I like to think that Bop Louie willed the other party members abilities into existence during their introductions.
That being said, this game is awesome and if you're the type to even have a passing interest in it, you will enjoy it.

I think about this game so much.
I've never experienced a work of art more aggressive and unwelcoming than this.
The fact that its aggression is served with a smile makes it so much better.

At the time of writing, I have only completed Lucia's part of the game. Playing through Dante's part might change my thoughts on it.

Devil May Cry 2 has such a weird feeling to it both in a positive and negative way. It is an extremely desolate game and the lack of dialogue compared to the other games contributes to the desolate, off feeling that I liked about it.

Lucia's combat felt pretty good for the most part. I liked the set of tools available to her. In the normal mode it rarely felt like the enemies were actually fighting back.

The game certainly felt unfinished and there's so much that sets this game apart from the other DMC games.

I don't say this lightly but, they would find each other in every universe.

Stinger has got to be one of the littlest bitches in fiction.
That being said, the best part of Project Phantasma is the introduction of the arena mode.
Being able to use parts from the first game helped me get just a little attached to my purple reverse jointed mech.

clunky as expected and the platforming section at the end makes me :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)


that being said, the insane amount of customization options and the short length of most missions is what kept me gravitated towards this game. The best part for me was fighting enemy AC units.

i think what kills me the most about this game is seeing the bethesda logo when booting it up. that aside, this is a hell of an experience