This review contains spoilers

Edit: I’ve grown to love it more over time.

Despite how much this game managed to accomplish at the time of its release and the things that still hold up today, I feel as though this is only worthy of 3 stars.

Compared to the other Spider-Man games released before this, it certainly was an innovative adventure.

The open world was refreshing and it was exciting to play after exploring the other Spider-Man games in order of release.

The combat system was also new and a lot of fun. I liked that I was able to purchase upgrades with combat, swinging, and air tricks.

The swinging is great, even by today’s standards. It controls really nice and there’s a nice mechanic that allows you to swing quicker or higher depending on how you use it.

The only issue with the swinging is it’s easy to get caught on buildings and it can slow you down pretty bad.

Despite the improved combat, it was often clunky and really frustrating. The evading and dodging were almost useless.
You’re barely given enough time to counter hits, especially when you’re being thrown a ton of other things.

The graphics are also pretty bland. Textures bland and there’s more blockiness than in the first movie game.
(I’ll give it a pass considering how big in scale it is).

The music is nice when swinging to missions. I just wish there was more of it.

The story is pretty cool because while it maintains things from the movie, it also includes different characters such as Shocker, Mysterio, and Black Cat while consistently bringing them back throughout the story.

Despite a lot of these improvements, they almost all feel unfinished. It just feels like an unpolished version of a potentially great Spider-Man game.

Maybe it’s unfair of me to say considering the time it came out, but I really do respect what it did for the future of Spider-Man games. I also did have a lot of fun with it despite my criticisms.

This review contains spoilers

Oh the cheese of early 2000s Spider-Man nostalgia... what a strange and fascinating time.

Well, Bruce Campbell alone makes this worth playing. Who doesn’t love being yelled at by Bruce? If you don’t, you’re probably a dweeb. Okay not seriously but come on, Evil Dead 2 amiright?

Anyways, this is such a weird game. Story wise it get like, 1 and a half stars because of the little sense it actually makes and the ending is pretty disappointing.

It’s an easy game to beat. Not super challenging. But it’s a pretty big improvement over the ps1 Spider-Man games which it is very much in the vein of.

I loved web zipping, and the swinging was much more fluent (All thanks to the next gen hardware. Hell yeah).

Combat was aight but the camera was kinda weird at times and the spider sense reflex thing didn’t always help. I liked the inclusion of the web stuff though. That made for some fun combos.

I really liked the cut scenes. Sure, they look pretty lackluster by today’s standards, but man I just loved em.

The robot stuff towards the end was kinda annoying, but it was actually kinda suspenseful and challenging at times. Bravo.

If you’re a spider-man fan, check it out. Otherwise, still check it out. It’s kinda fun and kind of ridiculous.

Paratopic is drenched in a unique neo noir style that really works. Especially when accompanied by uncanny valley, low poly graphics, and a score that really solidifies the bizarre atmosphere.

It’s weird, its dark, it’s kind of beautiful? It’s short! I like it. I wish it was longer, and I wish I was able to take a little more away from the experience… but I’m happy with what it was, and I can see myself returning to it in the future.

2006

This review contains spoilers

Bully is one of the cursed games from my childhood that I could never seem to complete due to being my underdeveloped, unmotivated, easily distracted baby brain.

Now returning roughly a decade later, I can say that the game is just as fun as it was the day I first played it. To say the game has a large variety of objectives to keep you entertained would be selling it short, as there’s everything from mini games, side tasks, missions, side missions, and even classes that all help build and enhance the gameplay experience.

The weapon wheel is just awesome. There’s even so many that you’ll have a tool for just about any purpose you can think up. It can also be kind of a drawback when you’re attempting to scroll through a dozen things to get to one that you’re specifically looking for, but nonetheless they’re almost all very useful.

You even have a variety transportation to choose from, as you’re given a skateboard early on and increasingly acquire more things such as bikes, mopeds, and even a go kart! All of this makes getting around the map so much fun!

Speaking of the map… woah! What a massive undertaking this must have been for the developers. This is the most well realized open world I’ve played all the way through so far for this era. It puts the other open world game I played recently, Gun, to shame! To be fair though, Gun still utilized it’s open world very well. But there’s everything from the school, secret tunnels, an asylum, different cities, beaches, a carnival, and large neighborhoods to really make exploring a much better time. Including different save spots across the map was also a brilliant idea.

The levels are often very intricately designed, and I can’t help but adore all of the meticulously crafted work that was poured into nearly every single one. Where the game does begin to lose me though, is the story and it’s characters. Sure, it’s not necessarily a game that needs those things to be good in order to be enjoyable… but I think a better script would’ve made this one of the best games I’ve ever played.

Jimmy is a pretty shallow character without a lot of depth… but to make matters worse, the antagonist of the game has even less development than him, only really being included in a chapter and a half of the story; and that’s being generous.

I don’t really understand why they chose Gary as the main antagonist as he really doesn’t serve much of a purpose other than to make things harder on Jimmy. I feel as though the story would’ve been more interesting if they doubled down on the schools corruption by making the main antagonist the principal instead. It just would’ve made for a more focused story with a stronger message about bullying as Jimmy’s goal was to clean the school up anyway.

