aipompous
1993
1986
Extremely difficult to get your foot in the door with this game, since it starts off so difficult and is almost as confusing as Metroid NES (sometimes more). It gets easier, but not necessarily more fun, as you get further in. Not much to say overall, just a weird footnote before the series was revitalized.
2015
2012
I wish the deserted-island aspect had any bearing on the gameplay after the two-week mark; I felt they could've done a lot more with it but eased off so that people could get to the basic AC formula faster. It's only a minor issue though, as someone who's bad at keeping up with life simulation games this one grabbed me longer than any others so far and I still check in occasionally.
1991
2016
1993
I've beaten this several times over with all the characters and I still can't get enough of it. The pointer-based controls make the action flow really well and the dozen-plus boss fights are as stupid as they are fun to fight. I only wish that this game came out at a time where it could've been more well-known, or that it didn't have a really odd title.
Apparently this is considered to be pretty Souls-like for a metroidvania, though I don't really feel that. Mostly it's just a pretty, moderate-size metroidvania focused on close combat, but that combat feels really good and so does the movement once you get some upgrades. The bosses are also cool though needing to beat them without taking damage for special items really encourages you to completely cheese them. The story's a non-entity but that's not an issue when everything else is super great.
2008