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faustyyyy finished Outer Wilds: Echoes of the Eye
the intra-personal experience that Outer Wilds gave me isn't quite as present here (until doing the canon-ending of course) but there is still a lot to love about this DLC. as such, i'm not gonna be waxing poetic like i did with the base game

the new location in the Stranger is a really cool and awesome location that makes me wish there was more planets in the solar system - all a good thing! the length of this and the base game are literally perfect, but man i loved exploring and discovering all of these planets and lore and feeling those same feelings. back to Echoes!
i really, really love how the storytelling is told entirely through images and sounds, it adds a whole new dimension i think to the effectiveness of what the story is telling you and how you're exploring all the aspects of this new civilization. where the Nomai left their writing, these Strangers left their images. that with the lanterns and the darkness add a whole different sort of level to playing this that honestly scared the shit out of me cause i'm a big baby! but also just made it feel refreshing to play.
i won't really talk too much about where this story ends up, but that ending hits that same sort of familiar bittersweet, melancholy vibe that Outer Wilds has always been able to hit - the finality of time and the effect our actions have on everything around us. fucking hits me hard every time!
i will prooobably say my only real gripe is how much time it takes to get to the stranger every single time after the loop resets. i laughed at Slate being like "hey remember you can tag locations you visit in your ship log" upon waking up from that first loop, but man the constant 3 minutes it takes to get to the Stranger and end up doing the required bits for story elements (like the rafting, as much fun as it is) just gets a little grating? not like, a deal-breaker by any means, but definitely something that i noticed as i went along

all in all, a worthy successor to the Outer Wilds Ventures, and really keeps a lot of the same spirit, vibes, and themes that never really clash with what the game is about. i sincerely cannot wait for whatever Mobius hands us next, Outer Wilds or not, but it is safe to say this game and DLC are some of my favorites i've ever played.

2 days ago


faustyyyy retired Helldivers 2
i'm retiring it now because of all the Sony stuff (which i will not be talking about lol) but also because i just kinda lost interest in it

it's good! the game is executed to its vision extremely well, and it really helps the overall experience of the game by really feeling like you are playing it how it was meant to be viewed. combined with a goofy sort of tone and a reliance on having fun with friends, it makes for a fun time to goof around in and pass the time. i only played like 6 hours of it, mind you, so i can't speak to a lot of the inner workings of the game, mechanics, and all that, but i had fun with it

the biggest problem that comes with these kinds of games is that, for me, i love playing games solo and with friends. this game is so focused on the cooperative experience that you have to play with more than just yourself, and it does turn me off quite a bit when i just wanna kinda fuck around and do things on my own. it's why i got so hooked on Destiny, it's why something like Age of Empires hooks me so well, just any of these games that have both a solid single player and multiplayer experience works so well.

Good luck on your future Arrowhead, i really hope you're able to keep this momentum going!

9 days ago


faustyyyy finished Outer Wilds

This review contains spoilers

Do you ever wonder about what happens when you're gone? And I don't even mean like, in the death way, but more just when you leave an area. Say, moving out of your home town (or death, if you want that existential dread). Has the thought even ever occurred to you?

The fact that things move on, they keep going, people grow and change and continue on, you are missed or loved or hated or whatever, the trees grow and flower and fall and die, the mountains erode and form once again, the sun sets and rises until one day, it doesn't. Of course, at that point we'll be long gone and the universe will be on it's way out.

But what happens after that?

It's a daunting thought, sure, and one that I know for a fact most of us are not equipped mentally to really think about. This idea of a legacy, what we leave behind or rather what is left behind after everything is gone. And that's what this game is all about.

As a Hearthian exploring the solar system you have called home, you come to the end of everything: your own sun going supernova, killing and destroying everything that you know.
And then you wake up.
And you learn, and explore, and find the legacy that the Nomai left behind, their secrets that you and your peers knew nothing about, even going as far as finding an echo of the Nomai and learning things straight from the mouth of these people who have enabled so much of your progress. You use everything that they made, they learned, and they did to get to the one thing they never could or would be able to get to: the Eye of the Universe. Along the way, you learn that not only are supernovae happening at an alarming rate, that your own sun is about to die, but that the entire universe is dying.

But instead of fading out into nothing, is where the meat of Outer Wilds is. You're given an option to use everything you've learned to create something new: get the band together, in a quite literal sense. The only thing is that you'll never see what happens and what comes as a result.

