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I love the stand offs with the shotgun. Peeking back and forth and then rushing across the room, the thrill of just trying to survive and escape was great. The only reason it's not a perfect score is more due to my own experience of finding the cheese in each level and then it just became homework. Still, holds up so well but EVERYBODY knows that. Its just always pleasantly surprising that I got to experience it first hand after all this time. Although the NS controls still suck, it wasn't a deal breaker, but definitely am not interested in playing this with mouse and keyboard

As everyone knows, this game looks and sounds beautiful. There were many times I had to take a moment to look and listen, just for the sheer joy of what was on the screen. As someone who likes to explore every nook and look for hidden rooms, the lack of map or obvious outlined signes that told me where to go was frustrating. But the game does this great thing where I felt lost and yet would I end up going to where I was supposed to go! Some of the puzzles were a little obtuse and if you missed a ledge or missed grabbing a necessary "item". The slow walk back to the beginning of the puzzle or obstacle course was messing with the otherwise great flow of the game. Near perfect game!