If I could give a game zero stars on this website this would be it. It's hard for me to say that Alex Kidd is "a product of it's time" when it dropped in the mid 80s and there was already more than plenty of decent stuff by then.

Levels are a disorganized mess, Alex controls like he's wearing butter shoes to the point where its actually really fucking hard to have any degree of precision with him, one hit kills with nothing at all to remedy it, ontop of RNG being in blocks and the Janken matches you're faced with throughout the game.

How this game was a success and spawned a franchise is beyond me. It definitely has it's place in SEGA's history but it's no shock to me as to why they dropped Alex after Sonic came into the picture.

Whenever I think of SEGA games, there's a bit of a loop to most of them that makes you want to replay it. Either just getting better for higher ranks, or having a ton of fun. Alex Kidd severely lacks that appeal for me alongside the issues it has as a game that has aged poorly.

Genuinely, not worth your time.

A remake of one of my favorite GBA games...Really fucking bizarre how it's 20 years old now. Ugh. Anyway, this is a very solid remake of an already great puzzle platformer. While I do miss some of the original's charm (Mario's plethora of voice clips and fun little animations like Mario's unique deaths), it's not really a dealbreaker just a little unfortunate.

The game looks wonderful and the remixes/new music slaps too. The addition of time trials was also nice even if completing them all doesn't really net you a reward. This game's about the challenging puzzles and your journey through mastering them.

Weirdly jank thing is the hitboxes on the enemies being altered too, I took way too many deaths than I expected too because of misjudging my jumps that I otherwise would've landed in the original. This is a nitpick though and likely wouldn't affect new players at all. It also would've been cool to see them remake the Japan only E-Reader levels as a neat little bonus, I didn't think they'd be remade but I was a lil hopeful ya know.

Overall, this is a solid game and remake with alot to offer especially if you're looking to complete everything. If you're unsure on buying this remake (especially with it being $50) wait for a sale.

I got no damn clue why some people are blasting this game on here but whatever I don't care.

This game is probably one of my favorite releases from this year. I got hooked on it with the SAGE2021 demo.

I loved how versatile the Frogun itself was, the game really radiates the energy of "If you think it's possible to do some skips here, go for it" and 99% of the time I was able to. Frogun revels in its speedrun potential and I had a lot of fun finding skips and glitches. It brought me back to the Gamecube days where I really enjoyed finding glitches and bugs and using them. The game does have polish for the most part, but you can pull a ton of crazy stuff that was either intended or not.

The game does have a few issues with it (most of which have already been patched or will be patched, even moreso with the Switch version's framerate issues in some places). I wasn't too keen on the grind I had to do for coins to buy every item from the shop for 100%, even with a grind-friendly stage. The bosses were also really okay. The final boss and a post-game one were my faves, but the others were just "wait til they stop moving to hit em" type of dealio which I guess is in the spirit of bosses from the N64 & PS1 days.

Visuals look really good and I love how cute things look in the game as well. The music is solid too.

Overall, a very fun game that I was happy with playing from start to completion. The replay value is insane as well because man I really want to find more glitches and skips.

I got my ass beat by a fucking gourd and everyone laughed at me on VC

This'll probably be my longest Backloggd review. I didn't think I'd have too much to say but here goes. If you want the tl;dr just scroll down at the bottom.

Master of Disguise is Wario's most jaded release by far; It's reputation as the touch screen gimmicky black sheep of the series is hard to ignore and its a label that it'll stick with probably for good. That said, I do have PLENTY of thoughts.

I've seen a three-way split between opinion on the game: "It's underrated!", "It sucks ass!", and "It's alright." The 2nd viewpoint tends to critique the game for it being a weird marriage of Wario Land and WarioWare. The game is very much its own thing, while it does take some elements from both, the elements are peppered onto the main course of the game which is the exploration based puzzle solving.

Watching footage of the game doesn't really do it justice, MoD is one of those games where its extremely boring to watch (I streamed it for my friends one of em fell asleep) but engaging to play once you get ahold of it's quirks.

