23 reviews liked by d4rcangel


The superior Pokemon game (besides maybe HGSS and Black/White 2 idk). I've probably put more hours into this throughout my life than any other video game.

And yet I still get fucked up by Cynthia almost every time lol I'm just bad at video games okay

A man dressed in black holds a young woman at gunpoint. He's a hitman, hired to erase all those who possess knowledge about something our unlucky gal has stumbled upon. Between her and the barrel of the shotgun is a man, who realizes what's going on and wants to do something to help. Except... he's already dead, his body lying face down in the ground, and his disembodied spirit just watching helplessly.

Not all is lost: with the help of another ghost nearby, he learns of a spirit's ability to possess and manipulate various objects, as well as, when faced with a corpse, the unbelievable power to turn back time to just before that person died. After a bit of trying, he is able to prevent the girl from being assassinated. All is well! Only, he's still dead. Even worse... he has no idea who he is, or why he died. With the girl he saved being the only person who might have a clue about what transpired, he elects to follow her, and the night that follows is an escalating sequence of events that will decide the future of the world.

Coming out of several years in a row working on the Ace Attorney series, director Shu Takumi wanted to try something different, creating a new IP that pushed the beloved style character-focused stories of his previous works even further. To achieve that, he planned on using a disembodied spirit as a protagonist as a means to explore multiple locations and connect more intimately with more characters, in a way a person with a physical body wouldn't be able to. This opus took years to come into fruition, and how cruel it was that, in the saturated and piracy-ravaged market of the Nintendo DS's later years, it earned the label "cult classic" instead of the shorter and more deserved "classic".

Ghost Trick is an adventure game unlike any other ever made. Its unique style of puzzle gameplay puts the player in control of Sissel, the amnesiac spirit, whose most basic ability is to hop between highlighted objects in a scene and use them in some way, like moving a cart or turning on a light. In the most basic stages of Ghost Trick, that's just his goal: traverse a certain location to cause something to happen, or to eavesdrop on a conversation and obtain a piece of information.

Everything changes once he finds a dead body and travels back in time to exactly four minutes before that person's passed away. We're presented with the sequence of events that led to that death, and are then set loose in the scene with the goal of altering it and preventing that terrible outcome. Naturally, Sissel cannot talk or otherwise directly interact with anyone in the past, so in case he needs to change someone's behaviour, he must use his powers over objects to induce them into the desired course of action.

These sections are superb puzzles. They force the player to go through the scene several times, understanding what are the pivotal moments in the scene and what tools they have to work with. Sometimes, it's a simple matter of finding the right timing to perform a certain action, or finding a way to gain more time. In other occasions, the paths Sissel can take in a certain location must be thoroughly explored in order to gain more information and act appropriately. There's even cases where more elaborate chains of object manipulations must be enacted -- if the thought of preventing crimes by building Rube Goldberg machines sounds appealing in any way, this is the game you need to play.

More than the puzzles themselves, however, what's most intriguing is their execution. A pitfall games centered around puzzles often fall in is that those get in the way of the narrative, especially towards the end of the campaign where the difficulty is at its highest. Ghost Trick, on the other hand, follows in the footsteps of Ace Attorney, interleaving them with action and character moments. In addition, as the story progresses, the game focuses on offering a larger variety of puzzles through exploring different locations and featuring new characters instead of scaling the difficulty. Both of these decisions confer a flawless pacing to the narrative. The final section of the game, in particular, is so extraordinarily well paced that it doesn't feel like playing a game, but being part of a story yourself.

A story which is in itself, exceptional, and alone worth the price of admission. Shu Takumi was cooking he put forth the idea of a ghost used to explore a large cast: there are many, many characters in Ghost Trick, all of them worthy of being someone's favorite, and the game has the time and means to move between scenes, giving each person time on the spotlight and exploring their personality and motivations. Of note is that Ghost Trick is home to the single best dog in all of gaming: Missile, the Pomeranian, based on Shu Takumi's real life dog at the time, is a standout character whose energy and charm wins over just about anyone who plays the game for a bit. The uncontested best boy.

Each scene in Ghost Trick is rendered in a sidescrolling 2D view, which is in itself pretty rare for a narrative game, but the way the story is presented is what really makes the game shine: the scene direction treats each sideways view of a location as a stage, making heavy use of theater language to convey thoughts, emotions and information to the spectator. This is reinforced by the team's rejection of motion capture, which led them to hand-animate the flashiest, most unique and detailed animations for each character, sometimes establishing a character's entire personality simply from the way they walk into the stage. The game's flat colors and strong shapes may make every frame of it a painting, but seeing it in motion is the truly breathtaking part.

