only pokemon game i ever played as a kid, could’ve been worse lmao

could take or leave a lot of the extra songs in the most recent update, but the sheer amount of quality and effort put into everything here, to the point of including an entire second experimental mindfuck of a game that’s mostly optional, is astounding, commendable, and above all extremely funny. i was hooked all the way back since tricheal, and i have not been disappointed since. Churgney Gurgney forever

absolutely baffling. really fucking funny but i’m glad very little of it is required for the song unlocks it hides because trying to do anything challenging in this game is mind-numbing

incredibly difficult game to review due to my long history with it and its general mismatch in quality between (apparently still to some extent ongoing) updates.

i will say as a positive, it’s very accessible… though this accessibility comes at a cost, and every level designer i’ve met who’s used the game before has admitted feeling restricted by it, and eventually giving up on it entirely. there are much better options for both “ways to make mega man levels” and “ways to play a bunch of mega man levels”, but mega man maker continues to thrive purely because none of these better alternatives sound as simple and broadly appealing as “mario maker for mega man”.

even still, mega man maker has begun to flounder in this one niche, adding more and more assets in their arms-race to make every update larger that take half-steps towards true free customizability while still having handicaps for staying “newcomer friendly”, appeasing no-one and only serving to fill a bullet-point list of Big New Things; a list that’s becoming so bloated that it ironically might scare off would-be newcomers.

the intricacies of my problems with this game could fill an entire ocean, but i’d rather save myself the headache, especially as i, to some extent, only write this review so that i won’t have to later if someone unassuming comes along to recommend the game or ask why i dislike it.

in some ways, i owe a lot to mega man maker, even if a lot of it was indirect. but i really don’t see a reason to ever come back.

a charming port of a classic, well optimized for the hardware. pretty much nothing is lost, and a fair bit is added. the graphics and sound are “downgraded”, but in all honesty the amount of charm and appeal these adaptations of the art have make them almost superior to the original, certainly at least on the same level. definitely will continue to pick up and play occasionally, and i’ll enjoy doing so, but i will admit that there’s not really anything major that players of the other versions are missing out on.

that was a fun little game! a bit frustrating, definitely has some design hiccups and frustrations (the second to last special stage is NOT pleasant and cost me the good ending, and castle eggman’s boss took me ages) but it was enjoyable, very impressive for how much it grew from its DOOM and SRB1 roots, had fantastic music, and was an all around nice time. i’m looking forward to trying the other characters and a ton of cool addons!

…wait, it’s not done yet?

…but they’re just like, doing patches with new stuff, right? like minecraft or whatever? the main game’s done, right?

…well, how long has it been in developm—
Oh.

the funniest possible game to have become historically relevant to the sonic community. anyone who’s fully completed this game instead of giving up and watching a playthrough is a braver soul than i

ok the one piece fans were right though it literally does get good 27 hours in

seriously a combination of patch 2.2 and improving my skill over the course of the last while has turned this from a game i was really mixed on to a game i can’t put down, it’s a crazy turnaround. i still can’t say my old review was wrong, though. it’s a real criticism that the experience as a beginner is so rough, and while i got stockholmed into sticking with it, i can completely understand why others would just give up after a few cups, ESPECIALLY on earlier versions. if you did, though… maybe try again? special stages are much easier to get into and much fairer, cpu rubber banding is nerfed, slopes don’t drag you down as much without rings, and the weirder challenges are finally starting to get well documented alongside the game itself making them easier to skip.

…balloon park still exists, though, so it’s not all good news. oh well.

Still not done with this one, but with the type of game this is, I don’t know when I will be, so I might as well write my thoughts now before a patch comes and forces me to rethink everything.

As of now (version 2.1) it is an incredibly fun but deeply flawed kart racer, one of the best of its genre yet incredibly polarizing and difficult to recommend.

It does indeed bring more skill to the standard Mario Kart-type gameplay, however it seems these applications of mechanical depth are often misplaced, as you’re given ample tutorials and tools for obscure things like aerial falling speed, braking in regard to stage hazards, etc., yet nothing to combat rampant CPU rubber-banding, and in the case of your rival, direct cheating. In this sense, the infamous tutorial is less a problem of “information overload” and moreso a problem of focusing on the wrong information entirely.

The core ring system really is fun and strategic, and adds a lot, but it’s hindered significantly by the team’s apparent hesitance to let it stand by itself, with its crutches coming in the form of extremely heavy slope nerfs and a frustrating “last ditch maneuver” that always ends up screwing the player over accidentally by getting them into debt or ignoring items when they didn’t intend to use the thing at all. Plus, the decision to have items override your ring button is just… awful, and discourages the usage of items in the first place.

Collectibles and unlocks can be quite fun, but clearly suffered scope-creep over the course of development, with many spray cans being either ridiculously difficult or mind-numbingly easy to collect, and many challenges being insultingly vague, with the Chao key system certainly helping to mitigate things, but far from remedying them entirely, especially with the rude decision to make one or two big challenges non-optional by using a blank tile around their perimeter.

Character selection is… good, I think? I’ve never seen a game with this many characters that takes so long to unlock them. It really should’ve been tied to cup completion, or something.

Honestly, the only thing I can praise without a caveat is the track design, the choices of Sonic locales and general theming are hit after hit with no shortage of memorability. (Besides Balloon Park, fuck Balloon Park, what the hell was Balloon Park doing.)

I think with patches and mods, this game will get much, much better, and I really do look forward to it. So please, do give it a shot, but if you choose to wait a few months, even years… I can’t say I blame you.

that new update is ass bruh the remixes are just notespam and you still can’t turn on ghost tapping? not to mention rampant crashes. two years for this is crazy

no review yet but i just played balloon park and i think i might murder someone

pretty fun online multiplayer game, and a good unlock system that incentivizes coming back, not to mention the amount of clever references. not a huge number of stages so they can get repetitive and it’s a little annoying that private games require someone to host their own server, but having public servers at all is already way above what’s expected for this sort of thing and highly appreciated. comes genuinely recommended from me, which is far from the norm with .exe fare.

i mean… it was pretty cool that the memory usage in task manager was a consistent “666.6 MB”, i don’t know how they managed that. otherwise, this is somehow a huge downgrade. didn’t think they could do it, honestly

not as bad as i thought, the easter eggs are cute. i mean… it really could be worse. all three of the characters would solo exe though lets be real

i wouldn’t say i like this game any less, but i definitely didn’t realize on first playthrough just how much this game owes to the original, which is not at all a detriment to a remake but does make me a bit more critical of what it did and didn’t add or change. atomic destroyer act 2 in the original may be far more basic, but i would genuinely say i quite prefer it compared to the long, meandering pace of the act in this game, and the weird restrictions on characters just seem half-assed, and also mean playing the game as sonic or tails alone like the original is just impossible. still amazing, but definitely warrants a playthrough of the original first if possible.