73 Reviews liked by V0LCANIX


This game had so much potential but it just fell flat for me. This is Peach's first solo game since the controversial Super Princess Peach but there just isn't much content here at all. The content it does have is enjoyable, despite it being extremely easy, but you're probably getting around 7 hours of playtime for a full-price game which, in my opinion, isn't worth it at all.

The concept of Showtime is cool because each world is like a different genre of game, some of my favourites were the more stealth-based ninja levels, the mighty mission levels where Peach becomes a superhero, and the kung fu levels which have awesome combat. However, there are some levels which bring the game down, and every level is mandatory to beat before fighting the final boss so there's no way to avoid them. For example, the detective levels were extremely slow and provided very little challenge to make up for it; you'll spend 10 minutes finishing the level just to feel no satisfaction at all because of how easy it was.

The boss fights were a highlight of this game though, they were surprisingly fun and occasionally provided a bit of challenge. Light Fang is the boss of the second floor and I think he was probably my favourite, and the Madame Grape fight at the end was really cool too.

Overall, I think this game is just fine. I definitely wouldn't recommend paying full price for it but if you can pick it up for cheap it's a somewhat fun game to kill a few hours.

This review contains spoilers

I was really surprised at how much I enjoyed Ocarina of Time and how well it holds up to this day. This game holds an incredible amount of content to uncover considering it's an N64 game, it's not until about halfway through when the game REALLY starts.

The feeling of picking up the master sword for the first time and jumping 7 years into the future is unmatched. It answered so many questions I had while playing the game, like why can't I wear the Goron Tunic because I'm too young? The fact that it is necessary to switch between young and old Link to solve puzzles in different areas, especially late-game, is genius, and the differences in the world at these differing points in time are so fun to explore.

The boss fights were excellent too. I had some difficulty getting used to the targeting system, I'm not sure if that's just an issue with controls since I played on Switch or if it's always been a bit clunky, but it was manageable once I got used to it. Some boss fights that stand out to me the most are Phantom Ganon, the terrifying first fight against Ganon which makes you feel extremely underpowered but prepares you for what's to come at the end of the game, Volvagia, the giant fire dragon which looks awesome flying around the room, Bongo Bongo, the phantom shadow beast which was super fun to fight using the lens of truth, and Dark Link who replicates your fighting techniques requiring you to think outside the box to defeat him. I love how challenging each boss is in different ways, there were no boss fights that felt unnecessary or out of place, they all test your knowledge gained from the dungeon prior.

The way the soundtrack is intertwined with the gameplay through the use of the ocarina is genius; playing different songs to solve puzzles and act as gameplay mechanics like warping, changing the weather, or summoning your horse is so awesome. The soundtrack overall is masterful, some of the late-game songs that Shiek teaches you are more orchestral such as Bolero of Fire and Requiem of Spirit, giving a sense of significance and dominance.

Overall, I think Ocarina of Time is the perfect game to get into the Legend of Zelda series, like I said before this was my first Zelda game and it's only made me super excited to play more.

Mario Party DS is the first Mario Party game I've enjoyed enough to play singleplayer and I loved every second of it. There's so much charm in this game, especially in the story mode which has a cute storyboard-like art style to tell a narrative between levels.

The boards were relatively simple and fun, nothing too complex like I've seen in other entries of the game but they have enough going on to make them unique and stand apart from one another. After each board, there is a boss fight you must beat before progressing to the next one, and these are so cool and a nice reward for beating a level; the only one I didn't love was the last one which felt a bit underwhelming.

I recommend this game to anyone who has yet to give the series a try. A series with as many entries as Mario Party can be quite overwhelming, especially when hearing how hit or miss they are but this one seems to be a great place to start.

this shit was not like the simulations

I fucking hate summer, shitty season.

This is such a game, it's so bad but it's hilarious. Some of the music goes crazy and once I got used to the controls it was actually quite fun mastering the movement, but the game is insanely unpolished and janky. If this had a multiplayer mode to play with friends it would make it 100x more fun but sadly it doesn't, which feels like a massive missed opportunity for a racing game.

Garfield Kart: Furious Racing is a remake of its 2014 predecessor adding 2 more characters, improved graphics, and not much more. The controls are equally bad but I found it even harder to get used to the movement in this one because it feels much more slippery. The best addition to this game is the ability to play with friends! While this game is extremely janky, unpolished and difficult to control, playing with a friend is so much fun.

I only recommend this game if you've got a friend to play with and you can get a good deal on it. I got this and the original game in a Steam bundle for £1.47 on sale and it was worth every penny.

Walks the line of the perfect bad-fun ratio. Garfield Kart is worth every penny (of the £1.29 I paid, that is) for about an hour of slapstick fun with a friend. This game is by no means polished but I'd argue that the level of jank actually enhances the fun factor significantly if you're not taking it too seriously.

get pied on

The Nirvana Initiative brings another fascinating tale in the Somnium files franchise, with amazing twists that leave you anticipating what will happen next. The new characters introduced are just as interesting as the previous ones, with the goofy quirks that they bring to the table and by having two protagonists it allows the story to come together.

Honestly, this is an excellent experience that if you are a fan of the first game, will have you hooked in a heartbeat.

