The presentation is pretty great, but the game is definitely B-Tier Bandai Namco.

With this in mind you may be able to enjoy the game if you didn't expect too much in the first place.

Beautiful game marred by tweening instead of painstakingly animating frames like Vanillaware would. Understandable though, but because of that, bosses are less interesting than they could have been.

It does however have a difficulty modifier unlockable and an NG+, adding some replayability.

Despite being a respectable space game with voxels, it still lacks automation, which is important given that you're supposed to be going places.

When you get back, you'll probably find things off and dead.

Shitty SLG Character Raising game with wonderful plot which exploits its Disgaea-esque graphics for maximum horror and plot dissonance.

Wonderful prose. The grind? Not so much. The lack of guide? Deliberate.

If you got this elsewhere, you're only in here for Pal.

Coming from the high that is FO:NV, I can't take this shit seriously at all.

Modding it is also a pain, and the house/base construction mechanics and town mechanisms are so ham-fisted it makes it hard for glitchy Bethesda games to be worth your while since you will inevitably reset.

Great games, the expansion slightly less than the original. Voiced protagonist is a plus and refreshing for the expansion, and new maps and mechanics is a plus. The cons however involve the fact that snow is impermeable to the sight and it's almost always snowing.

The original has no such flaws, barring the fact you can never replay both games ever again.

Don't get me wrong, the game is a fun DOOM/Quake-like, but it's not for me. PS: The Shotgun hurts far less than it should.

Ironically takes more than 12 minutes to complete.

It's not bad, but it is trial and error and basically experimental. Not a real game imo, and too short to be considered a worthwhile literary work.

PS: I have not played the DLC and have no interest to do so.

The game is pretty alright, and definitely beautiful, but enemies are too thick at times.

Factorio, but with something to kill, and more annoying/limited item transport options. Wonderful mod support.

2023

Substandard plot with lackluster Metroidvania progression heavily-carried by its charming art design and its wonderful combat mechanics + bosses.

As much as I enjoyed the game's combat and very-flexible Kingdom Hearts 2-esque badge system where you can spend 'skill points' in order to slot them in, and the game isn't shy about giving you more skill points than what you really need, the metroidvania exploration kills most of the game's momentum for me as well as its lackluster story which is your standard fare anime plot.

High potential, but the first game ports the second game's mechanics in an ill-fitting manner. You're always fighting against nigh-insurmountable odds in this case unless you deliberately scrap all your ships.