I dead ass only bought this game for the music levels, I never heard of Rayman before this, but gah damn this is one of my favorite games ever.

It's fine just really fucking boring alone. This is a better with friends game.

The vanilla engine before Week 7 was a little ass. Some inputs were "tight" and didn't work for some reason. There were a lot of QoL changes between since the game released in NG and now in Week 7. The window you have in total for hitting notes has been increased a lot to be easier to hit. The icons bump on beat instead of being still doing nothing on the health bar. The cutscenes on Week 7 are visibly low quality, not a big deal- it IS the first time being done in the game currently by the Funkin' Crew. The song Monster was broken since release and only works again in Week 7, the reason being "it uses different BPMs" by PhantomArcade, to which I easily fixed and made functional in 2021- anyone could by going to the broken sections and adjusting the BPM to be the song's BPM.

But yeah good game, very terrible and dogshit fanbase. The people hating on this game are just as annoying as the fanbase. It's true that this game's reputation is carried and gained through mods by other people, but I don't really care about it that much. I like this game.

The story is too hard for me to follow, but it was still fun to play through the end.

Okay, I know that everyone complains about the Options/Ending music being ear rape or grating, but I don't mind it that much actually. I can tolerate it lmao. Also I did not know anything about this game after the first level, and I didn't even know this game had more levels. I legit had to look at a TAS speedrun of this game to even see what else this game had. Maybe i'll replay this game on mega collection again, idk.

Ok, so I still don't know if this was America's substitute for Puyo Puyo. This was my very first puzzle game I played ever in my life. I remember vividly playing this for hours on Sonic Mega Collection+, both the GameGear version and the Genesis version. It was really fun learning this game and Puyo in general, because back then I never heard about Puyo Puyo until Nintendo released Tsu on NSO.

This has got to be the best Spider-Man video game ever made.
The comic book styled cutscenes in game and on their own is fucking astounding for its time. The combat is fun, the side missions and challenges are fun too. This is like one of the most impressive games ever made in the early 2000s you could even compare it to games made years ago too and this game would still hold up to certain standards.
It's that god damn good, even the GBA version is fun despite it being different in almost every way.

The Nintendo DS version is ass though, we don't talk about that one.

This game is really fun and holds up well for being the very first one in the series and being made in 1996. I never beat it as a kid, but later years I went back and damn it was nice. The bridge levels are bad in that they're linear and your vision is like a little messed up but you can negate it by just walking on the ropes and cheese the levels which is awful.

THIS GAME IS THE SHIT. VENOM IS THE BEST CHARACTER. THE WHAT-IF MODE IS GOLDEN TOO. THE BOSSES ARE FUN, EVERYTHING ABOUT THIS GAME IS FUN. IT'S REALLY FUCKING DATED WITH THE FACT THAT CHARACTERS DON'T MOVE THEIR MOUTHS WHEN THEY SPEAK, BUT THAT'S OKAY

This was the fucking only game I would come back to like almost everyday fuckin' over a decade ago on my ipod.

I vividly remember that the ios and android versions had their own differences on everything else that wasn't the gameplay aspect of the game. The menu themes were different and I think one of them didn't have a gallery(?), or the gallery system was different. I remember one version having to play a single level like 10 times to unlock all the gallery art for that level; and one version you had to actually BUY the gallery things with the big bear jellies, called "Big Gumbys" based on what I remember. Also rip I think the android version never got the Witch's Stomach or Broken Heart level lmao. I don't know if this game is still up or preserved, but man it's REALLY dated if it is still, but there was one thing that I don't think any CR titles after this one has, the ability to "Hook" after jumping. That mechanic was cool and it sucks that it was never brought back ever for some reason. This game also had a story and I desperately always wanted to know what happens next but it was never completed and instead Devsisters worked on Ovenbreak 2 which would later become LINE/Kakao Cookie Run.

The history of this game is funny i'm like a fucking autistic virgin just talking about this game lmao.

This game had a collaboration with skittles, the candy brand. I'm not making this up

2020

I'm going to get shit on for liking this game a lot; but I don't really care, I genuinely like this game for what it is. Call it "another quirky earthbound inspired rpg with themes about depression" and shit but like.... damn, i'd be lying if I said this game didn't make me bawl like a little bitch in the end.
The only thing that sucks in this game is the part where you have to move through a diagonal path in a game where you can't move diagonal

Also the combat too and the grinding was kind of a hassle of having to press nothing but Z through the entire battle or running away because it isn't worth it.

dog shit game, antonblast is already better than this and that game isnt even out yet

Jesus the game looks fucking funny and strange and off in this version, but the remastered soundtrack is cool. Except Balcony, that track specifically sucks ass in this version

the worst mario game ever, no cap.
and i know what y'all are thinking: "tsch, maaaaaaaaan craf stfu" BITCH
i'm spittin, and i know for a FACT, that this game is overrated dogass. don't believe me? look at the results!