Beautifully made and I can only imagine how much of a pain in the ass it could even be making something this ambitious. The ancestors of cartooning would be in tears probably by how meticulous the development was with all the techniques and other fancy junk used in the early 20s and 30s.

This game is hard as shit though, with all the bullet hell shenanigans and trying to find that button control mapping helps a lot, it's not even a frustrating kind of hard- unless you're going for a perfectionist playthrough. It's a fun and challenging type of hard.

It was somewhat decent from start to finish, Kersti's character was annoying with little development throughout the entire journey. The constant backtracking to solve puzzles to progress and stuff isn't fun, and facing the final battle sequence without the right stickers just makes it impossible and badly designed, but it's fun when you actually DO get the right shit to be passable.

This game is really fun and holds up well for being the very first one in the series and being made in 1996. I never beat it as a kid, but later years I went back and damn it was nice. The bridge levels are bad in that they're linear and your vision is like a little messed up but you can negate it by just walking on the ropes and cheese the levels which is awful.

2020

I'm going to get shit on for liking this game a lot; but I don't really care, I genuinely like this game for what it is. Call it "another quirky earthbound inspired rpg with themes about depression" and shit but like.... damn, i'd be lying if I said this game didn't make me bawl like a little bitch in the end.
The only thing that sucks in this game is the part where you have to move through a diagonal path in a game where you can't move diagonal

Also the combat too and the grinding was kind of a hassle of having to press nothing but Z through the entire battle or running away because it isn't worth it.