Uncharted 2 at home, the final level sure is a wild ride but the controls are terrible and most of the game is forgettable.

Please shut the fuck up about this mid game you've never played and touch grass.

Cool concepts, feels half baked.

Blackwind placess you in the jumpsuit of James. Put bluntly, Blackwind blows. I have personally spent around 13 hours on Black. I am ashamed to admit towards the end of my time with Blackwind, I muted the game. I only unmuted it whenever I encounter a boss in order to hear the banger OST. Unfortunately, Blackwind ends up creating an experience that is more frustrating and repetitive than it is anything else.

The embodiment of style over substance. Catalyst is visually striking but left much to be desired in terms of a open world ME game. The lack of level design is pretty disappointing, to the new "improved" combat which feels clunky which would be fine if you could avoid combat for the most part, however there's multiple instances of forced encounters.

The new cyberpunk locale i guess is pretty underwhelming, at least i think that's what the devs where going for but outside of a corporate run city, and some weird gridtech nonsense, there really isn't much going on. Which is a shame you could done a lot with that kinda idea but Catalyst hardly tries.

Controlling Faith is a little weird, in my experience there was times where Faith would just refuse to grab something and fall to her death. The instant momentum button was a mistake and goes against the depth of the first game, granted it was just timed button presses but speed was something to be gained and not just by pressing a button. I wouldn't mind it too much if you didn't just get the fast animations all the time.

The skill tree is unneeded and keeps some of the Faith's moveset from the first game locked away, which in the beginning lead to me being frustrated as to why i can't just use the quick turn or even wall run twice.

The story sucks, I wouldn't mind it so much but since the game shoves it in my face so much alongside not liking gameplay too much, Whilst the first game wasn't a masterpiece and the story was minimal and an excuse for gameplay, Catalyst's story is focused on Faith becoming a literal Catalyst for people to rise up, with twist and turns you can see a mile away. Really its some girl eventually rising up against some dystopian establishment, all Faith is missing is two guys who orbit her!

A minor nitpick but the voice acting is pretty bad, at least in my opinion. Faith herself is pretty hard to hear at times and sounds kinda bored, alongside some other characters.

Overall i didn't really enjoy this game, at least I got it for $2.

This review contains spoilers

Without a doubt Bayonetta 2 is definitely an upgrade to the first game. Trims some of the fat of one and doesn't have gimmicky stages made by Kamiya. However for every step forward in its other departments, Bayonetta 2's gameplay is easily three steps behind.

Bayonetta herself still controls the same however, the enemies do not seem to care if you hit em with a wicked weave, only really flinching outside of W.T. This is because the game is centered around W.T and it really shows, where as Bayonetta 1 removed the training wheels Bayo 2 keeps them on even on the hardest difficulty, because without W.T Bayo's damage output is pretty much gimped, so much so that you end up relying on Umbran Climax and because of how overpowered it is there's no really a point to use any of the other techniques in the game since Umbran Climax is just generally a win button and if the damage output wasn't enough Magic gain is also gimped to abysmal gains which means save all your magic for that Umbran Climax.

The bosses in Bayonetta 2 are just terrible. Aesir and Balder specifically are just bad, pretty much ignore the rules of the game and sometimes having attacks that are so fast that its almost impossible to react. The flying mode is also just terrible, it limits your control of Bayo to just her ground combos despite being in the air not to mention most of the segments are just really draggy and used quite often.

Lastly i think this game focused too much the spectacle and aesthetic to is demerit. A good example is the first Balder fight where it starts off fine the background isn't cluttered and while its dark your opponent is wearing bright white so you can see him fine, However as the phases changes its gets more difficult to keep track of Balder due to both him and Bayo Summoning monsters to fight in the background, but the camera seems to think thats more important than this annoying boss, his final phase in that fight is even worse since its a flying battle and Balder is quite small and its hard to focus on due to the big ass kaiju battle.

Overall this game is not really fun to play, the gameplay isn't as deep as the first so you can just mash p and umbran climax to win but even at high skill your essentially doing the same thing since this game forces you into this one play style due all your other options being kinda shit in comparison, but yea if I were to judge this game purely on it's spectacle then it definitely excels at that area, just if you looking for Bayonetta 1's depth there's not much to be found here, makes me worried for Bayonetta 3 honestly.


