26 Reviews liked by defmedia


Pretty fun, but not as good as the original, the lack of a second run and substantial differences between Leon and Claire is disappointing

It took 2 years, but I finally finished it. I originally first played Xenoblade Chronicles on the 3DS, but only got as far as Makna Forest because I hated doing quests. I picked up Definitive Edition and got to the Bionis Leg before I once again dropped it, but vowed to complete it one day. And back in May of this year, I picked it up once again to prepare for Xenoblade Chronicles 3 but dropped it halfway through Satorl Marsh. I had already knew a lot about the story and the main twists, so I wasn't all too worried about not knowing the full thing before 3. So i played and finished 3, absolutely loving it, and once I was done with it I wanted to pick up and finish Xenoblade Chronicles 1 once and for all and finish it. I played and stopped at the Mechonis Field in November to play Sonic Frontiers and Pokemon Scarlet. After a month of that I picked it up on last time and finished the main story along with Future Connected.
Yup, this is a good game. The gameplay, just like 3, I wasn't too big a fan of, but grew to like it as the game went on. The story is really darn good, and the music is downright magestic. Future Connected was also alright, if a bit boring sometmes. Overall, I don't really need to say much, it's just a wonderful game.

one of the best games i've ever played, the atmosphere and the music are unmatched followed by the amazing story. every single rpg fan should give it a try.

im only 30 hours in and have finished chapter 6 but i can already confidently say this is one of my favourite games of all time. will update later.

masterpiece, that's all i have to say

It legit makes you feel things.

>Plays video game
>video game is good
Thank you video game

I need to beat this, it's an amazing game

Jogo sensacional. Outro RPG que está no meu TOP 3 RPGs. Tudo nesse jogo é perfeito. Atmosfera sensacional e temática bastante criativa.

Personnal favorite game of all time.
Story, characters, twists, ending, soundtrack, graphics... this game is amazing.

A 16-bit gem through and through, and the most bonkers representation of Brazil I've ever seen in this medium, with a Christ the Redeemer statue in the middle of a square, an NPC straight up saying "I love carnival and soccer", not to mention the translation having a real hard time with stuff like "churrasco" being translated as "surasco" and Rio/Riotto being translated as "Liotto". 10/10

Tenchi Sōzō(meaning ‘The Creation of Heaven & Earth’); released in 1995 Japan(later to become Terranigma in Europe) captivates a world everyone should experience. The best way I could describe this game is an rpg hidden within a lesson.
Terranigma presents to you a rich storyline, an ever changing alluring world, and a small handful of characters that are bound to be on your mind. I found out about this game through an article which had an overwhelming amount of positive things to say about it overall. I then began to look more into this game to see if this was an unpopular opinion, and to my surprise anywhere I searched this game I found some type of praise pertaining to it. Out of mostly curiosity and just pure interest about what made people love this game so much I decided to dive into Quintet’s work. This review is going to be very vague because I have to choose my worlds carefully, but I do hope this paints the picture for what to expect.

Ark, a mischievous young man living in Crysta, is awoken from nightmares as his childhood best friend Elle peers over his shoulder. After talking to the locals of your hometown and making amends for causing so much trouble the previous day.. you’re pressured into bursting open a door you were strictly prohibited from touching. A serious of events unfold regarding it and you’re given a straightforward but also vague goal: Resurrect the world.
Unfortunately due to most of the magic this game has to offer I don’t want to go too much into the storyline this game has, that’s something the player should experience themselves as it will make a difference. The narrative direction this game goes with is rather ambitious and definitely impactful. By the end of the game I couldn’t help but reflect on how the world is currently and how so many people could learn something precious from this. “People’s happiness cannot be measured by material possessions.” One of my favorite lines from an NPC within the game. An obvious statement that I’m sure many of us know, but sometimes we forget.

“I worry about how much light from electricity has changed our lives. It may have stolen the warmth like a candle's flame from human souls."

The characters of Terranigma are scattered. What I found very interesting in the approach of this rpg is the way Quintent handled the “main cast” that’s throughout the game. You’re not really particularly focusing on a group of characters, it’s the NPC’s in general scattered around the world that bring this game to life. That being said there is some that reoccur that you do see time to time. Even with the cast being scarce I couldn’t help but care for the world in general this game built. Going to various places on the map discovering areas and learning different things. This game is seriously filled with a diverse amount of culture that I couldn’t help but appreciate.

The gameplay is split between two segments; dungeons that present puzzles to solve while also slaying enemies in the process and discovering/exploring areas around the map while also integrating what feels like a series of side quests. You have 5 attack options when your spear is permitted for use; A standard jab, a series of multiple jabs, a jump attack, a dash attack, and a jump dash attack. Very straightforward and easy in terms of controls but I did find it pretty fun especially when fighting the bosses. You also collect magirocks which you can then trade in with gems(games currency) for magic rings and pins that can damage enemies or give beneficial effects for the player. Unfortunately I didn’t find these all too useful and barely bothered with them aside from using it on the one infamous boss of this game. I did still think it was an interesting system, but imo it just didn’t feel worth bothering with. Puzzles in the dungeon were all surprisingly overall solid & engaging. I used to be a big Zelda fan and the puzzles within the game gave me nostalgia considering how entertaining they can become. The side quest/exploring segments are what you’ll be doing most of the game and thankfully I enjoyed them more than the dungeons! You’re going to be backtracking a decent amount in this game sometimes even going to the same area more than twice. I’m not a big fan of backtracking myself, but the way terranigma does it is incredibly rewarding. When you do have to backtrack most of the time the areas are usually not the same and you’ve given a straightforward purpose for doing so.

