Bio
software engineer | former actuary | uconn | upenn | citizen of Earth | ars longa, vita brevis
Personal Ratings
1★
5★

Badges


Elite Gamer

Played 500+ games

Gone Gold

Received 5+ likes on a review while featured on the front page

GOTY '23

Participated in the 2023 Game of the Year Event

Noticed

Gained 3+ followers

Early Access

Submitted feedback for a beta feature

Liked

Gained 10+ total review likes

Gamer

Played 250+ games

On Schedule

Journaled games once a day for a week straight

N00b

Played 100+ games

Busy Day

Journaled 5+ games in a single day

Roadtrip

Voted for at least 3 features on the roadmap

Favorite Games

DDRMax2: Dance Dance Revolution
DDRMax2: Dance Dance Revolution
Dirt 3
Dirt 3
Final Fantasy IX
Final Fantasy IX
Super Mario Bros. 3
Super Mario Bros. 3
MapleStory
MapleStory

560

Total Games Played

024

Played in 2024

207

Games Backloggd


Recently Played See More

AFK Journey
AFK Journey

Apr 23

Final Fantasy XVI: The Rising Tide
Final Fantasy XVI: The Rising Tide

Apr 23

Ship of Fools
Ship of Fools

Apr 11

Final Fantasy VII Remake
Final Fantasy VII Remake

Apr 05

Battleground Z
Battleground Z

Mar 24

Recently Reviewed See More

This review contains spoilers

Pros: amazing visuals and sound. Fan service (e.g. the cover art scene), but not TOO much. Injected so much more personality into already-awesome characters. For folks like me who played the original FF7, sometimes it feels like you're getting to go behind the curtain and spend more time with characters, details, and plot lines that couldn't all fit into the original. Somehow, we got a full-game deep dive into not even half of the first disc of the original FF7, yet it doesn't feel totally wacky from a pacing perspective.

Cons: while it doesn't feel TOTALLY wacky, pacing can be erratic. Some chapters feel just right, while others feel stretched/overblown (the cynical take here is that it was done for $$$, but I wouldn't go quite that far). I understand that you can't change the industrial setting without changing the story, but I was entirely ready to leave Midgar a little over halfway through the game. The Whispers were way too convenient/meta of a plot device, even for a Final Fantasy (but I will reserve full plot judgment until the trilogy plays out and come back to edit this if necessary). Ending went pretty far off the rails into timeline hell. Way, way too much of the near-death, "grab my hand before you fall" trope (so much so that Barret even acknowledges it at one point, which was admittedly funny). Some really upsetting game crashes when played on PS5 that cost me well over an hour of gametime, including one during the final sequence.

This review contains spoilers

I'm so disappointed that I've been unable to get into this game. Aside from the excellent soundtrack, for me the 3DS games are in another league of quality entirely. The visual charm and polish of those earlier entries is gone: traded for choppy animations, FPS drops, and long load times, with motion blur on everything as a coverup. The voice acting doesn't measure up at all. The pacing and combat is surprisingly frustrating: you can get to a point where you're comfortable with the area's mobs and then still get totally blown out by bosses, with no answers in sight. Even the usual JRPG answer of "just grind" doesn't offer much in the way of satisfaction. I'm sitting here 15 hours in wondering if a power spike or cool new job is ever coming, but I think unfortunately I'm done waiting. Bravely Default and Bravely Second brought a ton to the table 10 years ago that made turn-based JRPG feel new again. This game feels like a step backwards in comparison.

When I fell in love with Paper Mario as a child, I had no idea that it was the spiritual successor to this game. The influence can be found everywhere: timing-based combat, Mario's hammer, colorful original characters as Mario's party members, star pieces, the list goes on...but the writing stands above it all, from dialogue to enemy thoughts. You read just a few lines and the humorous, witty Paper Mario tone is set (or now I should say: the Super Mario RPG tone).

I'm also grateful to have played games like KH and FF15 before hearing one of Yoko Shimomura's first (and I would now say best) soundtracks. Certain songs in this game immediately teleported me into those worlds, which is a testament to her consistency. Sometimes I am really not a fan of modern sound remasters (Silver vs. Soul Silver is my textbook example), but that's not the case here. This remastered soundtrack is golden: symphonic and full of life. Despite playing the game with the new sound, I really appreciate that there's the option of playing with the classic SNES soundtrack. This should be standard in almost all remakes.

P.S. Mallow is the GOAT.