An odd curiosity to be sure. Worth playing on the basis that you don't see many top-down shooters on the SNES, though you may get walled if you can't find the hidden homing missile weapon. I can't think of much else to say.

Extremely difficult to get your foot in the door with this game, since it starts off so difficult and is almost as confusing as Metroid NES (sometimes more). It gets easier, but not necessarily more fun, as you get further in. Not much to say overall, just a weird footnote before the series was revitalized.

A big improvement on the original game; more levels, more mechanics, better bosses, and more appealing to look at. Not much beyond that but I liked it and wouldn't mind seeing a Gunman Clive 3 in the future.

Pretty much what you'd expect from a short run 'n' gun game. It's fun and unfrustrating but there's no reason to play it over the sequel (unless you buy both in one collection).

I wish the deserted-island aspect had any bearing on the gameplay after the two-week mark; I felt they could've done a lot more with it but eased off so that people could get to the basic AC formula faster. It's only a minor issue though, as someone who's bad at keeping up with life simulation games this one grabbed me longer than any others so far and I still check in occasionally.

This game's story gave me complete brain damage (in a good way, probably) with how insane and stupid it gets, so it's worth playing for that alone. The game is fun too, a good-feeling action platformer but with a much smoother difficulty curve than similar games like Ninja Gaiden.

Not the most polished game out there, but you can tell how much love was put into it and that's something I rate really highly in indie games. The music is bangin' too. This is the only thing I've ever kickstarted so I have a 100% success rate in that regard.

I can't really be an authority on this since I don't play many shmups and beat it on the lowest difficulty setting, but it was a pretty fun time. I'll probably come back to it when I get good, who knows.

I've beaten this several times over with all the characters and I still can't get enough of it. The pointer-based controls make the action flow really well and the dozen-plus boss fights are as stupid as they are fun to fight. I only wish that this game came out at a time where it could've been more well-known, or that it didn't have a really odd title.

Apparently this is considered to be pretty Souls-like for a metroidvania, though I don't really feel that. Mostly it's just a pretty, moderate-size metroidvania focused on close combat, but that combat feels really good and so does the movement once you get some upgrades. The bosses are also cool though needing to beat them without taking damage for special items really encourages you to completely cheese them. The story's a non-entity but that's not an issue when everything else is super great.

It's insane how much better this is than The Adventure. There's still a bit of Game Boy clunkiness attached, but get past that and it's a really unique "classicvania" game, one of my favorites at that. The Drac fight isn't very fun though.

This is not a good game but I still enjoyed it in at least some fashion. I like some of its ideas but the severe clunkiness makes it nearly unbearable if you're not patient, and there's no real reasons to touch it over its sequel.

Fun little metroidvania based around wind manipulation. It does a lot with its mechanics for as few of them as there are, though as an extremely tiny game it can only do so much before it abruptly ends. There's not much else to say about it sadly.