10 reviews liked by elmuuuponce


I used to think cars were deeply uncool and now I am basically Jeremy Clarkson. Really love this game.

This game makes me feel old. All I can think while racing through neighborhoods and on streets with cars that are not participating in the race is "well, this isn't very safe." I got a house for free for doing a sick stunt in my car for a movie, but the house is pretty big and it's on a large chunk of land. Thanks for the free house, but I'm not rich and famous yet. You gonna pay the property taxes every year too? See? Old.

Anyway this is my first Forza game and I downloaded it gamepass-style to play with a bro but it's taking forever to unlock multiplayer. In the meantime, I'm having a decent time dicking around and have won all my races (yay me) despite being distracted by weird old people brain.

Honestly one of the only sports games i find fun, it’s obviously not perfect, but it’s still a lot of fun to play.

One of the most important games of all time that you only needed to play once.

Think I might just not like open-ended survival games. Like explore for new resources? But I got a comfy ill-ventilated hut and raspberries why i gotta do that

Too busy building the norse village of my dreams to defeat epic bosses

Gorgeous and graceful, Control's main issue is a lack of confidence. Despite a stark world of oddities worth seeing, you can't help but feel bogged down by the game's core loop, seemingly designed for those who wouldn't last a minute in The Oldest House without a breadcrumb trail of loot to the finish line.

OHHHHHHHHHH AHHH
THATS AS FAR AS YOU GO
OK

as a damn good game and could have been in my top 10 of the year if it wasn't full of so many bugs that at points almost halted my progress and at other points completely ruined the immersion the game was trying to give.
I'm just gonna list off each part of the game give my thoughts on each one and give it a number.

The Open World: while it's smaller then GTA 5's map and even GTA SA it still feels super dense and alive with all the detail everything, if it wasn't for the immersion-breaking bugs I'd say Night City would have been the most immersion open worlds I would have ever played. 9/10

The Gameplay: The gameplay is as smooth as butter. The gunplay is fast and heavy with every shot having its own weight to it.
The Melee breaks the game but is still super fun to use.
The Driving to me feels like a mix of both GTA 5 and GTA 4, it has that realistic physics of GTA 4 but has the better handling of GTA 5 making it pretty good but not great.
Overall the Gameplay was hands down the best part of this game. 10/10
The RPG Elements: The upgrade tree while interesting at first falls a bit flat by the end.
The Crafting system is borderline useless and I barely even used it.
Parts of the game depended on wither or not you have upgraded one specific trait like passing a speech test or using force to open a door feels very tacked on almost like they said "well it's an RPG so we need stuff like this because it's not an RPG without this stuff" it's just very meh.
Overall the game plays better as an open-world action game rather than an RPG 4/10

Story: I found the story to be pretty good, but it's not the best story I've seen. My main problem would be the lack of agency the game gives you, so at some point in the game Johnny Silverhand a dead rocker/terrorist is slowly taking over your body and killing you at the same time and the doctor says you only have 2 weeks to live. but since it's an open-world game the game lets me take my sweet time with everything so by the time I make it to the third act I realized "Oh yeah...... I'm gonna die soon.......well shit".
While the writing was good and the performances are pretty great I didn't really have all that much interest in the story.
It's nothing awful but nothing that will blow you away. 6/10
Writing: The writing is pretty good at times; it's not amazing and it's not Hideo Kojima levels of weird, it's just pretty good I don't really have much to say about it. 7/10

Characters: Unlike the story where I didn't care all that much I feel the exact opposite with the Characters.
Almost every character feels super fleshed out and believable thanks to their performances.
I felt genuinely invested in these characters' struggles along with their wants and needs.
I did find some character's performances to feel a little off Keanu Reeves being one of them, he's not awful like post-Matrix but it's more like he's trying to channel Pre Matrix and is not doing a very good job.
While there are some meh characters, it's still a really damn good roster and I'd love to see these characters in a squeal or maybe that TV show that's probably never coming out. 9/10

The Visuals: This is probably the best-looking game I've ever played, I say probably because the game is really poorly optimized so at times my nice smooth 60 FPS can drop to the chunky '40s at points.
The models of the NPCs look just amazing the skin textures look fantastic right down to the smallest minor detail.
I really admire the art direction in this as well. Any average schmo could just look at a screenshot and say something like "Oh it's just like Blade Runner", and in some way that is true but when you can also see influences from other sources of media like Akira, Ghost in the Shell, and so many other versions of Cyberpunk that help give the game it's own unique version in the Cyberpunk genre.
While I would prefer to have the game, say at 60 FPS it still doesn't stop me from being amazed at how great the models look and how fantastic the art direction is. 9/10

The Music: I'm not a music guy, so I feel like I'm not in the position to critique this thoroughly, but when I found most of the music in this game to be fucking great that must mean it's doing something right 10/10.

Overall I wanna give this game a 9 given how much fun I had with the game but taking the bugs into account I have to give it an 8
Final Rating 8/10

actual dog shit for the third year in a row but ima still drop 500 hours and a $100 bill cause theres nothing else to play