This review contains spoilers

I really did not think DD1 would ever get a sequel, there was the mmorpg that was only in japan but outside Dark Arisen and a bad netflix anime not much with the series, but here we are in 2024 with Dragon's Dogma 2.

Honestly its a little hard to talk about this without gushing like a fanboy. I've sunk a lot of hours in the first game and honestly I don't see this game as a replacement as I can see myself going back, even with a possible DA-like expansion. A few of my gripes with the sequel have to include how some vocations are handled, mostly just the magic vocations.

Every vocation now has 4 skills and a vocation action and Sorcerer while pretty powerful its very limited due the lack of options. The overall lack of the dark element and even some of its defensive options like Necromancy are missing. Missing skills aren't too much a big deal but it is a little sad.

Mage got a upgrade in general and I can't say im too sad about Mystic Knight being gone and replaced by Spearhand, as Spearhand is quite fun. Magick Archer's lack of daggers however are bit sad but this just something DD2 wanted to do with its vocations as sub weapons aren't really a thing per say which in a sense gimps magic vocations as they don't just get to have 6 spells.

In a sense this game is DD1 realized to an extent however there's a reason when you first boot this game up it says Dragon's Dogma and not Dragon's Dogma 2. The beastren are finally used and an Elven Area is here but obviously nothing about the Moon, and some story beats are similar but not the same. However the game's plot is definitely different.

One core aspect is that The Dragon in 2 is generally very passive only really making the Arisen and basically leaving to them to their own devices. This is very different from Grigori in 1 who very much lives up to his role, it makes Grigori a very personal villain to the Arisen in 1 but that can't be said in 2. The Dragon in 2 isn't even named nor does he actually tell this, in a lot ways this Dragon hardly even wants to be here and that leads into the unmoored world.

The unmoored world is where this game starts to be a sequel, its even got a title drop when you first boot it up. This is the post-game of DD2 and like DD1 you'll be here for a bit to slay certain bosses but no collecting 20 wakestones here. In the unmoored world we get a better glimpse of the Seafloor Shrine, a shrine that we see around the half way point of the game and turns it out that its the ruins of Gran Soren. Meaning that we did not break the cycle in the events of DD1, instead our Pawn lived out their life and eventually just like DD1 Gran Soren and apparently all of Gransys is nothing more than ruins deep below the sea of this new world.

Another thing I love about DD2 are the Pawns. I loved Pawns in 1 and never really tired of them saying the same lines of "wolves hunt in packs" "tis weak to fire" and what not. That's still here and well with lines such as "The early griffin gets the worm." "There's a ladder here" but generally I love how much more emotional pawns are at the start of the game. In DD1 Pawns aren't too human in the start only ever becoming more personable the longer you play. In 2 there is a lot more to them personality wise and there's even a hidden pawn affinity stat that changes the true ending slightly.

Overall I think i could sit here and type out almost all my thoughts about DD2 but for the sake brevity I think I'll stop here. This review is a mess but generally I just really like Dragon's Dogma 2 as much i like the first game. While yes the performance should've been better on launch and yes there was a gross amount of misinformation on the mtx that really shouldn't exist, There wasn't a whole lot the damper my experience of this game. All i hope for is that the expansion is about impactful as Dark Arisen and that a hard mode gets added.




You would probably get more dopamine from putting your hand in boiling water than playing this shit.

This game is a weird one. Its not superhero X-COM and its not your usual superhero game. Instead its a card battler, deck builder with some light social aspects sprinkled onto after missions where you get to have close platonic relations with your fellow heroes.

However I will say that it takes awhile for the gameplay to get good, it needs a few of the upgrades you get from research and a lot of the better cards for the general combat to become more fun. One major downside for me had to be the small maps, and general lack of enemy variety as well not many Marvel Mystical Villains that weren't just Fallen Villains we know, Lilith and Cthon. Doctor Doom is teased about but will seemingly appear in a sequel that will not happen. One of the positives is the lack of MCU, this game takes more from comics while changing some aspects like aging up characters like Nico, and changing who takes Magik into limbo as little girl.

Overall I'm a little sad that there won't be a sequel but im also glad that Firaxis didn't get sent to the Marvel mines.


This review contains spoilers

I wish it ran better.


Gameplay is neat but i feel like the planets this time around were kinda meh in terms of atmosphere, some places are kinda samey which is a shame. I just feel like there's too much Savannah/desert and bases in this one.

The story is alright in this one, maybe could done more with Dagan but its fine enough, he's just meant to be mirror of sorts to Cal which is a lot of the antagonists in this one.

Some of the enemies can be kinda fucked with just the amount of unblockables they spam and the sheer number but honestly the worst offender is of course Oggdo Bogdo and its Spawn.


Hifumi Kono finally got around to playing Clock Tower Ghosthead and it shows, haven't finished it yet but it feels very much like that piece of shit game.

Edit: I finished it fucking sucks.

2004

There is no alias for how bad this plays.

Having replayed this recently, not much has changed. Its a fairly decent romp with some likeable characters and some alright combat. The story if you just take it as the whole rebuilding the Jedi Order as the only bit does suck since you obviously know this guy doesn't rebuild shit, but somewhat neat if it you just focus on Cal and others getting over trauma.

Still wish more of the planets were like Zeffo, and I have yet to play the sequel due to the poor optimization but from what I've seen does seem liked they improved on the basis established here at least from what i've seen.

Its not for me and is quite boring but, I can see the appeal.