barelyconcealed
2020
I have never played the original Final Fantasy VII. I've actually never played a Final Fantasy game before this one, or really a JRPG before this one.
The combat was an interesting combination of what I presume to be the original JRPG style combat and a more modern combat system which was engaging. The story felt outdated, an attempt to balance an older black and white story with the more popular morally gray systems of today. It was interesting but ultimately a failure (for me) but I can see why so many people are so drawn to this game and this story even if it doesn't do it for me personally.
The combat was an interesting combination of what I presume to be the original JRPG style combat and a more modern combat system which was engaging. The story felt outdated, an attempt to balance an older black and white story with the more popular morally gray systems of today. It was interesting but ultimately a failure (for me) but I can see why so many people are so drawn to this game and this story even if it doesn't do it for me personally.
A beautiful game, a poignant game. Probably best not played in a single sitting.
I wrote more about my feelings here: https://bulletpointsmonthly.com/2020/03/11/a-game-about-kentucky
I wrote more about my feelings here: https://bulletpointsmonthly.com/2020/03/11/a-game-about-kentucky
2019
2018
2015
2019
2019
2017
A mobile game, Homescapes has completely consumed by spare time, eating away at it until all that remains is a surprisingly dense match 3 game skinned with the story of a man unwilling to deal with his parents moving on. The premise, that Austin's parents could be ready to move out of his childhood home, is the driving force for hours of match 3 moments where your benevolent sky dictator helps Austin reapportion the home to his tastes so that his parents will decide to stay rather than move on to a smaller, more reasonable home.
2015
2020
2016
Grabbed through the Itch.io bundle for Racial Justice. It was a fun game to take for a spin, and had a good hook for a narrative game (70's Italy, driving game, etc) but the driving difficulty was quite steep and there wasn't enough of a narrative hook to come back for seconds -- which the game clearly called for.
2013