I've seen this game referred to as a horror game, a nightmare, a tragedy. It's about accepting your death, it's about the legacy you leave behind, it's about coming to terms with the things you can and can't change. I'm here to say it is really all of these things at the end of the day, but it's something more than all of that. It's really just, hope.

Hope that this isn't all that's left for us.
Hope that what we do will persevere long after we're gone.
Hope that, despite everything, we will be regarded not as icons or gods, but as simple people. That who we are will never fade.
Hope that those who come after us can forgive us, even if we don't think we need forgiving now.
Hope that the good that we know and love now, will continue on.

Moving on from where we are now is incredibly fearful and scary, and that's alright.
What we do now will be remembered and taken and built upon until we are surpassed, in the biggest and smallest ways. And that's alright.

That should be our goal. Our goal of peace, love, and hope spread down and down, further and further away from the source until it becomes one with everything - another facet of life that continues on, like a campfire to roast marshmallows by. A warm, comforting image that encapsulates that idea in the end credits.
Our names will not be remembered; we'll be lucky if they're even notable enough to mark it in any history. But our actions will be remembered. They will be explored, taken, misconstrued, built on, and made better.

And isn't that just a wonderful thought?

We can rest easy once we're done. Our actions will persist, the memory of us will persist, even when our buildings crumble and our words lose their meaning. Because there is the hope that they will. And it's, really wonderful.

_____________________________

This game just... it's practically perfect. Echoes of the Eye will come later, but this is a perfect game. I have nothing else to say.

11 days ago




faustyyyy finished Outer Wilds

This review contains spoilers

Do you ever wonder about what happens when you're gone? And I don't even mean like, in the death way, but more just when you leave an area. Say, moving out of your home town (or death, if you want that existential dread). Has the thought even ever occurred to you?

The fact that things move on, they keep going, people grow and change and continue on, you are missed or loved or hated or whatever, the trees grow and flower and fall and die, the mountains erode and form once again, the sun sets and rises until one day, it doesn't. Of course, at that point we'll be long gone and the universe will be on it's way out.

But what happens after that?

It's a daunting thought, sure, and one that I know for a fact most of us are not equipped mentally to really think about. This idea of a legacy, what we leave behind or rather what is left behind after everything is gone. And that's what this game is all about.

As a Hearthian exploring the solar system you have called home, you come to the end of everything: your own sun going supernova, killing and destroying everything that you know.
And then you wake up.
And you learn, and explore, and find the legacy that the Nomai left behind, their secrets that you and your peers knew nothing about, even going as far as finding an echo of the Nomai and learning things straight from the mouth of these people who have enabled so much of your progress. You use everything that they made, they learned, and they did to get to the one thing they never could or would be able to get to: the Eye of the Universe. Along the way, you learn that not only are supernovae happening at an alarming rate, that your own sun is about to die, but that the entire universe is dying.

But instead of fading out into nothing, is where the meat of Outer Wilds is. You're given an option to use everything you've learned to create something new: get the band together, in a quite literal sense. The only thing is that you'll never see what happens and what comes as a result.

I've seen this game referred to as a horror game, a nightmare, a tragedy. It's about accepting your death, it's about the legacy you leave behind, it's about coming to terms with the things you can and can't change. I'm here to say it is really all of these things at the end of the day, but it's something more than all of that. It's really just, hope.

Hope that this isn't all that's left for us.
Hope that what we do will persevere long after we're gone.
Hope that, despite everything, we will be regarded not as icons or gods, but as simple people. That who we are will never fade.
Hope that those who come after us can forgive us, even if we don't think we need forgiving now.
Hope that the good that we know and love now, will continue on.

Moving on from where we are now is incredibly fearful and scary, and that's alright.
What we do now will be remembered and taken and built upon until we are surpassed, in the biggest and smallest ways. And that's alright.

That should be our goal. Our goal of peace, love, and hope spread down and down, further and further away from the source until it becomes one with everything - another facet of life that continues on, like a campfire to roast marshmallows by. A warm, comforting image that encapsulates that idea in the end credits.
Our names will not be remembered; we'll be lucky if they're even notable enough to mark it in any history. But our actions will be remembered. They will be explored, taken, misconstrued, built on, and made better.

And isn't that just a wonderful thought?

We can rest easy once we're done. Our actions will persist, the memory of us will persist, even when our buildings crumble and our words lose their meaning. Because there is the hope that they will. And it's, really wonderful.

_____________________________

This game just... it's practically perfect. Echoes of the Eye will come later, but this is a perfect game. I have nothing else to say.

13 days ago


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