The disguises are kinda similar to Wario Land's transformations except Wario turns into them on his own accord rather than it be an environmental hazard forcing the transformation against his will. Wario uses each disguise to solve certain puzzles, take out certain obstacles, you know, standard stuff, and the way to activate them is with the stylus and drawing a shape near Wario that corresponds to each outfit. I did find the disguises fun to use, but I really wish they were easier to cycle through. It wasn't a big deal when I had 3 costumes to keep track of, but once I've unlocked most (and eventually, all of them) there were times I was drawing the shape of a certain disguise I wanted only to put on a disguise I didn't want. It was pretty annoying to deal with especially in boss fights. A flaw like this could've been mitigated with cycling through the disguises with the L&R buttons but the devs didn't think to use em. Attacks and inputs for each disguise are also done with the touchscreen (with the exception of one that uses the DS Mic). Wasn't too hard to attack and do what I wanted with the disguises, but the finicky nature of the touchscreen did lead to me triggering misinputs from time to time. If you're wondering how Wario can move, he moves with the Dpad (or face buttons if you're a lefty, I can only imagine how annoying this game would be for a left handed person on original hardware)

You still collect gold and treasures like you would in Wario Land...Kinda. Money bags you blitz through and enemies you kill, they drop all that sweet valuables for keeps, but specific treasures are stored in chests. Red Chests have normal treasures that just increase your cash score when you beat a level, Green Chests contain gems that unlock your disguises and later upgrade them, and Purple Chests contain the episode exclusive items that help you progress. People tend to not mention the distinction between the three at all. If you're looking to just play the game and beat it then I highly advise focusing on the Purple and Green chests, ignore Red Chests. That said, the way to obtain the contents from any of the chests is to complete a small minigame from a pool of 8. This is where the WarioWare influence comes in. You're either tasked to connect dots, smash roaches, color a picture, etc. Green Chests always get the picture coloring minigame because it involves coloring a shape that corresponds to the disguise you unlock. Purple and Red Chests always pull a random minigame (excluding the coloring one). The minigames are fine, they're alot slower than microgames which isn't a bad thing, but I do wish there was more minigames (12-14 would've been great) just to maintain more variety. What we got is serviceable but I do understand the pace halting nature of having to do a minigame each time you wanna open a chest. Could've been mitigated if they went the microgame approach too, short challenges to obtain the contents of the chest.

After unlocking some disguises, you can revisit episodes you've completed and access new areas with outfits you didn't have before. Its an element shared between alot of Metroidvanias including Wario Land 3 where you revisited levels you beaten to access new places to progress. However, in MoD, revisiting old locales is optional and not required.

Bosses were fun, pretty easy as is, but I really enjoyed the puzzle solving you had to do with them since they all involved usage of the disguises in some way.

The game's writing is solid, while I wasn't too big on Wario leaning into the grossness, it didn't bother me and it was funny seeing Wario's brash attitude juxtapose against the semi-reserved/goofy nature of Count Cannoli, Carpaccio, Tiramisu, etc.

The visuals are...interesting. The characters look strange, Wario especially, but alot of the enemy designs look like they belong in different games. Pretty damn good spritework on the enemies and bosses though! The game also mixing in pre-rendered graphics was pretty odd too, kinda made the game look goofier than it is. The environments look very pretty though, best looking parts of the game by far.

The music is most likely the thing most people remember or know from the game. Its straight bangers from start to finish: Count Cannoli, Head Honcho Carpaccio, the standard Boss theme, Allegeria Gardens, etc. The soundtrack did NOT disappoint.


TL;DR Overall, I enjoyed Master of Disguise! Its a solid game that starts slow, and despite its flaws with its control scheme, I went into it with an open mind, and appreciated it for what it was and what it wanted to be, rather than criticize it for being something it wasn't trying to be (Wario Land and WarioWare). The music is great, the writing ain't perfect but it got some chuckles out of me.This adventure is something I won't forget.

Super Mario Bros. Wonder is an amazing game and one of the best 2D Mario games we've ever gotten that finally mechanically & artistically advanced the series far beyond what the New Super series offered in the last decade post NSMBDS. It made me remember why I still hold the franchise very dear to my heart aside from replaying the old titles I grew up on.

The levels were fun to play through, constantly making you guess what would be next especially with the Wonder Flower being thrown in to shake things up. I also love the less is more approach with the Wonder Seeds, how you can either go for the secondary seed in each level via the Wonder Flower challenge, or go to a challenge room or two outside of levels and get rewarded with a seed that way. You actually feel rewarded and encouraged to give it your all and get everything, something that alot of 2D Marios (Classics & NSMB) never made me feel.The badge system is versatile as hell and I really like how it cracks open how you approach the game too. Controls are tight and responsive as hell too, especially with running, you no longer have that startup delay like you do in NSMB. Pure satisfaction and bliss.

The new powerups (Elephant, Bubble, Drill) are great too, even though Drill was my least used, all of the powerups felt very useful for level traversal and enemy encounters. They didn't feel situational and they all shined (alongside the Fire Flower) as great tools that all sparkle in their own ways (likely due to the game maintaining a small pool of items which I greatly appreciate). Such an enjoyable set of powerups that I personally think blow the ones from the NSMB series out of the water (Penguin Suit was cool though).