But alas, Rockstar isn’t usually as focused on getting a message across as they are an experience. One that was delivered excellently regardless.

What a pleasantly fun, adorable little time. With a day off indoors, and stormy weather outside, this made my morning so much brighter.

Stylistically you’re obviously in for a treat as it feels as though you’re playing a video game version of the Childrens television shows you grew up with. It’s so simple in its art style, and that’s where so much of the charm comes in.

The colors are vibrant, the music can go from a chaotic piano to a soothing one in seconds, and all of this comes together satisfyingly. The gameplay feels great as everything controls really well. The stages are well designed and feel like a fluent journey.

There’s no real central story, and it doesn’t need one. What it does here is more than I could've asked for and expected. It’s fun, is cute, and it’s occasionally hilarious and wholesome. Play through it at least once! It’s such an entertaining time.

SUPERHOT VR offers an immersive, energetic, chaotic ride that’s to both clever in its simple minimalistic writing, and addictive in its gameplay.

The game is pretty incredible in almost every way; but the only reason it’s not rated higher is because it isn’t very story driven the way I would like, and it’s pretty narrow in its gameplay. This isn’t necessarily a fault of the game itself, just more so a personal preference I have when looking to play new games.

Non-the-less it’s incredibly entertaining and the modes you unlock when you beat the game are so cool.

It’s hard to believe I complained so much about the problems the Spider-Man 2 movie game had after playing this…

This is next level BAD. I was upset with the last game for underutilizing the incredible music, but compared to this game that felt like a goddamn concert. Why is it so quiet and awkward when swinging around?!

Speaking of swinging around, I’m glad they kept SOME of what worked about the second games swinging. You can tell there were things they ditched altogether though, and not for the better.

One thing the second game really nailed to make the play through experience more FUN was it’s inclusion of web tricks. This game completely abandons that. In fact, this game completely abandons 75% of what made Spider-Man 2 so much fun.

Instead we’re treated to more bland visuals that are some how worse than the last game, a mind numbingly terrible translation of an already convoluted story, hysterically bad dialogue, a boring and clunky combat system, and repetitive, monotonous side tasks that take up more than 50% of the entire game (I wish I were kidding)!

I find it incredible just how far from Grace this series fell. Can’t wait to play Ultimate Spider-Man because it’ll be such a good pallet cleanser after finishing this putrid pile of shit.

Now, to end this on a lighter note, here’s a hilarious dialogue exchange between Peter and MJ towards the end of the game:

MJ:
What’s wrong? You haven’t said a single word all night.

PETER:
I figured you were talking enough for the both of us.

MJ:
Peter, what’s gotten into you lately?

PETER:
Nothing that stopping your gums from flapping wouldn’t solve!

… I couldn’t make this up if I tried.

This review contains spoilers

Alright look, this game isn’t very good... but man did I have fun shredding shit to pieces at the end.

Okay, okay, that wasn’t the only FUN thing about the game. I like some parts of the missions. Like being able to steal identities and pretty much anywhere I was able to shoot people (despite how poor the controls are).

But man. This game is tough. Not because it’s simply challenging, but because of how bad these controls are.

Who’s idea was it to make walking side to side while aiming the mf R2 button? That’s some dumb shit.

Also some of the objectives aren’t very clear. You know what you have to do, but it’s not very clear how to do it. Like I get that you have to figure stuff out in your own. It’s not gonna hold your hand. But why are certain things so incredibly specific?

I got stuck at times and had to look up how to get past the level on YouTube. How lame is that?

I know I’m ranting a bit but dang. I’ll admit, I love the movie, and I have a soft spot for this game flaws and all. I wanna rate it higher, but it really doesn’t even deserve to be where it is now. At least I don’t think it does... (idk, I’m still new to this stuff. What a loser).

The infamously disappointing port of a much better game… Spider-Man: Web of Shadows - Amazing Allies Edition offers very little new to the side scroller genre.

As a Spider-Man game, it’s okay. The upgrade and skill system is good, but not much beyond that. The gameplay is pretty straightforward and stays the same much throughout.

The level design can be complex, and there’s some occasionally fun boss battles. If you go into it knowing what to expect, you’ll at least get a semi decent experience out of it.

But nothing, and I mean NOTHING, about this game can justify or make up for what a horrible, disappointingly underwhelming ending this port has. If you’ve played it, you know. If you haven’t and can’t imagine that it’s that bad. Trust me. It’s a spit in the eyes and a smack in the mouth.

Despite having a premise that could easily be used for a generic third person resident evil 4 type of clone, The Last Of Us managed to have one of, if not the best narrative in video game history.

With incredible gameplay mechanics, the combat system and crafting system both felt organic and inspired the entire time.

The variety in enemy types was fantastic. One second you’re playing a stealth combat game, and the next it’s a survival horror with action elements. But it all worked together in a way that felt natural, which really helped the experience.

