A few courses were enough to finally make me understand that there's a reason that these games, from Sonic '06 (which I haven't played) to Black Knight, are known as a dark era of Sonic. They're unplayable. I bless the divine force that made my parents buy me Sonic Colors when I was little and not one of those.

Trying to finish this one because of completism quickly became self-harm. The good elements, like the music and the art, quickly become more frustrating thanks to the unplayable game they're attached to.

Part 1 was so bad that this was way more enjoyable for me than it had any right to be. After spending a whole-ass game not being able to even shoot properly--and it was a short one, felt a lot longer--an actual playable game feels like a 10/10.

No more spell wheel, this time you switch spells tapping the directionals in the Wiimote and shooting with B, easy to learn and fast to apply. Also petrifying, stunning, and making the bad guys fly is actually useful here.

I had fun, I got even excited, it started to wane and show its flaws as it reached the end, and the final boss was as disappointing as final bosses in HP games have always been, but the journey there was one worth having for a fan.

I remember watching a YouTube review and thinking it couldn't be thaaat bad, that I least I was gonna have fun shooting Death Eaters up with spells, but holy shit was I wrong. They got everything wrong here. The enemy AI is extremely easy to defeat until a lot of them spawn in an area with almost no cover. To make things worse the cover provides almost no cover. You're better going in hot towards the bad guys and just spamming them with Stupefy until you go crazy from hearing the characters shout the spell out. I had sporadic fun throughout during some side-missions, but every time it seemed like it was about to get good, something annoying happened and then it was--thankfully-over. Hated those Whomping Willows. Hated those pixies. Hated those stupid guys with the beanies and white coats. Hated the stupid spell wheel that slows everything up; it isn't as if anything other than Stupefy really gives you an advantage or makes things more fun, anyway.

Dueling is actually doable and really fun, albeit mostly really easy, on the Wii this time. Making potions is really entertaining and even... exciting? Wasn't expecting that. Hogwarts is okay, but not better than the OotP Hogwarts. The camera behaves weird, not bad, but different. Last time the exploring was perfect. The sprinting looks hilarious, but it saves you a lot of time. Overall, short game, inoffensive, by this point the HP games are just cash-grabs with almost no value other than providing some consumer-completist thrills for us fanatics.

You have to make EXTREMELY specific movements with the Wiimote for the wand to do what you want, and it's bad, because most of the game involves doing stuff with your want. Unfortunately, is not really thrilling stuff most of the time, and when it is, it's unplayable. The duels are impossible. I could only beat Voldemort at the end by moving the Wiimote senselessly and spamming buttons. The Snape Legeremsn sessions are hand torture. After having my butt kicked by Crabbe and Goyle and other Slytherins several times I just stood out of the way. I'm sure the Xbox and PS versions are better in this aspect.

Best ever game Hogwarts so far really makes up for it, since the game is mostly an "explore Hogwarts" simulator with a thin plot reined in. Comfy, not terribly entertaining for a long playing session, though. Emma, Rupert and the Phelps bros. are great to listen to throughout, their presence really helps.

Yeah, I kinda dug this, even as a child I could notice its issues and how it sends you back to every level for Triwizard Shields numerous times to extend the game's length, but it has a puzzle-y quality to it that is actually engaging. It's clever--when I got some of the apparently unreachable shields I actually felt really satisfied with myself. Some of them I didn't get until last year during my most recent (and admittedly, probably last ever) run.

The Triwizard challenges are fun and the atmosphere throughout is really dark and cool. Stupid 12-year-old me felt like he was playing some seriously adult shit. Disappointing, but this is one example of a game where I found the blunders part of the appeal.

I didn't make Harry complete the Incendio challenge several times when this was my only HP game only for him to have to relearn it in almost every following game

I always had some issues with the mobility of the Harry character: the aiming of the spells, the platforming--jumps and reaching ledges are especially frustrating along some sections, like in the Forbidden Section of the Library and the godforsaken Avifors challenge. The loading screens are frustrating and diminish the magic of exploring this quite passable version and admittedly rather moody version of Hogwarts. As superior as the Hogwarts in Order of the Phoenix is, exploring the school at night here is way scarier, especially for a child. Jeremy Soule's music is amazing, such a good vibe.

Flawed but comfy, one day I'll play the PC version. The Xbox one is very good, the final boss is disappointing but after playing almost every HP game from 5-8 this is a masterpiece in comparison.

If I hadn't played both games and you told me this came first and Shattered Dimensions then perfected and expanded on this game's formula I'd probably have believed it.

If you told me that there was a Spider-Man game that had time travel, a mutant composite of Anti-Venom, Doc Ock and an evil Peter from an alternative timeline, with a Mission: Impossible type of approach to the gameplay I would assume it's the best Spidey game ever. Not that it's just about tiresomely beating up hordes of boring enemies through a series of boring rooms and unlocking doors.

Just so much potential and the actual game feels like a chore. The whole Black Cat boss fights section is insufferable and more so for the lack of a dodge button that has you trying to jump ineffectively out of harm's way. The special Hyper Sense abilities that try to make up for that aren't enough. It's not that it's hard in a "you need to really get the hang of it to beat it" way but it an ill-conceived way.

At least the plot is kinda fresh by Spider-Man standards (I'd like a movie with this idea) and Val Kilmer, C. D. Barnes and Josh Keaton are all great. The two Spideys have amazing chemistry.

After Truth or Square, now this is more like it. Was kinda disappointed at first but then I started having lots of fun. It oozes variety, creativity, really funny dialogue and weird, almost psychedelic vibes, just like classic SpongeBob should.

I want to like this more because it did feel rushed and unfinished. At first I was happy to listen to familiar tracks from the old THQ games again and to see some new attacks but then I realized the laziness of the levels in comparison to those of the classics it's based on, and then the game was over (after an admittedly fun final level). Still, it was a cozy time.

Just fun all the way, and really funny too. I finished it several times with every character because watching every cutscene variation was the closest to having new episodes of Old SpongeBob that I had back then.

A more ambitious game than Battle for Bikini Bottom and a lot more linear, but following the movie's plot demands that. The platforming and sliding are better than ever, the time challenges are fun and demand you to really think your strategies through; you must time your jumps perfectly and move the stick with delicate precision in order to beat some of the most demanding passages here. The final boss fight is a masterpiece and the Planktopolis level is wicked hard. Not perfect but a worthy sequel to BfBB.

This is a bowling game. Perfectly-timed Web Strike supremacy. Lots of symbiote porn. Needed a little more polishing, like SM3.

I could, and have, played every level of this game hundreds of times. I can even remember where every hidden spider is--if you're playing the Wii version though, get them on the first run of each level, because if you leave spiders behind, a bug just makes some of them disappear forever in some levels and you can never complete the Web of Destiny challenges.

Other than that, it's perfect for me even if it's repetitive, don't know what to say. Love every rendition of every villain, I enjoy fun interpretations of comic-book baddies so that got me really excited when I first played it. Every level was full of surprises, even collecting the spider emblems is fun. Noir Vulture is a complete Lynchian weirdo, his baby sounds make me nauseaus. Fuck the Sandman level, though. Fuck those sand golems and how they tremble after smashing the ground and sending you flying out into the ground :(