Full of heart and love, which is a strange thing to say about such a grim story! I can really tell there's a passion for this game, especially all of its characters; they all feel very real, even while our protagonist knows so little about them. The position of anchoress is such a fascinating one to write from, and it could go very wrong, but I feel like xeecee has accounted for all the little intricacies of the role. There is an attention to detail the likes of which I've rarely ever seen. Our protagonist is believable, infinitely flawed, and thrust into a world she can't begin to comprehend - and every action she takes reflects this.

I'm not truly a mystery person, and I'm very bad at picking up on clues and such, but I suspect there isn't much to say about that in Volume One. The waters are muddied; if you're expecting some clarity, you won't get it here. Nevertheless I enjoyed theorising with every new bit of evidence, especially alongside the community members I've met. There are so many questions left unanswered, and I really cannot wait for the next volume.

Thoroughly enjoyable - humorous, emotional and mysterious in equal measures. Such lovable characters too, I'm going to miss them until the next instalment comes! <3

EDIT: as of October 2023, there's been an update that enables you to change inventory size settings, making this game more accessible for many.

I don't think I have any major, important criticism of this game. Flawless in almost every way, I don't typically do survival horror but Signalis managed to keep me so engaged from start to finish and I think I'm going to be thinking about this for a while after. What complaints I do have essentially boil down to two aspects - inventory size and sometimes-unfortunate enemy placing, meaning getting through doors can sometimes be awkward. But this is rare, and inventory management is possible, and despite those two marks on its record Signalis is worth the minor trouble in every single way.

I really can't say much without spoiling the whole thing, but how can such a surreal, symbolic, non-linear tale be so impactful and devastating? rose-engine have put tangible love and care into every aspect of the game, and it's in itself a love letter - particularly the survival horror game genre, but also to horror and sci-fi in general. It's unashamed of having those inspirations, which makes the experience quite novel when you can pick up on them. Uniquely these references do not take away from Signalis's story.

The story, as I've said, I can't say much about as that would relegate this to a spoiler review. However, what I can say is this - it's been a joy to discuss it with people, because everyone interprets it differently. Signalis is a game of misdirection and metaphor. Almost nothing is given to you and Elster explicitly; it's almost like a detective's case with how things need to be pieced together. Some of the greatest joy and terror I've experienced in Signalis is when I've made connections, and literally had my jaw drop in front of my screen.

Art direction, soundtrack, plot and character - 10/10. One of, if not THE best game I played in 2022.

god this game is incredible. a whirlwind of teenage traumas, growing up, alien adventure and political strife. so full of life. if you're expecting a defanged novel about love or something, you'll be pleasantly surprised!

(copied from my steam review, from 13th oct 2021.)

Two things to remember about Book of Travels: firstly, it is an Early Access game, and a brand new one at that. It's buggy, it's unrefined in places, there are texts missing. This is to be expected. Secondly - it is not an MMORPG. If you go into this expecting a traditional MMORPG, you've got it all wrong.

Book of Travels is, to use more traditional terms, an open-world, point-and-click RPG. Though there are RPG elements, it's not the focus - the game is largely an exploration, an endless journey through a world that must be discovered for yourself. The character creation is reminiscent of Dungeons and Dragons, in a strange way - though as I've said, there's less focus on stat optimisation and more on your character themselves. Creation shapes their personhood; "forms", this game's version of classes, are more akin to a character archetype than a profession.

BoT does not hold your hand - but it is not punishing. The game is happy to let you explore at whatever pace you so desire, and there are no pressing matters, no urgent quests to take care of. At the heart of any journey is discovery and wonder, and Might and Delight understand this. There's joy in finding a simple bridge, a man resting at the side of the road, a carving on a tree. The small servers work well to infuse each player interaction with meaning.

The art within the game is stunning, and it's not difficult to see it. Beautifully painted, it's reminiscent of a pop-up storybook - fitting! It's clear to me that much love and care was put into every design, as well as the soundtrack within the game, which completes the atmosphere wholly.

Ultimately, Book of Travels is unique. I can't compare it to any other game I've ever seen or played. It's a meditative experience, a slow trek through a land of curiosities. If you're looking for a fast-paced adventure, BoT won't be for you. But if you're a fan of the simple things in life, the kind of person to find joy in the journey and not the destination? This game is perfect. Go out there into the Braided Shore, and get yourself lost - it's 100% worth it.