This game was experience to play during co-op, me and my friend had a rough start adjusting to the new armor system which i think is the only major problem i have with this game. Instead of a stat check on bodybuilding/willpower like in DOS1 you now have armor and every piece comes with basically a shield that absorbs damage till its depleted in which case you must use spells and potions to restore armor to prevent health damage while in combat. Some skills and weapons however do ignore this armor gimmick but honestly its my only problem, it feels like they wanted to the battles to go faster by making you have your mage hit enemies with low magic armor so you can cc them because once your out of armor your open to cc effects which sounds fine, but since this game has smarter ai most battles go one sided real fast and especially if you running a mixed damage team.

That being said this problem is non-existent towards the mid and endgame where you should just basically destroying everything in your path with your overpowered source skills. The characters in this game were a treat, I really liked a lot of them and i regret making a custom character and not playing as Fane because besides Sebille and Lohse, He's definitely a favorite of mine. The music is different from DOS1 due the composer passing away before this game came out, however whilst different it does a good job and I really enjoyed it along with the dynamic music that changes depending on who got the killing blow in combat and whatever their instrument they picked in character creation.

The new spells/abilities in this game were really fun and honestly its amazing that you can freely respec in this game vs DOS1, Summoner was fun for a bit but the casting animations can take forever. Source skills are a nice addition while they definitely do break the game's balance and some people might not ever use them due to source points being quite rare till a certain point, I did like the idea of them and would like to see it come back should Larian ever make a DOS3.

The story has a darker tone in the beginning in comparison to DOS1 but still manages to keep some of its comedy but its noticeable toned down a bit more.

Overall, I just really like this game a lot and despite not liking the armor system, its really hard for me to choose between this and DOS1. I look forward to replaying it again sometime.

This review contains spoilers

Pillars of Eternity is the most boring CRPG I've played in a while. Maybe it was a sign that I dropped this game twice but I recently decided to finally sit down and finish it.

Honestly it was a waste of time, a lot of the game's problem comes from this obsession the writers had with making sure the player knew the inner workings of the world Eora, its people, its culture, its politics, and its gods. Hell they wasted no time with the excess lore dumps and dropped them right away in the character creator. Instead of giving a basic run down Obsidian really want you know the ins and outs and leaves nothing open to interpretation, There is a saying that less is more and clearly no one writing this game subscribes to that.

Another problem Pillars has is balance, The game is way too balanced that it is honestly unfun. Perhaps it's because I like to break games and feel powerful and like a god sometimes in my rpgs but in Pillars I never once felt powerful at all unless I was overleveled for whatever content I was doing at the time. Which made a lot of combat encounters when I was the intended level feel not only really sluggish but also didn't really promote me trying out anything new since I ended up cheesing what I could when I could. The dlc kicked it up a notch by having a lot annoying enemies and the first dlc having way too much combat encounters. Ultimately it was just a lot of forming choke holds because they work and not trying anything new. Even hitting certain weaknesses didn't' exactly feel particularly strong just did slightly more damage than usual.

The plot suffers immensely from the world building to the point where there really isn't any urgency which I get some people joke about in RPGs, going to do millions of side quests to level up or doing some mini game for something else. However in Pillars it generally doesn't feel like there is any urgency, because the plot is mostly preventing the main character from going insane due to becoming a Watcher. No real time limit or anything just kinda yea the main character might go insane. You can't even really say the main plot is even stopping the Leaden Key or stopping the hollowborn curse since that's just a side effect of preventing your character going insane and not really the main goal. Plot could at least be better if half the writing team had stopped focusing on world building and had instead wrote a half decent plot. No wonder Act 3 has you just talk to people for a bit then do a side quest and now your allowed to go to the point of no return.


Lastly your companions just kinda of exist, many of them don't really have any connection the main plot and the only one that kinda does only ever mentions that he's a member of the villain's cult but his companion quest is simply about him being schizo.


Pillars of Eternity was a very boring game that I really should have dropped it but decided to actually finish it and It was not a very good experience for me.

This review contains spoilers

Every problem I had with Resident Sleeper 7 was changed for the most part. While it's still first-person and a certain part of the game drags on for too long, This game was fairly well-paced compared to 7's slog and actually feels like a game.

There's some actual enemy variety in this game vs 7's molded and the lack of crows and spiders in the REmakes. The aiming in this game isn't as fucked compared to 7, Chris is actually hot this time and Ethan has more things to say thus being more likable.

The villains are fun this time around and far more memorable than Jack Baker and Family from 7.

Just overall a really fun experience I had, hopefully, RE9 drops the first-person perspective and is some weird horror RPG maybe?


Hi-Rez makes another poor man's [insert popular game] its alright.