+ blowing shit up is decently fun
- difficulty spikes between every other boss and the shai-gen bosses on psychotic are complete bullshit
- crosshairs will lock on dead bodies instead of the enemy right in front of you, frequent enough to be an extreme annoyance
- racing time trials feel like they were playtested without any pedestrians or other cars in the way, getting the whole of a gang or the agency on your ass without you wanting to
- voice lines are unbearably annoying, i don't want to do the fucking nearby rooftop race nearby, shut up cunt
-- did the dialogue writer(s) for the comms guy have a humiliation kink or some shit
- movement feels like total shit, on foot or in a car
- psychotic difficulty turns shai-gen goons into saitama

Profoundly agonizing story. Ava's presence makes me violently squeamish. I thought this when I was still in my Redditor phase, it was that bad.
Decent gameplay and gun SFX, though the story put me off so much from the game that I couldn't even bring myself to finish TVHM on a single character.
This game is the reason I paid more than NZ$20 for a singular game only 4 times in the past 4 years; All indie titles.

Still an impressive display of what Ren'Py can do, even compared to recent releases that use the engine.
Playing through all of Part 2 in one sitting and just sitting there in Part 3 for an hour is one of the most exhilarating experiences I've ever had in a game.

Come on Nekoworks, give us a proper 20+ hour VN with these goobers; I (among many others) would gladly shell out the money.
Also, Unity? For a bloody VN?