Tl;dr Donkey Kong Jungle Beat is still one of my favorite Donkey Kong games of all time. I still hold it dearly to my heart and I'm really glad I was able to play it again properly with a pair of DK Bongos I bought again (which were the same ones I sold off to a local store ages ago). Only main critique I have of the game is the short length but that's really it.

Jungle Beat is one of those games my dad's side of the family owned when I was a kid and would play when I would go over to their house. When I was a kid I was completely out of the loop regarding the Rare buyout, I just saw this as another cool DK game, and it was definitely a pivotal game from my childhood that made me fall in love with Donkey Kong with DKC2 and DK64 being my main entry points.

And I'm very happy to say that Jungle Beat is still a really fucking fun ass game for me, probably even more fun for me now after mastering the DK Bongos as an adult. The game feels so satisfying to control, play, and my god its so rewarding to string long combos and finally land on the ground netting a ton of beats. DK's a mad powerhouse in this game and it really shows in the levels and boss fights too. Levels are so tightly designed around it's limitations that it feels exquisite to master movement and find the most optimal routes to keep your combo gauge going.

I love this game so much man; Jungle Beat, Jungle Climber, and Tropical Freeze are definitely my favorite 3 Post-Rare DK titles.

I highly recommend it to people especially since DK Bongos aren't in any demand right now, it's better time than now to get them before they fetch higher prices.

We Love Katamari is an excellent followup and companion piece to Katamari Damacy. It's more Katmari as you've come to know and love, but it adds a lot more levels and tweaks to keep things fresh.

We Love Katamari digs into the addictive arcadey nature of old school Namco games in a satisfying way. You want to replay levels to make a bigger Katamari or make the Katamari faster than before-the addition of a retry button absolutely enhances this game's replay value, it was hard to put down.

The humor is zany and weird (much like Damacy) and I love how this game digs a bit into The King of All Cosmos's backstory and relationship with his father.

Overall a lovely game that I can come back to and replay often. Highly recommend this and Katamari Damacy if you're looking for something chill and funny.

Froggo's Adventure is a fun little time! Really liked the neat mechanics behind the tongue.

I ran into this game last night as I was buying another game on Steam, decided to grab it cause it's 99 cents and yeah wow. No regrets at all. You can beat this game in under an hour and its just a quick n chill little time. If you want something short and sweet, pick this game up!

Whip! Whip! is a really fun take on the arcade clear em up genre that Bubble Bobble and Snow Bros is apart of. The game looks cute, music is alright, story is silly and lighthearted, and the gameplay itself is really addicting. Chaining attacks together to maximize your score feels really good.

While I'm not too huge on the lack of continues, the game is pretty fast to get you back into it. There's 100 Levels and a post game challenge where you need to complete every level in one go.

If you're into games like Bubble Bobble, Snow Bros, and others like it I'd grab Whip! Whip! while you still can. Alpha Unit went defunct sometime ago and in lieu of that, the Switch version of the game was delisted. The game is somehow still up on Steam, so buy it while you're still able to.

OlliOlli World is a freaking blast. It feels so damn satisfying to control and string a ton of skate combo chains together to net yourself a bigger score at the end of each level. It starts out easy but the levels get harder, and you're rewarded for your mastery of it's mechanics.

I was surprised at how much of a breeze the final level was for me too, I just got through it with relative ease all because I mastered it's controls. Just goes to show how important control, movement options, and feel is to making great platformer games.

Rise & Shine is a game that was pretty to look at but clunky to play for me to the point where it did mostly hinder my enjoyment of it despite it's short length.

When its fun, its with the boss fights and puzzle solving. When it's not fun, its the enemy waves and moving around. The movement is really slow, clunky, which makes it unsatisfying to play. The story and writing didn't really stick with me either, mostly just skipped the dialogue. The referential videogame humor was neat, I guess.

I hate to sound this negative about this game especially since its being delisted soon (fuck you Warner Bros) but this is my honest opinion on what I've played and I wish I enjoyed this game more. It's not terrible, but I've played better games.

Man, what a game to finish at the height of the gaming industry cutting jobs and dissolving studios. My heart goes out to those affected, hope you can find work soon.

Going Under is a fairly short and challenging rougelike beat em up that satirizes corporate and company heads and how they affect all kinds of businesses and people. Its shite we gotta deal with in the real world, and in lieu of that, the writing and characters are pretty relatable as well.

The music is chill and the visuals are so appealing-I love how the character designs and overall style of the game replicates material you'd see in Job PSAs, Safety, and Pamphlet ads. its very distinct.

Now with it being a rougelike, it is one of those games that won't click with everyone. You die, you start from square one, but you can have mentors and skills to help you out as you unlock them. Layouts are varied per dungeon, you may notice similar layouts be used per run, but Going Under combats this with differing enemy types per run per room.

I can see how the game's combat may come off as mindless button mashing to some but honestly? Didn't feel that way to me. I really enjoyed thinking of the most optimal skills and mentors to stick with and maximizing the amount of damage i can deal per room with what's available. Deaths are frustrating for sure, but its so satisfying to nail victories.

Overall, I enjoyed Going Under! It was a fun time!

Tetris Diamond is just Tetris that was released on Japanese Mobile Phones in the mid 2000s...Now preserved for the Switch! It's just another version of Tetris that's pretty cool. I like how it looks and sounds. Not much else to say.

I don't even know what I expected this ain't in my demographic LMAO. Music's solid, like 2 standouts. Game is buggy as hell. Game is slow. Not much else to say. It was funny asf messing with the bugs though. That's it. Don't buy, there's better games out there for your kids.