5 reviews liked by VenusDeluxe


This is one of the prettiest and most charming games ever made. It is incredibly unique and oozes passion. Soundtrack is phenomenal and the artstyle is unmatched. This game just makes you feel good.

This is the only game I have had to put down for a while and come back to because it was just so exhaustingly long... And yet I already feel compelled to go back for another round.

I wish i could give this game 4 stars, but the enemy AI is currently too unpredictable and frankly unfair to play against. That is and has historically been the biggest issue this game has faced in its lifetime. Additionally a lot of equpment, particularly the non-lethal options, feel too inconsequential and or inconsistent. Flashbangs and stingers frequently just don't work, and the lockpick gun and battering ram feel like a waste of equpment slots, to give some examples. All of these issues may be addressed in the future, particularly the AI one since the developers have already acknowledged it, although we've already waited this long, so...

I thoroughly enjoy this game, especially with a group of friends, but my experience with this game has been consistently frustrating. In a game that is all about being extremely careful, planning your approach and then executing it, getting wallbanged by a crack addict and being headshot by a stray bullet feels incredibly demoralizing, and it happens frequently. I would say if you're a fan of tactical first person shooters, keep an eye out on Ready or Not, because in a few updates time this game might be phenomenal. In the meantime, it is a more than serviceable game experience for some 30 odd hours, until you start realizing just how often you get robbed of a clean sweep.

What I initially suspected of being just some YouTube funny moment clip farming game turned out to be an actually really fun and sometimes pretty scary game. The proximity voice chat is a big reason for why this game works so well, and makes it a whole lot more dangerous and spooky to go anywhere without a pal by your side. Walkie-talkies become essential (and extremely fun) if you want to get the most out of your time in the buildings, as your ship leaves automatically at midnight.

In the ship there's a terminal you can use with which you can buy equipment and decorations, set the course of your ship and read bestiary entries of creatures you have scanned. Additionally, during missions you can watch other players and their surroundings, adding a different way to assist your crew by being "the guy in the chair." You can help them locate items, assist in finding the exits and spot monsters in the halls for them. You can even open/close doors and deactivate turrets remotely. It's the only game where my friends have gotten into fights about who gets to stay at the ship and look at the monitor because it's actually very fun.

Buying tools for you and your crew, and in turn preserving them, is a very satisfying gameplay loop so far. Depending on how well you do within the deadline you'll have more or less leeway with how much equipment you can get away with purchasing. There's already a lot of different tools to use with varying amounts of usefulness, and I'm hoping to see the selection expand as the game continues to get supported, along with monsters and planets and the like of course.

One thing I would love to see expanded on is the interiors. Right now there are two types of interiors, being a sterile facility and a grandiose and detailed mansion. Both of these styles work well in their own ways, although the facility is the one you'll end up seeing a majority of the time, to the point where many players might end up never seeing the mansion. This is because the only reliable way to have the mansion interior is by going to the planets that cost money to travel to, and otherwise has an extremely rare chance to replace the facility interior on other planets. It becomes very repetitive seeing the factory look on most of the planets your travel to. I think adding new interiors or making the mansion a bit more common would serve this game very well as the game gets updated.

There are other things I would like to see touched on, like some enemies being overly oppressive, and other balancing concerning items and such, but I'm optimistic that these things will get addressed in the future. I have high hopes for Lethal Company, and I really hope this game doesn't just fade away into obscurity like these games usually do.