This is a game of baffling choices, a video game adaptation released three years too late - a game delayed by Disney lawsuits and originally had a prototype for the NES - of a movie that was such a box office dud that it lead to the death of a beloved American animation company.

It feels equal parts too easy (the lives system is tied to your health so you can easily end up with 99 lives since heart collectables are all over the place) and too hard (a lot of movement involves traveling on tiny platforms over bottomless pits where it's easy to fall off and the second world is a godawful sky-themed world where you're constantly jumping inbetween tiny platforms), where the difficulty is tied to collecting an arbitary number of coins on a level's map until the exit finally starts working, a bold move away from "mediocre 2D platformer" and into "tedious collectathon on maps not designed for that" territory.

This is a game that feels like a bootleg of the movie its trying to portray, either out of embarrassment or because the game developers were not allowed to have a copy of this movie. There are no familiar song jingles, no other characters besides the three in this game (the Dwarfelles, who were the main gimmick of the movie, don't even appear), and no story to speak of until at the very end where suddenly the final boss battle finally transports you into the movie's setting.

Since this game doesn't care to portray the movie in any meaningful way, it tries to instead fill in the whole "Snow White" part of the title by making your main method of attack, besides the usual "jump on small animals' heads with your gangly human body" method, apple projectiles. You throw apples and get special homing apples or explosive apples that send apples flying all over the screen, and sometimes you can find a special jeweled apple that, when touched, causes a screen wipe of all the enemies by sending a bunch of tiny apple pixels scattering all over the place, thus creating a hilarious amount of lag. Between that and your other main collectible being fruit (which you attempt to string together to get bonuses to raise your score), this is a very healthy snacks-orientated game. Again, not a part of the movie at all, but effort for trying.

This is a bad game and a bad adaptation, but at least it's hilarious rather than just degrading. Mark my words, this game sucks, but it's a fun suck. The kind of suck that you tell your friends in a video call "dude, look at this game" and everyone points and laughs.

Game gets an extra half star for the soundtrack and my ability to play as A Funny Little Guy with a walking cane and funny googly eyes, but boy, I'm glad I didn't spend the 30 dollars actually buying a legit copy like my original plan. Emulation; it saves you from making poor life choices (even if I still ended up playing said game) and keeps you from buyer's remorse.

The voice acting in this game is of that very specific "these assholes in the recording studio aren't even trying" quality that you only really got in the late PS1/early PS2 era and that sorta gives Jetters its charm but otherwise you're just playing a worse version of Generations of an anime that never even got an English release.

It's a damn shame this game isn't as fondly remembered as Bomberman 64 because it's honestly one of the best games in the entire franchise and certainly the best one that uses the single-player adventure formula.

I kinda miss that era of video games where sometimes the liscensed movie adaptation gave absolutely zero shits about the source material and just did whatever. Rex gets to go to the zoo, throw rocks at construction workers, and fight giant robots because fuck you, that's why. We don't care if it's nothing like the movie.

Too bad this game also looks and controls like ass so it's hard to recommend even on a "point and laugh at this game" level.

This is what happens when the entire Internet makes one too many "Crash Bandicoot has become Dark Souls" jokes. Some developers will take that as a challenge.

However, despite the balls to the wall level of difficulty here, this might be my new favorite Crash game. Everything just feels so finely crafted and purposeful - from the environment and creature designs to the way the characters respond to your inputs - that I'll forgive a little feature bloat in the form of the N. Verted levels. The way I see it, 100% completion is optional and something to be chipped away at gradually over time, because, yes, I can see how this game would quickly drive someone insane.

Game producer: We're making a puzzle game for kids. It's going to be Disney themed and it's going to be bright and colorful. Mickey Mouse is going to be collecting magic beans. What should the final puzzle be?

The only person in the entire universe that likes sliding tile puzzles in video games: I have an excellent idea...

As a loser adult who quotes The Simpsons pretty frequently on a regular basis both on and offline and thinks one of the greatest scenes in all of comedy is when Homer's sitting in his underwear and eating 64 slices of American cheese, it's with a heavy heart that I must announce that I am the target audience for this game and that I think this game is a very cromulent experience. There are flaws, but I choose to ignore them, because one of the game's collectibles is a Smarch calendar.

My biggest disappointment with this game is that the art style, the music, and the general presentation all kick ass and it's the best Bomberman's ever looked in years but then you actually play the game and it's just kinda mediocre.

I loved this game so much as a kid that the three save files on my cartridge were the following - my original save file that sat at 100% and was frequently used for Stop N Swop hunting (which usually involved beakbombing suspicious textures in hopes I'd discover some ancient Rareware secret), the save file dedicated to replaying Grunty's Furnace Fun, and the save file I would routinely delete so that I could play a fresh game of Banjo-Kazooie.

"So you're rating it five stars based on nostalgia alone" you might be saying. Nah. I played this game pretty recently and damn, childhood me had great taste because this game still holds up. Sometimes things from the past aren't as good as you remember, sure, but sometimes you play a thing from your past and you're like "oh fuck yes" and that's Banjo-Kazooie for me.

2006

I love that such an artistic ~become one with the abstract shapes as calming music plays~ indie game has such a sadistic trophy list. The person responsible for the Cannibalism trophy hates their fellow man.

Pretty terrible even by "mediocre 16-bit 2D platformers based on an animated movie" standards. The main character controls like every level is an ice level, the hit detection is rancid, and, the most unforgivable sin of them all, the movie has a cool dragon that would've been a perfect boss fight and the dragon never appears.

Instead you play a concerning amount of levels where you're inside the dragon's stomach collecting eggs, which is...an odd creative choice, I gotta say.

How does one get a job at a zoo's Rescue, Rehabilitation, and Release program only to send a giant panda to the Amazon Rainforest and a toucan to the Arctic Circle. I feel like if a team of magical schoolchildren had to do a globetrotting expedition in order to fix my mistake, I'd be resigning out of sheer embarrassment.

Played the NES version. This is one of the most faithful arcade-to-NES conversions and is one of the better 2D shooter platform games on the system...provided you're only playing to have fun and you're not actually making a serious attempt to beat this game. The first 2/3rds of this game are delightful; the last 1/3rd of this game hates you and your family and will make this fact known with every spike and enemy placement.

Pour one out for all those 90's kids who thought "Smithy" was the name of the giant sword. (I was one of them)