The characters are nuanced, and their journey is so rewarding. What a beautiful, heartbreaking, brilliantly written apocalypse story. Just when I thought the genre couldn’t do anything else for me, The Last Of Us showed up to prove me wrong.

It’s worth saying now that none of the Spider-Man games that came out before the 2010’s came near perfect.

Almost all of them had unique qualities that worked so well and really made the play through experiences fun. The problem is that while each had some sort of uniqueness, they also had their own standard set of issues.

Ultimate Spider-Man nailed the visual style for the year it was released. The cel shaded art popped, and the exaggerated character designs finally gave fans like myself what they wanted from a Spider-Man game. There was no longer bland, ugly textures in an effort of achieving some sense of realism like the Raimi Spider-Man games did.

The music in the game is also a lot of fun. Not quite on par with Elfman’s theme, yet it’s still utilized at all of the points it should be. So the music about evens out with the Spider-Man 2 game. Thank goodness for that because Spider-Man 3 was so awkward and quiet. The story is easily the best of all of the Spider-Man games of this era and that’s because it is literally ripped out of the Ultimate Comics line (my favorite of the spider Canon).

The voice acting is fantastic, and the cameos from familiar faces is sooo much fun. You can even occasionally race Johnny Storm of the Fantastic 4. One thing I wish this game had more of, is side missions. While the main story is really good, the rest could have benefited from giving players more to do than just combat tasks and races. It gets repetitive and boring after a while. I do like the inclusion of picking up different tokens for unlockables, and one thing this game nailed that is still included in Spider-Man games today is the costumes variations you can wear.

As for other things this game gets right, we are able to play as Venom for almost half of the missions. And once you beat the game as a whole, you can unlock him as a playable character in the open world. The gameplay feels distinguishable and natural enough to really have fun.

I also liked that I was now able to climb up my web. It was a feature that really came in handy when I needed it and made web swinging more enjoyable. The level designs were also great; especially when stacked against Spider-Man 3. The level design in that game was so bland and underdeveloped. Here you can actually interact more with the environments and levels that you play throughout the game can effect the look of the open world.

It’s amazing how much regression happened from this to Spider-Man 3. As for things that rubbed me the wrong way, I didn’t like how many foot chases there were. They became tedious and a bit obnoxious after a while. I don’t understand why they were such a fundamental part of almost every mission.

I also didn’t love the difficulty spike that happens about halfway through the game. It feels like the entire game goes from being overly easy to incredibly difficult in the matter of seconds. Especially the fight with goblin. That one felt like it was designed with the soul purpose of pissing me off. The combat could’ve used some more work as well, as I’d say even Spider-Man 3 had a bit of an edge over it considering you could choose what you wanted to upgrade.

The choice of removing the upgrade system kind of hurt the gameplay here. It would’ve been nice to have the options of what to work on. I also miss the charged jump from Spider-Man 2. The jumping here is pretty okay, but it doesn’t work quite as well.

A small detail that kept bothering me was when I would try to jump near a building, it would instead push me off of the building away from where I was trying to go. Luckily the web zip came in handy for moments like that despite how shotty it could be.

Overall it’s a really fun game with a lot of promise… but it doesn’t quite reach the heights I think it had the potential to. Between this and Spider-Man 3, I’ve also grown a stronger appreciation for Spider-Man 2, which is why I also think it’s worth 3 and a half stars now. But if I’m being honest, both games are on the lower half of the 3 and a half star range and just squeak in.

I don’t want to make a habit out of abandoning games, but my god is this game almost unplayable. It wouldn’t be so rough if the controls were even slightly responsive.

Or if the way you interact with objects actually fucking worked. But no. This game is so broken that almost nothing happened the way it was supposed to, and it punishes you so damn hard for its own mistakes.

Like, if you’ve saved your game early on with one life left, you better hope you can make that shit stretch. Or else you’re gonna pay the price the entire game as you have to watch the death animation play out a billion times.

What a load of Kaka. Absolute dookie.

I actually played an arcade port of this game, and it was a blast! Me and my girlfriend sat down for an hour with the goal of finishing it in mind.

Sure, it’s repetitive and a bit of a generic beat ‘em up, but the animations and gameplay never became boring because of how short the games length is. I would definitely recommend seeking out the arcade version!

Well true believers, this was a fun ride despite the clunkiness.

Such a great Spider-Man game. It feels ripped right out of a comic. The villains included and the levels themselves are all pretty fun.

What’s up with that first venom fight though? Why the spike in difficultly?

Anyways, play it if you love the ps1 and or Spider-Man. It’s a fun lil game.

This review contains spoilers

Well, if you liked the first, you’ll probably enjoy this. It’s the first game, just less iconic.

The villains are cool still, but not nearly as good. Plus you’re pretty much doing the same stuff you did the first time around.

They also took out the Spider-Man song when you boot up the game... what a bummer. But hey! There’s still multiple suits to unlock and unlimited fun for a Spider-Man fan! Okay it’s a bit limited, give me a break.