Artistically this game is beautiful, the animations are fluid and expressive, and I love the designs for the new enemies, tweaks to old ones to have them resemble their 2D art, and the characters all being so bouncy and lively in all that they do. I also love how the game took Mario's typical world tropes and ran with it on a visual level, something I wish NSMBU did. The music, while not a whole lot of it stuck with me like an earworm, was really damn good, and it feels so refreshing to hear new stuff instead of the same arrangements from NSMB the 800th time.

Bosses were a bit of a missed opportunity which is a bit of a shame cause the final boss was REALLY cool. Granted, the Mario series was never really one to have jaw dropping amazing boss fights, I feel like the best the series has provided on the platformer end are Yoshi's Island, New Super Mario Bros. DS, (and if we're counting 3D stuff), Galaxy 1 & 2. I really wish they went a Yoshi's Island approach with bosses cause I mean look at this game!! There's so much cool stuff here, how could they not have went for that?? But I digress. The boss fights we do have here are a step up from fighting the Koopalings the 5th time in a row, so I appreciate them at least doing something more to spice stuff up.

Overall, I loved this game and I'd absolutely rank it in my Top 5 Mario games most likely. I really enjoyed what Nintendo did here to breathe new life into 2D Mario and I cannot wait to see where they take it next!

I love Bugsnax.

I was expecting to go into this game with a neutral/positive outlook. A game I'd play, focus on main objectives, have some minor frustrations here and there, finish it, and just say "that was solid, I liked it." and move on...But then I got hooked. I got into the groove with what the game had to offer: Capturing bugsnax was addictive, fun, and I love how the game encourages & rewards experimentation. I found the Grumpuses charming, funny, and having a surprising amount of deep characterization to them when you learn of their struggles and how you help them through it all. And that ending man, not only was the twist earned, but the (good) ending made the entire experience worth fully completing to me.

I'd genuinely consider Bugsnax in my Top 5 Indie games right now. Stellar work to the team behind it.


Two decades or so later, this version of Um Jammer Lammy became completely found media and its up on the Internet Archive! Never thought I'd see the day ever since I learned about this version since middle school, but I'm so glad it happened.

Anyway, its pretty much the PS1 game but tweaked around to fit an arcade setting. There's 3 stages per difficulty, a ton of never before seen material with Joe Chin made specifically for this version of the game, and the ability to do co-op, battle, and play as Parappa in the first stage of the game, something that was initially planned for the PS1 original but was scrapped.

If you're a fan of Parappa or Lammy you owe it to yourself to check out this holy grail. It's the best thing we've gotten in years.

(Played Wiredcrackpot's recently released retranslation patch for the Saturn original)

This was an amazing translation, I genuinely didn't think it'd ever happen, but I'm so glad it did. The story is still pretty nuts but it feels so good to actually experience the proper personalities of the characters and the comedic timing of jokes on-screen. I loved this game so much already, but this retranslation patch is most certainly the best way to play it now.

The patch's existence makes Working Designs' handling of the script all the more apparent. While I do appreciate them bringing the game to the West back then, they really messed with character personalities, adding forced jokes that were never there, and scrubbing of biblical allegories that the original script had.

If you're interested in checking Silhouette Mirage out, I implore you to played Wiredcrackpot's retranslation patch. The game takes a bit to learn but you will not regret it.

Still one of my favorite Mario Kart titles. It's defs a bit rough today for sure, but its so chaotic and fun with friends 20 years later (that makes me shrivel in dust to say). Battle Mode is fun as hell and I really like the dual switching mechanic. Defs makes this game feel special and experimental.

A game that isn't as good as BFBB but its great in it's own right. The car segments were a low point but it definitely broke things up among all the platforming. Thought the slide levels were better on that front though.

Neat little platformer with solid music and neat visuals. I like the setting and character designs alot but it doesn't do to much to spice up the formula. Double tap to run was a bit annoying but something I got used to.

Defs worth playing if you want something short.

Genuinely a really fun game. Pays a ton of respects to the first two games and black culture. Toejam, Earl, and Latisha were genuinely fun to play as and watch interacting, and the game had me laughing from start to finish. Glad I've gotten the chance to play this game finally.

My buddies and I had this game as a semi-running joke on a discord server because the boxart, character names, and game name was really funny to us

Eventually, I decided on playing it last night and now I'm sad there wasn't more games with this IP. It's not perfect, getting Moigle's AI to do certain things was a tad annoying, but he mostly cooperated 95% of the time.

The game had the charm of a saturday morning cartoon and I loved the slapstick humor and music that accompanied it. The characters were also really expressive too, definitely a technical marvel at the time it dropped.

Overall, a funny game with a ton of charm. It's a shame it was dealt such a bad hand releasing after the Dreamcast discontinued.

Such an addictive game and an awesome remake. Would've loved to see a remake of the sequel.