Just as good as the first one.
It's hard to tell, for the first play-through, whether or not you fully healed everyone in an area until you see the check-mark on the area's name like the sign said.
There was only 1 area that I fully healed, out of all the areas, so there were a lot of secret areas I missed that had potentially other NPC's. Partially my fault since some NPC's were blocking doorways and maybe only move if you date them (I stuck with Frallan the entire game).
Despite missing some secrets, it's really easy to spot where those secret tiles and paths are. Tiles that don't have collision have a tiny pixel X on one of their corners that you can walk through, so you can get some bonus chests.
I only had 3 deaths on normal Healing Modes and 0 boss deaths (on Normal difficulty). I'll skip Hard mode and go straight to DEATH, unless there's the secret ReallyJoel's Dad difficulty.

Also: WAIT.......GUYS!!!!!!!! FRIDAY NIGHT FUNKIN' IN THE ENDING!!!!!!!!!!!!!

totally didn't do the duplication glitch before it was patched

this game kinda really did just fall off during season 2. guilty group pleasure though

the spinning monke music meme...................................
this is good game

i remember back in the days of c-framing and roblox machinima making.............. good times.............

THERE'S TWO OF THEM?????????

It's really god damn good mario game. When they played the sad story music in the library, damn they did not need to do that. The story is already sad as shit..

the worst mario game ever, no cap.
and i know what y'all are thinking: "tsch, maaaaaaaaan craf stfu" BITCH
i'm spittin, and i know for a FACT, that this game is overrated dogass. don't believe me? look at the results!

Ok, so I still don't know if this was America's substitute for Puyo Puyo. This was my very first puzzle game I played ever in my life. I remember vividly playing this for hours on Sonic Mega Collection+, both the GameGear version and the Genesis version. It was really fun learning this game and Puyo in general, because back then I never heard about Puyo Puyo until Nintendo released Tsu on NSO.

roblox moderation is ass, people are ass. but very rarely, you'll find a diamond in a steaming pile of shit. a haven, I call it.

Okay, I know that everyone complains about the Options/Ending music being ear rape or grating, but I don't mind it that much actually. I can tolerate it lmao. Also I did not know anything about this game after the first level, and I didn't even know this game had more levels. I legit had to look at a TAS speedrun of this game to even see what else this game had. Maybe i'll replay this game on mega collection again, idk.

The vanilla engine before Week 7 was a little ass. Some inputs were "tight" and didn't work for some reason. There were a lot of QoL changes between since the game released in NG and now in Week 7. The window you have in total for hitting notes has been increased a lot to be easier to hit. The icons bump on beat instead of being still doing nothing on the health bar. The cutscenes on Week 7 are visibly low quality, not a big deal- it IS the first time being done in the game currently by the Funkin' Crew. The song Monster was broken since release and only works again in Week 7, the reason being "it uses different BPMs" by PhantomArcade, to which I easily fixed and made functional in 2021- anyone could by going to the broken sections and adjusting the BPM to be the song's BPM.

But yeah good game, very terrible and dogshit fanbase. The people hating on this game are just as annoying as the fanbase. It's true that this game's reputation is carried and gained through mods by other people, but I don't really care about it that much. I like this game.

this collection is good, except super mario sunshine sucks ass and ruins it for the other 2, replace that shit with galaxy 2

64: classic fun
sunshine: dog shit
galaxy: amazingly stellar