Ghost Trick's only debatable flaw is that the story being told here is so extensive and so complex that it makes the experience into one the player has to give credence to, and has to be willing to stick with to the end. The script very slowly unveils its hand, and it might feel, at times, like certain arcs were forgotten or huge plot holes are being opened. And that's not true: the plot is masterfully paced and paints a complete and concise picture by the time the credits roll, but because that process takes time, it demands a certain openness from the player, a willingness to engage with the narrative and let it unfold on its own time.

Which is to say, its only flaw is being too good for its own sake, a demerit that can no doubt be worn as a badge of honor. Ghost Trick is an exhilarating experience, and it is a blessing that it survived its weak sales performance on the DS and went on to be ported and remade for other platforms. Sissel's supernatural adventure between the worlds of the living and the dead deserves to be seen and enjoyed by more people.

A game that brings me nothing but pure joy. All the boxes are checked. Insanely loveable cast, sprawling world to explore, stellar voice performances, gut punching story, gorgeous soundtrack, and an option filled combat system. Another entry where I constantly want to know what happens next whilst never wanting the game to end. A euphoric feeling, felt a third time over. A few QoL issues like no reloading in-game, chain attacks taking too long, no leveling down before post-game are but small blemishes.

I grew up with Kingdom Hearts so I automatically love this game, however I do acknowledge the flaws it has. It's definitely not the best in the series but its far from the worst.

Any game that can channel shades of Mario Golf (GBC) will always be a winner in my book. The music isn't quite on the same level, but everything else is there.

Yoshi-P personally baked me a cake. It was the most beautiful cake, with every detail placed with exquisite care. I went to take a bite of the cake. The cake was full of rats. There is nothing inherently wrong with rats, but I do not want to eat live rats; I want to eat cake.

solid side-campaign, fills out unresolved questions of the main story while featuring new areas and boss fights, like the base game the combat and pacing is utterly impecabble, Ada's grapple hook can be used to engage with enemies something that was not possible in the original version while also expanding the overall mobility, she really feels an different character to control than Leon unlike the original whereas the two characters are pretty much the same just changing the animations and skins, the two new weapons are fun and many of the setpieces that was removed in Leon's campaign are back with new twists which is by far RE4 Remake's greatest strength, it's willing to feature the same old areas but with new stuff to spice it up.

the storyline is about as good as the base campaign, Ada is an great character as usual and Luis/Wesker gets more screen time which is always an plus, it may feel a bit simplistic in some places especially compared to the original version's overall lore bits with Krauser, Wesker and The Organization but overall great, most of these lore aspects were quickly abandoned in the series after 4 anyways.

overall this is an fantastic expansion pack, it lasts enough time and you can come back to it very frequently thanks to the awesome replayability, there is weapons to upgrade and new unlockables for each playthrough, the price tag of 10 dollars is an steal considering the amount of stuff and quality that come with this, I would say that this is an must buy if you already own the base game and wants more of RE4 Remake's greatness, one of the best story DLCs ever made for sure and makes me miss how much prevelent these were before.

Seeing the same cast of characters follow one continuous plot over 20 years of publication is common for comics and books, but it almost never happens in video games. Games series tend to either have a new cast and plot each game, like Final Fantasy, or have the same cast but no continuous plot, like Mario. The only series I can think of that comes close to a continuous cast and plot are Ys, which keeps the same protagonist and best friend but has almost no other returning characters; Trails, which keeps the same setting but the protagonist and party members change often; and Metal Gear, which has ended.

Kingdom Hearts is an outlier in this regard. If you want a story focused video game series with the same cast and plot that spans twenty years, then Kingdom Hearts is your best and probably only choice. Now I don't actually like to read those books and comics that span twenty years because I find them repetitive, but Kingdom Hearts doesn't have this problem because the gameplay changes significantly from game to game. The first is focused on platforming with hack and slash, then it's a card game, then it's a character action, then a few games here are just movies, there's one with monster collecting, etc. It's varied and unique.

Another draw to this series is the Disney characters and worlds. Again, I don't actually care much for Disney movies, but I love them here because of the variety. One world might be in a whale, another in a computer, one is underwater, in one you sail a boat, etc. While there's a core cast that is recurring there's tons of Disney characters to add variety to the story and the aesthetic.

Is Kingdom Hearts always good? No. There are a lot of things I dislike. Some games I don't like the combat, some characters I don't care for, some worlds overstay their welcome, etc. but this is really about being more than the sum of its parts. If I had to rate each game in the series and average them out, I'd probably end up with a 7.5/10, but as a whole package, being an incredibly unique media experience that you won't find anywhere else, it has to be a 10/10.

a wonderful conclusion to a story over ten years in the making hidden behind some of the most atrocious xenoblade boss bullshit i've ever played. you really gotta work for this game but once you do it's beautiful

Absolutely fantastic game and experience. The gameplay is great, the characters are very enjoyable, and the story is incredible. Easily my favorite game of all time.