799 Reviews liked by Turquoisephoenix


Dear Backloggd, please give the 3 versions of this game their own separate entries. the MD/Genesis, SF/SNES & GB are all quite different. Their only similarities of note are that they are 2d platformers using the Animaniacs license and you can play as the 3 main characters. The similarities stop there.

That aside, the Mega Drive version is quite decent, while the SNES version is honestly mediocre. Another W for SEGA. That said, even the MD version is weaker than a lot of the Konami licensed titles from this era. When you think of how good most of Konami's 90s TMNT games were on both the MD & SNES versions, you wonder how much better both console versions could have been

Mega Drive/Genesis: **1/4
Super Famicom/SNES: *
1/2
Game Boy: TBD

not as bad as people make it out to be but uh. woof man this is not how you design a collectathon platformer

also that beetle can eat my shorts

It's kind of weird to look at a Minecraft crossover spinoff and go "I think this game rules because of the story," but it unambiguously does rule because of the story. I was drawn to this game by the initial premise of the plot: namely, that it takes place in the timeline where the hero of the first Dragon Quest takes the Dragonlord up on his offer to rule half the world, so you're essentially rebuilding after the apocalypse.

The game does a great job of building upon the world of Dragon Quest 1 because of that, both literally and figuratively. Each chapter has you rebuild one of the primary locations in Aelfgard, each of which has its own narrative as part of the larger plot. There are a lot of fun twists and turns in said stories, and the characters are extremely charming... particularly the silent protagonist, who's actually very strongly characterized through others' interactions with them. I think the mysteries surrounding the Builder are really well done, and a reveal about them in the late game knocked me right upside the head.

"But, like, it's Minecraft," you say. "It's about the gameplay, right?" And the gameplay is pretty fun! I had a lot of fun building things and decorating buildings, and the exploration was a lot of fun... though it does run into a few problems when it comes to the combat, which isn't... really that great. I was going to do all the fun little extra missions, but when there was a restrictive combat-related mission in the last chapter, I just went "welp, guess I don't need to master this game!" There are a few items which make combat more fun, but they're usually limited to the end of their respective chapters or just not available in others... which brings me to another problem.

Each chapter has its own list of recipes that you're allowed to use, and you have to restart the list of things you know how to build each time. This isn't actually as frustrating as it could be and I feel like it gave each location its own identity, but I do think it kind of hurt that some mechanics were locked to exactly one chapter... and the free building mode, which I didn't mess around with as much as I probably should have. In my defense, while being allowed to ride around on a Great Sabrecub was cool, this mode expected a lot more of you before it stopped making your inventory so restrictive.

The music was kind of Early Dragon Quest's Greatest Hits, which is a case of Heartbreaking: The Worst Person You Know Made A Pretty Good OST. I'll admit this game kind of made me realize I just don't like Sugiyama's boss music philosophy, because the standard boss theme for this game is the extremely catchy random encounter theme from Dragon Quest IV... but the final boss music is kind of ponderous and not really all exciting, which is kind of what I've come to expect from Sugiyama.

Anyway, I've heard Dragon Quest Builders 2 has more quality of life features that address the complaints I do have about the game to such an extent that it kind of obsoletes this game, but I do think this game is worth playing still! It's got great jokes and a really fun story that plays around with the OG Dragon Quest in interesting ways, so I think it's elevated above some of the early installment jank by that alone. I can't wait to play the second game and see what that has in store!

I didnt realize until a week ago that this and Jak X have basically the same story.

trying to play this again was so soul-draining that i kept wondering how the hell i was able to get to the last level during my kid years

thanks universal. you wanks.

Music was on point but after learning about the dark history behind this game thanks to a 2 hour fan made doc that at this time is currently de-listed, it was no wonder this game turned out how it did. It had a great potential and thanks to at least 2-3 people who were very VERY abusive it came out terrible. Rather than blaming Check Six blame Universal for setting impossible deadlines and making unnecessary game ruining changes and Ricci Rukavina, the main reason why this game is ass.

a solid go-fish simulator with a great adventure game tied to it as a bonus

imagine purposefully misspelling "Prehistoric" for your game's title and not going with "PrehistoRick"

i actually really like this game and honestly think it's up there with ACIT as far as the PS3 ratchets go, but man i wish this was longer than five planets

i preordered this in 2018 with battle.net currency so even if i got a refund now, i wouldn't get the actual money back that i spent on this

literally the worst financial decision i've ever made in my life, and this is coming from a man who bought a psvita at launch

the best game wayforward has ever put out and i am 100% serious by that statement

needs a sequel that is better than it

Better than you'd think, but less than you'd hope.

I don't know what's missing from this game, but it's held back by whatever that is.

Lovely art and design, a little confusing with no in game story, and I'm just here thinking about how much I hate those lil egg babies.