions and they will carry out those actions seamlessly. Compared to the previous game's manually assigning which Dice would clash with another enemy's dice, this is much, much quicker to execute. Unfortunately, it seems that it in effect has made it much harder for you to view who's clashing with what, not helped by the standard gacha tutorials restricting the actions you can carry out

Further exacerbating the issue is that if you're playing on the phone, some important icons are stacked on top of icons, making it hard to see, and the game is reliant on being able to perceive colors in order to see which sin types are resonating with which action you're performing.

The game also requires multiple keypresses in order to view a character's skillset, having to do it one by one per character if you want to see what your team member does.

All in all, this does not make for a good first impression and an unpleasant experience, which is a shame because the plot is great here; Dante (the Main Character) is a defined 'loser' that has to earn the trust of the people under his command, and the City still remains as oppressive as ever.

Will I pick it up and deal with it? Maybe; not likely, even if someone told me if I did the same on the Rats in the previous game (no, I didn't; but I did use a mod that gave me 99 copies of a page after burning a book), but I think it's too much an ask if the official game can't even provide tutorials (in normal Project Moon style) instead with people referring newcomers to a certain youtube channel's guides (which to be fair does not go too in-depth to the point it can't be understood by newcomers) in order to understand the basics.

Also, the phone version... just works(tm). It was fantastic that after I tabbed out, the game just froze and won't respond. I think I see why people recommend playing this on the PC, what with its miniscule UI being suited for bigger screens, and... that.

But I don't like playing gacha games of any form on the PC. And it's still a bit too much to ask people to wade through confusing content before they arrive at something peak, though I have no doubt that Project Moon can, and has already gotten to that point.

Wonderful prose. The grind? Not so much. The lack of guide? Deliberate.

Beautiful game marred by tweening instead of painstakingly animating frames like Vanillaware would. Understandable though, but because of that, bosses are less interesting than they could have been.

It does however have a difficulty modifier unlockable and an NG+, adding some replayability.

Portal 2 is when you have a higher budget and you want to make a sequel for the game, but eventually realize Steam is a much better revenue funnel than making games so you kind of ditch the scene after making The Orange Box.

It's a really good game with more sensible puzzles, but the puzzles have a habit of railroading you where you need to go by way of walls being more restricted.

There's at least 3 setpieces here. Broken Aperture Science, old Aperture Science and BREAKING DOWN Aperture science, which can provide some unique experiences with how you deal and solve room puzzles.

It's a good game overall, but well, it's more of the same with a more humorous jaunt.

High potential, but the first game ports the second game's mechanics in an ill-fitting manner. You're always fighting against nigh-insurmountable odds in this case unless you deliberately scrap all your ships.

They weren't lying when they said the game was expanded.