chovyle
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A beautifully rendered game that would've looked even better if it wasn't Switch-exclusive. The open world elements make gameplay a lot more convenient, and yet none of this trivializes the overall difficulty.
Customization is also really fun. You don't have to stress yourself out over choosing and losing parts of your build too much, and yet the economy for skills/affinities is just scarce enough that it ensures you don't break the game.
Writing-wise, it's... fine. Standard SMT-fare where Tokyo is at the center of the apocalypse and you and your buddies have to determine the fate of the world. At least this time you have some history with said buddies, even if it doesn't go anywhere.
Customization is also really fun. You don't have to stress yourself out over choosing and losing parts of your build too much, and yet the economy for skills/affinities is just scarce enough that it ensures you don't break the game.
Writing-wise, it's... fine. Standard SMT-fare where Tokyo is at the center of the apocalypse and you and your buddies have to determine the fate of the world. At least this time you have some history with said buddies, even if it doesn't go anywhere.
Should've gotten the Maniax edition, so shame on me for not checking before getting five hours into things before asking myself why Matador wasn't popping up.
The game is... fine. Combat is fine. Customization is meh. Vibes are cool, but an interesting narrative isn't built on vibes alone, and unfortunately there isn't much else here for me in the writing department.
The game is... fine. Combat is fine. Customization is meh. Vibes are cool, but an interesting narrative isn't built on vibes alone, and unfortunately there isn't much else here for me in the writing department.