I mean it's nice that Konami went through all the trouble towards finally translating this game to put in their Castlevania Anniversary collection like that but this game is honestly pretty mediocre even by "2D platformers with a shooting mechanic released on the NES" standards. There's cute sprite work but that's really it.

Has a lot of really neat ideas, like how Sylvester has a dedicated inventory system where he can store mallets and dog bones to fend off enemies and how the level progression is tied to you chasing Tweety until he lands in the right spot, but ultimately it's just your run-of-the-mill licensed platformer with floaty jump physics. But hey, appreciate the effort. They at least tried here.

Also the "Hyde and Shriek" level gave me nightmares as a kid.

Look, I'm just happy that Klungo made it on the box art for this game.

The most fascinating thing about this game was that, for the longest time, it was the only way to experience a TV special that was considered Lost Media for a good 20+ years, and it doesn't even have that going for it anymore because they finally found the damn thing in late 2020.

Donkey Kong is a happy, friendly little ape and he'll take you on a fun adventure with cute sprites and bright, colorful worlds, but as you near the end of your quest, Donkey Kong is no longer your friend. Instead he traps you in labyrinthine nightmares from which there is no escape and then laughs at you as you keep falling down ravines over and over again. What's that? You're twisting in the air and your controls have inverted? Go to hell, here's a spike pit for you to fall in. You're in Donkey Kong's world now, loser.

Something about naming a bunch of preschool songs like The Itsy Bitsy Spider and Row Row Row Your Boat "Diddy's Ditties" just feels like a massive own aimed at what was once one of the biggest platforming stars of the SNES era.

Also the PAL version of this game gets 99 Red Balloons and the opening to Super Smash Bros. Melee so anybody who played this game in the United States got the inferior version.

In the 21st century, you're going to end up with one of two mindsets when you play through Dragon's Lair; either it's an antiquated fossil of a game that's as advanced as a bonus feature off a Harry Potter DVD and you'd much rather watch someone else's playthrough on Youtube, or the interactive 80's animated movie feel of the game kind of makes playing through this game (and dying many, many times) honestly kinda charming and you kinda don't care that the game is one giant QTE because you end up losing yourself in the game's general "groove".

I fell under the latter camp. I will admit that I probably would be a lot less kinder to this game if I was actually playing the original coin-consuming 1983 Arcade version rather than the Switch port collection that helpfully allows you to restart as many times as you want and has an on-screen button guide so the game isn't as ridiculously obtuse, but I'm glad time has been kind to Dragon's Lair and that they've now released a version where the picture is so crystal clear that you can practically see the animation cels' imperfections. Perhaps one day I'll pop off the training wheels and actually play Dragon's Lair "the way it was intended to be played" but for now, I'm glad to have finally experienced this piece of gaming history, even if I know that it's not that meaty of an actual game and that most of the game's charm comes from the Don Bluth animation.

I love how Tom and Jerry: The Movie was such a commercial and critical flop that the developers of this game had to hastily retool the box art and the name of this game in order to distance themselves from the movie that this game was supposed to advertise. Imagine a licensed movie game so embarrassed that it's a licensed movie game that it pretends to be something else, even though the movie's characters and locations are all in the game. Incredible. (This story, not the game. The game is bad.)

Man I logged (or should I say frogged) so many hours in the Sega Genesis port of this game because I thought it was so cool that I could play an arcade game at home.

This game is, strangely enough, one of the best portrayals of eldritch Sci-Fi Horror in a video game. It's just you and your tiny ship hopelessly wandering the vast, bleak emptiness in space until Sinistar awakens and begins his untiring rampage. You can never defeat Sinistar - the best you can do is slow him down - and that gives this game a real haunting quality that I wonder is intentional or a just happy little accident from a studio that just wanted to make a cool space game.

To the programmer(s) responsible for the hit detection, projectile hitboxes, and camera angles in the Drain Damage/Wa-Wa Crunch boss battle - Fuck you.

This game is kinda fun until you end up accidentally memorizing all the level layouts, which will happen much sooner than you think. Then it becomes not fun at all.

John Leguizamo is a great voice actor and his vocal performance in this game is pretty amazing, but it also acts like a double-edged sword where, once you notice that Globox's sounds exactly like Sid the Sloth from Ice Age, you can't unhear it. There is no escape.
Great game otherwise though.

1982

When I was little (I had the Williams Arcade's Greatest Hits collection on my Sega Genesis) I didn't understand that the sprites were depicting riders sitting on all the birds so I thought both my ostrich and my opponents were wearing funny little hats and I had to knock the hats off of the vultures in order to win.

By all accounts, a game with less than a year of development time, with a lot of resources and manpower diverted to making an online mode in the PS2 era, even more resources and manpower diverted to working on a separate game engine, and all the fun horror stories of cut features arising from this game's development cycle should've made a complete trainwreck of a game but instead this is one of the best games in the franchise and ended up creating the franchise's most iconic villain so clearly some black magic was at play at the Insomniac studios in 2004. The cut side-games of this game - the races and the ship battles - don't hinder the game so much as trim the fat and as a result I think this game has a more streamlined experience than Going Commando and brought me the gameplay that I enjoy the most from this series.

But mostly, I must reiterate, this game brought us Dr. Nefarious, who feels like he was created mostly for Insomniac to flex on the competition and go "look at how cartoonishly animated this PS2 character is", and I'm glad he's survived well into the PS5 era where they can raytrace that doofus and make him lavishly animated on modern hardware. Am I speaking from a bias? Possibly. But I think this game's faults would've been way more noticeable if the villain wasn't good and if we didn't get that banger of a song from Courtney Gears midway through the game.