11 reviews liked by Zolyx


I don't think I've ever experienced the horror and at the same time the amount of laughter in any other game, the same way I do in this one.

Such a simple concept with even simpler mechanics and it all combines to give you the biggest mess of fun and horror you will probably ever get to enjoy.

I've only played like two hours of this so far but holy fucking shit this is spectacular, if the rest of the game is even half as good as it is right now its an easy 5/5 no question

the best third person shooter i think

Perhaps a little upset at my lack of gaming this month, for some reason I decided to play this game again in one sitting. I didnt go for a speedrun or anything but I did it on another account and beat it with a time of around 5 hours. Got a C rank. Not my best work but i was just having fun and not taking it too seriously.

Resident Evil 3 is such a weird game. I love it. The characters and dialogue are really fun. I love Jill and Carlos a lot. But its an undeniable step down from Resident Evil 2. I cant help think what this game could of been if it got some more development time and was a little longer. As is it's a really fun action game and Jill is my best girl for life. But it could of been more. If only. Still love it

Sweaty girl in tanktop that swears and kicks ass ftw

Update: Grinded for some shop items and with my trusty infinite rocket launcher got an S rank on Hardcore difficulty. 1:21:24, 2 saves, no deaths. Proud of it. Already platinumed it on my main account so dont feel the need to try inferno again. Now after 8+ playthroughs, I think its time to take a loooong break from this game. At least until I can get a PS5. Cant say away from Jill's ass forever 🙏

Nancymeter Replay
2 playthroughs
Trophy Completion - 75% (28/33)
Playtime - 13:56 hours
Total Playtime - 36:51
Nancymeter - 95/100
Game Completion #70 of 2022
June Completion #5

Fuck this game and its shitty optimization/install practices

While staying over at my Aunt's we watched lots of movies and played lots of her VR. During that time I decided to try out this game and shortly after I had a surprise completion on my hands.

This is a weird game to rate. It's an early VR game so its got some real rough spots. For one its weirdly split into three chapters. Its also incredibly short. Lack of normal walking and only teleporting is a bit jarring. Even the bonus dojo mode while cool to spend more time with the combat is a little basic. Theres not really a whole lot to it. You'll just play through a short little star wars story. Honestly I think it works. Theres so much that could make it better of course but as an occasional star wars fan I enjoyed it and it really helped me realize that I should consider an Oculus for my next big purchase.

Don't expect to get a lot out of this one. But dueling Darth Vader and force grabbing two blasters to dual wield against storm troopers was one of the most joyful experiences I've ever had In a long time. The lack of length definitely hurts it, and I dont think itd be fair to give this more than a 3.5. But as my first VR game I actually got to beat, I think it does its job quite well and Im damn satisfied

Time Played - N/A
Nancymeter - 75/100
Game Completion #71 of 2022
June Completion #6

A compelling psychological horror story with a soundtrack that sets a really unique and melancholic tone. Interesting gameplay mechanics (except for the bicycle that is not even worth using because of how bad it controls). Gruesome but not for shock value. My biggest gripe with the game was the terrible optimization, even with the patches.

I will never forget the time my older brother built a coaster that was just called "wait in line: the ride" and it was a kid's coaster in the form of a circle where you stopped every second because there were too many carts on the track. I remember this one specifically because a guest went on this one with a kid and then spent one in-game year on the track. He got off and the first thing that came to his mind was "eh, not really for me."

Contrary to its name, Rollercoaster Tycoon 3 is best played as a sandbox game. I have yet to talk to anyone who's played this game as intended. Perhaps it's not fair for me to judge the game at all, then. But facts are facts: I've spent an absurd amount of time playing this and I have no regrets.

What makes RCT3 such an enjoyable sandbox game all of these years later is that it eschews realism. As a kid, I thought that your guests being immortal was a flaw. But now that I'm older, I can recognize that this game wouldn't be half as much fun if you weren't able to launch an air-powered coaster at a crowd of people with practically no repercussions. The game may ask you to care when it tells you you're running a notoriously unsafe park; I see it as a badge of honor. Who cares about things such as ethics? Rollercoasters and food are free but our bathrooms cost $10 per person. We purposely host extremely nauseating coasters and are withholding medical assistance. If dried out vomit isn't your cup of tea, too bad. I have the money to make everyone on earth a janitor, but I chose to make them all cute elephants instead. Who said that kids coasters have to be slow and boring? Our kids coasters have drops that make even the most extreme of our tracks weep in envy. And supervision? Who needs supervision? Our supervisor has a backstroke so strong that 2,000 feet of water can't drown him. Logrides crash into pools and rollercoasters trap guests in mountains. Half of our coasters are too intense for the layman to indulge in. We let dangerous animals out of our zoo on purpose so we can practice our aim on helpless guests. We are the number one theme park in America. Despite our disasterous reputation, we still get hundreds of customers every day.

Holy shit, this game is stupid. Holy shit, I absolutely adore it.

Honestly, pretty fun for a phone tycoon game. Having played a few Kairosoft games, it's not hard to notice their formula. But it works! There's enough variety in each game for it to feel distinct from another.

I've put the most amount of time into Anime Studio Story, in specific. Of the games I've played by this developer, this one feels the least grindy and requires the least amount of guesswork. It's clean, simple fun, and I would absolutely give it four stars if it were not for one specific thing: the "fast-forward" ability is only unlocked when you've finished the game. Considering this game's progression system, having it by that point is only useful if you haven't made an uber-successful anime empire by then. The worst part about this is that this unlock does not transfer across save files. Did you beat the game on one save file and start a new run on your other slot? Too bad! You have to unlock the ability to play the game at an enjoyable pace all over again. This kind of oversight reeks of the feature being an afterthought. Basic features should not be unlocks that are held as ransom until the end of the game; that's fucking dumb. This isn't as much of an issue on your first playthrough, but it's an absolute drag to deal with on multiple. And since this is predominantly a game you'll be playing on your phone; it's almost guaranteed that there will be multiple. Thankfully, Kairosoft learned from this on a few future releases. The Manga Works includes it from the get-go; it's funny because I got a message about the ability being unlocked, even though I'd already been using it for hours. Mistake or not, it shows some form of progression, and I hope to god that it's something that's carried on to their other games.

Regardless of that one thing, I do genuinely recommend Anime Studio Story if you're looking for a cute little small-scale tycoon game to fill up your downtime. The one thing that I do have to note is that anything but the mobile versions of these games is a scam. There's no reason for them to be charging nine dollars for these games on Steam and fourteen dollars for them on Switch when they're a buck-a-pop on the App Store or Google Play. I mean, sure, each store offers different cuts. But from a consumer's perspective, you're paying extra for a port with no substantial changes. If you have a Nintendo Switch, you probably also have a cell phone. If you have a computer, you can emulate these games on the Blustacks emulator and save yourself a few extra bucks with virtually no downsides. Wanting to support the developers is one thing, but if that's the intent, why don't they, I don't know, make new games for these platforms? I know that's probably asking for more than it's worth, but it's the only thing that really makes sense to me.