cybex
Bio
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Badges
GOTY '23
Participated in the 2023 Game of the Year Event
1 Years of Service
Being part of the Backloggd community for 1 year
Roadtrip
Voted for at least 3 features on the roadmap
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
GOTY '22
Participated in the 2022 Game of the Year Event
Donor
Liked 50+ reviews / lists
Full-Time
Journaled games once a day for a month straight
On Schedule
Journaled games once a day for a week straight
Liked
Gained 10+ total review likes
Gamer
Played 250+ games
N00b
Played 100+ games
381
Total Games Played
027
Played in 2024
349
Games Backloggd
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calico was a lackluster letdown. where i hoped for a soothing experience with cozy cats in a comfy cafe, i found an unfinished game brimming with bugs and repugnant design choices. each and every aspect of calico suggested that nobody from the development team had even tried the game before putting it up for sale. the physics, the pervasive clipping through objects, and even the character customization screen at the beginning: each and every component of calico was either hilarious or gruesome.
hate aside, i also think that, albeit rarely, calico sometimes conveyed a conflicting sentiment. when i went behind a waterfall, there was an easter egg waiting for me. the character customization screen, although detestable, had a plethora of available options, each of them designed and progammed by a human. the cooking minigame was tedious, but also exceedingly complex in a way that reminded me more of the ramblings of a playful child, than of a mere shovelware developer prolonging their game.
i want to think that somewhere in the peachy keen games studio, there were people, or even a single person among many disinterested others, pouring their heart and soul into calico. i want to believe that this flawed game is a product of incompetence rather than negligence.
in the end, regrettably, the only kind of enjoyment i got out of this game was the one of ridiculing it with a friend for an hour or two.
hate aside, i also think that, albeit rarely, calico sometimes conveyed a conflicting sentiment. when i went behind a waterfall, there was an easter egg waiting for me. the character customization screen, although detestable, had a plethora of available options, each of them designed and progammed by a human. the cooking minigame was tedious, but also exceedingly complex in a way that reminded me more of the ramblings of a playful child, than of a mere shovelware developer prolonging their game.
i want to think that somewhere in the peachy keen games studio, there were people, or even a single person among many disinterested others, pouring their heart and soul into calico. i want to believe that this flawed game is a product of incompetence rather than negligence.
in the end, regrettably, the only kind of enjoyment i got out of this game was the one of ridiculing it with a friend for an hour or two.