Nowhere Prophet 2019
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
--
Days in Journal
2 days
Last played
November 18, 2023
First played
November 12, 2023
Platforms Played
I've bouced off the roguelike deckbuilder (decklike roguebuilder?) genre in the past, but something about Nowhere Prophet managed to draw me in in a way Slay the Spire and some others never did. The combat mechanics and in particular the emphasis on positioning, territory control, and target selection clicked with me in a way that felt complex but deeply satisfying, and after a few hours I was already constructing some really satisfying battles and rounds. Much of the narrative feels more like set dressing than anything particularly profound, but it gives a sense of atmosphere and an aesthetic foundation strong enough to keep me invested in the gameplay. It's not perfect — there are a lot of inventories, consumables, and currencies to keep track of, and the act of balancing follower cards, leader cards, weapons, armor, and other attributes was vast enough that I mostly focused on the same, comfortable strategy in every run. But those rough edges are characteristic of a small independent team, and the kind of thing that, despite occasionally feeling frustrating, gives a game like this a unique charm and appeal.