aipompous
In a word, cruel. By the halfway point every other cave sublevel comes with enemies that'll horribly maim you and your army in new and creative ways. And somehow I still like it. The fundamentals of Pikmin are still here and dungeon-crawling adds some meat on top of the time-management and puzzle-solving in the overworld. As annoying as it can be, I find the combat pretty engaging and it feels good to beat tough enemies once you learn their vulnerabilities. It can be a very fun game; just be prepared to sink in a lot of time if you need to reset levels a lot in caves.
1988
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2012
An obscure indie metroidvanias, mostly being based around its light puzzles. Hard to get a hold on initially, but it starts feeling more fun once you get another ability or two and have more control over how you traverse the rooms (the early game is a lot of fumbling around aimlessly). It does what it does pretty well in the short playtime and I'd like to see a more polished successor if the dev is still active.
I'd like it a little more if it weren't focused on the endless modes, those start feeling a bit samey after a while and get frustrating when you can only take one hit. The challenge stages and character variety are pretty good, though. I dropped it after the credits because legitimate 100% seems absurdly tedious.
2010