Was pretty committed to beating this until I hit the executive level and I started thinking about other video games I'd rather be playing. My own personal SHODAN, Larry Davis, sometimes mentions to me how a game he doesn't like drops in half-star increments the more he plays, and I think that about sums up how I started to feel about System Shock (2023). The difference here is that I have enough games to play right now and I'd rather not push ahead with this just to be like "yo, did you hear Nightdive made a 2.5/5 System Shock??"

Citadel Station is the same arduous maze it always was and it's still obtuse to navigate. It's massive, oppressive, and actively hostile towards your existence. Every step of the way you're fighting SHODAN, you are literally within her plucking out her eyes and shooting at the cells she sends after you like a body would attack a virus. But familiar as it is, it doesn't really add anything. The Enhanced Edition already solves a lot of System Shock's cumbersome controls, it lets you break apart its UI and chuck its superfluous elements into the trash, or you can play it the way LookingGlass intended: via a system of pulleys and levers. However, while the Enhanced Edition gives you modernized controls as an option, the remake is built with them from the ground up. You could play it with a controller if you want, like a monster.

This results in a much smoother experience, one that's accompanied by some great art direction, an excellent soundtrack, and combat that has much more ommph thanks to nearly 30 years of technological leaps in animation and graphics. It also feels completely unnecessary, and hours into getting horrifically lost and accidentally firing a mining laser at Earth again, I started to feel like my second run through the station was dragging. At its worst, removing too much of System Shock's chunkiness becomes detrimental to its charm, but perhaps that's the purist in me pining for whatever the hell this is.

Some aspects, like VR, feel actively worse than before, and I encountered a staggering amount of collision issues that sent me falling through floors and elevators. Occasional errors with the game mis-flagging my location left me spawning in regeneration booths on totally different floors, and I encountered one crash that required running through a few excruciating combat encounters in the Grove for a second time. Your mileage and PC build may vary, but I found the remake to be pretty flimsy.

It's still System Shock, which is good, but I found the remake to be a bit too buggy and conceptually boring despite the shiny new coat Nightdive has given it. I feel like you'd get more out of this if you never played the original or the Enhanced Edition, and if you have then you may find Nightdive's take to be a bit watered down. It doesn't even have the cool Hackerman intro... or rather it does, just expanded upon and rendered more dull for it, and I think from the jump that's a good way of telling you exactly what you'll get from this particular version of System Shock. Shelving this thing because I'm starting to understand how people feel about the Demon's Souls Remake and this is not good for my soul.

Reviewed on Sep 20, 2023


8 Comments


7 months ago

Looking at other reviews and I want to be clear that I think it's awesome other people are getting more from this, and it's a good thing if this helps people get into System Shock who might not have had the patience for the original version. It's also just one of those games for me where you make a bunch of progress and then you remember how much more you have to do and it starts to feel like work and that kinda sucks.

7 months ago

as a system shock 1 superfan i felt like they changed everything interesting that gave system shock a unique identity while keeping everything that could have been altered.

7 months ago

@gruel Pretty much. Banging my head against the same VR terminal in Executive finally broke me. I know there's not that much game left, and I'll probably finish it one day, but if I kept trying to push my way through I'd just end up walking away hating the whole thing and felt I needed to stop.

7 months ago

dropped it after executive and never looked back. I would've thought nightdive of all people would've understood what made system shock so unique and interesting, but I'm not sure they do

at least they did a good job with the enhanced edition

7 months ago

@curse Executive (from what I recall) was always a daunting part of the game and one of the longer levels of Citadel Station to get through, so it's not too surprising that's the point where Nightdive's take really wore on us. Development seemed very rocky on this, too. I hope there's some kind of post mortem on it, I suspect the story of how this remake came to be is way more interesting than the game itself.

7 months ago

for sure, it's huge and has some of the more elaborate sequencing and complex objectives. makes a lot of sense it'd be the a stumbling block for anyone who wasn't having a great time already

iirc nightdive originally planned it to be a lot more divergent from the original game which resulted in its eventual developmental reboot / engine change / etc? I'd love to know exactly what happened cos I agree it's likely much more interesting than the game, but I can't imagine having such a strong shift in direction midway through helped any

7 months ago

@curse @weatherby the original executive is a very dense map, but plays into system shock 1's strengths of being more of an adventure game/survival horror situation. on my first playthrough of the OG storage was the one i was stuck on for HOURS. executive was a walk in the park in comparison.

7 months ago

@gruel
my first time through I messed up the grove sequence and ended up spending a LOT of time on executive. it really does have an incredible horror feel to it, something about the music in particular really lends an atmosphere no other floor has

storage was definitely rough too though. the first time you get off the elevator you know you're in for some shit and it seems to just get bigger and bigger as you go