very good atmosphere that builds up to nothing

pretty good after they made it playable

TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD

Still some of the best writing in any game, with perfect delivery all the way through

A short but well made and atmospheric experience

The best fighting game ever made even before you factor in the insane mod support

It may not be as impressive as it once was, but it still holds up really well today with memorable characters and enjoyable gameplay.

The gameplay has been vastly improved compared to the first game by adding more depth to action commands and giving the partners health bars. However, the level design is a lot less interesting. Many chapters simply involve walking back and forth through a long straight line, typically several times over to get everything you need.

A fun and charming RPG, and the action commands make battling more engaging than a lot of other games in the genre, although it suffers from a pretty slow start with the prologue and the first chapter.

The more diverse characters give this game a lot of charm compared to Blast, but why the fuck can't I customize what items appear in blocks?

One of my favorite party games of all time. It's simplistic but really fun mechanics make it easy for anyone, even my family who almost never touches a controller, to play and do relatively well.

It's pretty charming with solid gameplay, but the fact that you can import any song and get a procedurally generated level from it really makes this game stick out. There's an endless supply of content here if you so desire.