Terranigma’s ost is filled with versatility that ranges from dark toned ominous melodies to angelic soothing rhythms that fit the tones perfectly to match the areas they’re played in. My personal favorite is “Elle’s theme” to me it’s the most emotional piece heard throughout the game. It feels gentle but also gives me the vibe of heartbreak.

“The sky is crying, and the water is filthy.”

Overall I can’t say this game was anything less than impactful for me. The only issues I’d really nitpick with is the magic system and the way equipment is handled. They’re both really not a big enough deal to make harm to my overall view of the game but it just felt weak compared to everything else the game had going for it. Some armor and spears have special attributes to them that can either give you some type of bonus or some extra damage/effect to enemies. It sounds cool and a standard jrpg exploit weakness deal but really equipment, no matter what the benefits are, becomes pretty obsolete after you either find something better via exploring or just buying from the next area. Please give terranigma a try, I’m sure it’s something you’ll find interesting and worth your time!

i have often dreamt that i was dreaming. and sometimes, i wonder if even within those dreams, i am dreaming again, unaware of the transience of the world around me. life, to me, is about those moments when we realize that we are dreaming. life is also about all the things we do to fool ourselves into thinking that there is such a thing as true wakefulness in the face of annihilation. terranigma, for all its problems, has taught me more about the transience of life and happiness than anything else, and it all comes down to the ending.

terranigma's ending defines the game. i won't outright spoil it, but it is the ultimate experience, so it must be discussed. it's the one point where i don't run. i walk slowly everywhere, because i want to make the most of the time i have. i'm afraid. not because i don't know what will come afterwards, but because i do. i know that on the other side of this pleasant dream is nothingness. but honestly, i wouldn't have it any other way.

we cling to happiness because it is fleeting, but we often forget that it is the ending of happiness that gives it its value. it is the moments where we acknowledge that we are in happiness that we must treat it like a visiting friend who has grown tired. terranigma has taught me how to say goodbye to happiness, and maybe even to listen when it says, "see you later."

terranigma is the true ending of video games. it has foreshadowed the ending of games, and perhaps even the ending of life itself. i imagine that when the last video game in the world is made, it will know that it is the last game, and its ending will mirror terranigma's in some way, deliberately or not. likewise, it's almost inevitable that at the end of my life, whether i'm on my death bed or at the bottom of the ocean, the last thing i'll hear before i die is the jingle terranigma plays for you when you go to sleep. and i'll sink deep into a dream that will be remembered by no one, least of all me.

This review contains spoilers

Not at all a perfect game. For as many things that were wrong with Illusion of Gaia, that game did have better level design by just a smidge and way better bosses. This game also has one of my rpg pet peeves: an unexpectedly op boss in the middle of the game that gives you the finger and tells you to go grind some more, dumbass. Also not sure if the story of Terranigma as a whole makes any sense, but I am sure it comes to a screeching halt whenever it’s about any of the ladies in Ark’s life, excruciatingly so when it’s about the twelve year old girl who has an unrequited crush on our hero.

But the music! Man, the European village theme alone still makes me weep just a little bit, and there’s a whole score to be listened to all throughout the rest of the game! Ark is also a great character, a smart aleck and fun and funny and lovable after the blank slates that you played as in Gaia and Soul Blazer, and not to mention far more versatile, with way more attack moves and spells at his disposal than any of those two put together.

But the very best part? Out of all the jrpgs out there where you have to build the world over again from scratch, your actraisers, soul blazers, dark clouds, etc., this one is better than them all by a mile. It’s so much fun to recreate the world as we know it! You get to talk to animals as you reintroduce them into the world, and it’s fun until humans come along and then it’s sad since you can never speak to them again. Birds and lions greet you with ... when they used to regale you with stories and jokes in the past. But then, it’s fun introducing technology into the world of humans! You get to help the French overthrow a corrupt monarch and discover democracy, Edison discover electricity, the Wright brothers invent air travel, and ray croc start McDonalds (really!). But at what cost, you start to realize when the world is so developed that it opens the door to mad geniuses and the brink of apocalyptic annihilation (and it makes perfect sense that this big baddie comes from Russia. Also, some pretty great character name puns are to be had if you can find them. Dr. Beluga, hah!). Plus, go back to those bustling metropolises you had a hand in building up, and you start to see some folks wonder if perhaps the simpler life was better? Remember your animal friends from chapter 2? Well, now they’re all in a zoo in Australia, so thanks a lot, jerk. The whole process is at once beautiful, messy, regrettable, and necessary, and Ark himself embraces it with his own warmth, humor, and empathy all throughout.

It is such a rewarding experience to actively participate in the birth and growth of the whole world that it makes the bittersweet ending all the more sad, when Ark, who had played such a major role in developing the world, is destined to never be a real part of it.