Normally if I enjoy a game I'd either try to have fun with my writing and do something corny like roleplaying as a character or go insanely heavy on the showmanship, but for the sake of this I'm actually going to be really vanilla and bore everyone to death.

Before I heel out, I'd like to let it be known that I was rooting for this game. When it was originally revealed in one of the Directs, I clapped, I hooted, and I hollered, for she deserves the universe and everything in it. She's an icon, she's a legend, and she is the moment. I heard it get compared to Wario World, which made me bounce off walls like Spring Wario from the classic Game Boy games. I could imagine it now, Peach womanhandling every bad guy in sight and going on an exciting journey through every genre of artistic theater known by Mushroomy Kingdom history. Unfortunately, comparing Good-Feel to even one of Treasure's lesser developments is essentially like putting silly putty next to an unpolished diamond.

"Engagement" and "difficulty" are two separate things, and it really needs to be stressed that the latter means little in the grand stage of what makes a game do what a game does, which is engage the player and take their mind off life, with the "fun yeah woo" energy replacing all their other thought processes. Spyro the Dragon and Ninja Gaiden are on opposite ends of the spectrum and still manage to be a few of my favorites to ever do it. Just a few days ago, I played Bugs Bunny Lost in Time on stream in a Discord call with one of my friends as she did some programming, and that is a game "made for children" with very little punishment dealt out for mistakes. For how jank and lower budget it was, it was fun with decent puzzles, cool ship combat, car chase segments, and even pretty good boss fights! It's something I enjoyed when I was eight, and still do now as an adult.

Peach Showtime for all of it's poor performing extravagance doesn't even use a lot of the joycon's controls, and many segments are very linear and on-rails with one of the Detective Peach puzzles quite literally having the solution put up on the wall for you. Using a simple control scheme is never a bad thing in itself, I enjoy an Atari game now and then, but the fine art of utilizing that simple control scheme demands creativity that extends beyond auto-scrolling sections that make 100%'ing the game annoying. It would also ask for enemies to master the very tricky art of "moving the fuck around a little" to justify having the world's most lenient parry window. It's frustrating, because for every half-decent powergaming moment that involves throwing hitboxes around enemies that are less threatening than beginner mode Musou soldiers it's spliced between very uninteresting unskippable dialogue, uneventful non-combat plays, auto-scrolling/auto-running sections, and "puzzle" segments that are more trivial than microwave cooking. It makes me drowsy! I've played stuff like Toy Story Activity Center off the Collection Chamber and Number Munchers last year, and that stuff was pretty fun despite the target audience! Hell, I still come back to Wacky Worlds Creativity Studio on Sega Genesis just to screw around with the music maker! It stimulates my imagination, unlike Peach Showtime!

Give kids some respect, or even better give Peach some respect. A little bit of both I feel would go a long way.

....Also, I know I'm preaching to the choir on this subject, but why does the game run so goddamn bad? The loading screen and results screen run worse than a bunch of Atari Jaguar games I've played, was it a bad style choice? It would check out I guess, I may as well be playing a movie game.

A dull direct-to-VHS Disney movie game.

Reviewed on Apr 04, 2024


13 Comments


25 days ago

I was kind of excited for this until I played the demo and immediately went "Oh no this doesn't seem worth my time..." It seems my assumptions were pretty right with the rest of the game would be about the same. Such a shame. Guess it saved me money though...

25 days ago

Kirbys Epic Yarn still the best "for baby kids" nintendo game i see

25 days ago

This is how I felt about Kirby Epic Yarn, so... That makes sense.

25 days ago

the minute i saw this during that Direct it felt like a Disney Princess tie-in game you’d see being sold for $20 at Target and it seems that was actually an intentional design philosophy, lol.

25 days ago

@angel_arle I played the demo myself a bit ago, and probably shot myself in the foot ending my play after the swordfighter stage, because I have this thing where I feel like demos show the player too much these days. I still wanted to give it a chance though, hence why I stuck it out to the end despite the first two floors killing everyone's enjoyment. It's a shame they wait to so long to do the decent kung fu and the superhero/tokusatsu segments, but even they kinda disappointed me with not giving Peach a mech in the latter. She just grew big as if Rita Repulsa threw her wand at her, lol.

@LEGObrionicle all that for the low low price of full price! the biggest sucker in the universe reporting for duty.

25 days ago

when i compared it to wario world i didn't really mean it in a good or bad way, but that's just the game it reminds me the most of in terms of structure and premise. sorry if i misled you LOL (in fairness i don't really hold wario world in that high regard outside of its sick ass aesthetic choices like having wario suplex guys and be annoying on the pause screen)

25 days ago

Man first party Nintendo stuff is just so grim right now

24 days ago

@theia No need for the apologies, I heard the comparisons elsewhere pre-release and I was going to play this even if it scored 0s across every gaming publication. If anything I should apologize if it came off like I heard solely from you off here. It came as a nice comparison, because while I enjoy Wario World a lot, I understand why it's mixed opinion since it's so repetitive and short, but like....imagine if Peach Showtime cut out all the filler, ran at a high fps, had sick bosses, and the hidden rooms had genuine puzzles or obstacle courses, it'd be pretty damn awesome IMO.

24 days ago

I think you're being a bit too harsh with this game.

23 days ago

Oh, I could be plenty harsher. I think I sugarcoated it enough.

19 days ago

This comment was deleted

19 days ago

what's blud wafflin' about

3 days ago

What is a blud?

2 days ago

@HylianBran a friend..... .-.