Super charming and fun, each level has unique gimmicks that constantly keep the game feeling fresh and alive. The art style is terrifying, I can't tell if I love it or hate it, but its goofiness and ridiculousness show Pizza Tower is self-aware in its wacky characters and concepts which I found very charming. As a big fan of the Wario Land series, seeing the inspiration it took from those games is really cool, as I was going through each level I noticed more and more similarities, especially from Wario Land 4, which was awesome! The boss fights were probably my favourite part of the game, they were quite difficult but after a few attempts, I started to master their attack patterns and how to counter them, filling me with satisfaction and making me feel like a god.

This game is so much fun and I recommend it to anyone who enjoys fast-paced platformers, especially fans of the Wario Land games!

Bokura provides a deep and wholesome story about friendship with some good, challenging puzzles. Since each player sees different things on their screen, communication is key to progressing through these levels which leads to some hilarious and chaotic scenarios. I loved playing through this game and I loved how the ending was quite ambiguous; as the credits started rolling my friend and I realised something that isn't directly explained in the story and it was such an awesome moment. However, I do think there were some elements which could've been explained more.

I 100% recommend this game to play with a friend to kill a few hours, I haven't seen many co-op games force both of you to use your brains so much. Worth every penny.

This review contains spoilers

Thank you Infinite Wealth

Like A Dragon continues its turn-based RPG approach with its current primary protagonist Ichiban and proceeds to evolve it in every way. The improvements of the job system, changing up some exclusive jobs to make them more aligned with the combat changes, such as showing markers for AOE attacks that show what area they cover, allowing you to move around in the field to align these attacks to make them pull in as many enemies at once. This allows characters like Nanba's exclusive job to be reworked to be more directly AOE focused because you don't have to sit there waiting for the enemies to bundle up to try pull them into 1 big fireball and instead can utilise the movement circle to try position him yourself and know how much coverage you have. This change alone could have been fine as an improvement but they proceeded to go the extra mile by adding new mechanics to the battles that really enhanced the experience such as knock back attacks, grapple attacks to break guards, combo attacks with your allies. This is perfect because it supports the use of normal attacks further because you can knockback lighter enemies into allies while also restoring MP a new feature that appears in this game. But what I was mostly incredibly impressed about this title is how they took the character of kiryu and translated him into an turned-based RPG setting smoothly, the mechanic of being able to break the turned based nature for a short time and it become a watered down brawler game was incredible to see but the thing I found the most exciting was how they allowed him to switch between 3 styles, rush, brawler and beast. Each with their own strengths and unique interactions that the player can utilise whenever its kiryu's turn in battle, it fits into the gameplay system perfectly with beast being able to combat the guard system and rush including more attacks, it was really sweet to see.

That's enough about the combat because in typical RGG fashion they create an abundance of side content that is incredibly charming and hooks you into its world once more and many of them including their own little bits of fun gameplay to go with it, whether that's running across the street dodging oncoming traffic as a stunt double or once again facing off with a giant roomba this game delivers in its wackiness while also bringing Hawaii, a brand new never before seen area in the franchise to life. Farming dungeons becomes more enjoyable because of the precedurely generated rooms making random layouts every time you enter with different enemies in each room makes it less samey as you grind for exp.

Personally I really loved this story, especially near the end of it, they continue to write Ichiban as an incredible protagonist and I continue to be excited to see where his next story will take him and the characters he will take into the fold, because Tomizawa and Chitose were incredible new party members that I would love to see more of.

Kiryu's story I was very worried about going into this title but all those doubts quickly faded away the further the game went on, the way he has to learn to find balance within himself by becoming more open to live for himself was incredible. I also think his own personal set of side content in particular was really touching the soul and was sweet to experience as a fan of this series.

Overall I think Infinite Wealth is a fantastic step forward for the franchise and a huge one as well, the fact they were able to improve the previous game not slightly but majorly gives me hope the next title will do the same.

I played Virtua Fighter 2 through the Yakuza franchise many a time and I have to say, play it enough times and you realise how annoying this game can be, the AI most definitely cheats as is tradition for these arcade fighters but this one is easier to cheese.

It's still a game that I can appreciate in ways, especially when you fight a friend but I think Street Fighter 2 is better.

Minit Fun Racer is a short but fun spin-off game. I enjoyed the gameplay which consisted of racing to the end of the track before time ran out. Every upgrade in the shop was equally impactful and freshened up the gameplay each time, providing new abilities or perks to help you beat the clock. There were a couple of issues I found, such as obstacles sometimes being in unavoidable spots like at the end of a ramp. I also had some difficulty actually seeing where some of the obstacles were relative to my character resulting in me unexpectedly crashing a lot.

I recommend this game if you're a Minit fan or simply looking for something short and sweet to play. To put the icing on the cake, all profits from this game go straight to charity, making your purchase even more worthwhile.

Everything about this Wario Land game is so fun, I only wish it was longer because I beat it with only an hour of playtime.

This title keeps mostly everything from the first game but the movement feels smoother and the level design is infinitely better and much more enjoyable. The 3D aspects of the Virtual Boy were shown off well in this game through the ability to jump to and from the background of the level. This feature was so much fun and used well in each level to hide cool secrets. The boss fights were also cool in this title but were a bit too easy; the only one I didn't beat first try was the final boss.

I highly recommend this game to fans of the Wario Land series!