craf
2013
2011
2020
The vanilla engine before Week 7 was a little ass. Some inputs were "tight" and didn't work for some reason. There were a lot of QoL changes between since the game released in NG and now in Week 7. The window you have in total for hitting notes has been increased a lot to be easier to hit. The icons bump on beat instead of being still doing nothing on the health bar. The cutscenes on Week 7 are visibly low quality, not a big deal- it IS the first time being done in the game currently by the Funkin' Crew. The song Monster was broken since release and only works again in Week 7, the reason being "it uses different BPMs" by PhantomArcade, to which I easily fixed and made functional in 2021- anyone could by going to the broken sections and adjusting the BPM to be the song's BPM.
But yeah good game, very terrible and dogshit fanbase. The people hating on this game are just as annoying as the fanbase. It's true that this game's reputation is carried and gained through mods by other people, but I don't really care about it that much. I like this game.
But yeah good game, very terrible and dogshit fanbase. The people hating on this game are just as annoying as the fanbase. It's true that this game's reputation is carried and gained through mods by other people, but I don't really care about it that much. I like this game.
2004
2018
Okay, I know that everyone complains about the Options/Ending music being ear rape or grating, but I don't mind it that much actually. I can tolerate it lmao. Also I did not know anything about this game after the first level, and I didn't even know this game had more levels. I legit had to look at a TAS speedrun of this game to even see what else this game had. Maybe i'll replay this game on mega collection again, idk.
Ok, so I still don't know if this was America's substitute for Puyo Puyo. This was my very first puzzle game I played ever in my life. I remember vividly playing this for hours on Sonic Mega Collection+, both the GameGear version and the Genesis version. It was really fun learning this game and Puyo in general, because back then I never heard about Puyo Puyo until Nintendo released Tsu on NSO.
2005
This has got to be the best Spider-Man video game ever made.
The comic book styled cutscenes in game and on their own is fucking astounding for its time. The combat is fun, the side missions and challenges are fun too. This is like one of the most impressive games ever made in the early 2000s you could even compare it to games made years ago too and this game would still hold up to certain standards.
It's that god damn good, even the GBA version is fun despite it being different in almost every way.
The Nintendo DS version is ass though, we don't talk about that one.
The comic book styled cutscenes in game and on their own is fucking astounding for its time. The combat is fun, the side missions and challenges are fun too. This is like one of the most impressive games ever made in the early 2000s you could even compare it to games made years ago too and this game would still hold up to certain standards.
It's that god damn good, even the GBA version is fun despite it being different in almost every way.
The Nintendo DS version is ass though, we don't talk about that one.
1996
This game is really fun and holds up well for being the very first one in the series and being made in 1996. I never beat it as a kid, but later years I went back and damn it was nice. The bridge levels are bad in that they're linear and your vision is like a little messed up but you can negate it by just walking on the ropes and cheese the levels which is awful.
2000
2010
This was the fucking only game I would come back to like almost everyday fuckin' over a decade ago on my ipod.
I vividly remember that the ios and android versions had their own differences on everything else that wasn't the gameplay aspect of the game. The menu themes were different and I think one of them didn't have a gallery(?), or the gallery system was different. I remember one version having to play a single level like 10 times to unlock all the gallery art for that level; and one version you had to actually BUY the gallery things with the big bear jellies, called "Big Gumbys" based on what I remember. Also rip I think the android version never got the Witch's Stomach or Broken Heart level lmao. I don't know if this game is still up or preserved, but man it's REALLY dated if it is still, but there was one thing that I don't think any CR titles after this one has, the ability to "Hook" after jumping. That mechanic was cool and it sucks that it was never brought back ever for some reason. This game also had a story and I desperately always wanted to know what happens next but it was never completed and instead Devsisters worked on Ovenbreak 2 which would later become LINE/Kakao Cookie Run.
The history of this game is funny i'm like a fucking autistic virgin just talking about this game lmao.
This game had a collaboration with skittles, the candy brand. I'm not making this up
I vividly remember that the ios and android versions had their own differences on everything else that wasn't the gameplay aspect of the game. The menu themes were different and I think one of them didn't have a gallery(?), or the gallery system was different. I remember one version having to play a single level like 10 times to unlock all the gallery art for that level; and one version you had to actually BUY the gallery things with the big bear jellies, called "Big Gumbys" based on what I remember. Also rip I think the android version never got the Witch's Stomach or Broken Heart level lmao. I don't know if this game is still up or preserved, but man it's REALLY dated if it is still, but there was one thing that I don't think any CR titles after this one has, the ability to "Hook" after jumping. That mechanic was cool and it sucks that it was never brought back ever for some reason. This game also had a story and I desperately always wanted to know what happens next but it was never completed and instead Devsisters worked on Ovenbreak 2 which would later become LINE/Kakao Cookie Run.
The history of this game is funny i'm like a fucking autistic virgin just talking about this game lmao.
This game had a collaboration with skittles, the candy brand. I'm not making this up
2020
I'm going to get shit on for liking this game a lot; but I don't really care, I genuinely like this game for what it is. Call it "another quirky earthbound inspired rpg with themes about depression" and shit but like.... damn, i'd be lying if I said this game didn't make me bawl like a little bitch in the end.
The only thing that sucks in this game is the part where you have to move through a diagonal path in a game where you can't move diagonal
Also the combat too and the grinding was kind of a hassle of having to press nothing but Z through the entire battle or running away because it isn't worth it.
The only thing that sucks in this game is the part where you have to move through a diagonal path in a game where you can't move diagonal
Also the combat too and the grinding was kind of a hassle of having to press nothing but Z through the entire battle or running away because it isn't worth it.
2023
2011
2002