really top tier environments. we can put the rest of it behind us, like the boring combat, whatever happened there

Look man I gotta sell these item's I'll have to talk to you later. Seriously dude I'll talk to you later, I gotta open the shop.

Regrettably I am not a fan of this style of horror game where you have to run around from a killer. There are a lot of design choices I respect, like dying not being an immediate game over, the versatility of tools the killer has, the two long as fuck prologues, but none of these really elevated the game above it being a run-around game in a few tight hallways.

look man someone's gotta blow these goblin's brains out

I like the small scope in this one, it's one house, every little puzzle is telegraphed properly. The camera could be a bit swingy sometimes but it's not terrible. Pretty cool short game that has a good atmosphere

pretty cool unique idea, short and sweet and good vibes

2023

cool little thang you walk around and explore I love the visual styleeee

The most innovative shooter I've played in years.

ahhh my stupid ass son, go roll some shit. okay.

Really well-designed coop horde shooter that brought me back to my 15 year old self playing Payday 2 back in the day. A great variety of mission/objectives mixed with randomized maps with varied aesthetics keeps the game feeling fresh. Enemy types, scarce ammo, different classes, all make cooperation feel essential. It's good it's good, lots to drink here

Played for the first week of the game, really pulling for this one, it's a genuinely fun asymmetrical horror game that captures the feel of the Texas Chainsaw Massacre perfectly. Some odd quirks with matchmaking, balance, progression, bugs, etc etc are holding it back but it's dang fun.