Honestly really mechanically interesting especially for its time, though the levels get a bit repetitive and oddly designed later on.

It's the same thing for a billion years. Just dig around a bit and pray that you hit the blow up button before the other guy gets you first. Wack

Nah bro this shit is just pacman again. Can't fool me.

Honestly not that fun. Jumping feels weighty and clunky, sound effects are really grating, and the gameplay gets repetitive quick

Cool game with some early versions of mechanics we see still today. In particular I like the invincible smiley ball which reminds me of the ghost from Spelunky. Also, a general creepy vibe pervaded this game which I thought was dope.

It's really dope but then it begins to overstay its welcome. Those last two castles are total fuckery and the level design gets very samey after like 5 worlds. Pretty chill doe

Come on dude. It's too damn lit at this point. So many goofy little characters and their different behaviours, an incredibly satisfying gameplay loop. Famous for a very good reason

The first truly great game. The risk / reward system of shooting the swooping space bugs mid-flight makes for a really satisfying mechanic, and it has the potential for minor overwhelm which is always cool. Top tier for its time

Really disappointing to see the ball phase through lower blocks on its way back down.

So swag. Shooting those damn space bugs like its nobody's business

Damn this game is absolutely crazy. Like I have no idea what is going on I just keep crashing into dots and it creates screeching noises. Such a peculiar experience but its really not fun.

Whew definitely a bit more interesting than pong but so damn janky! Cannot be dealing with that these days.

Don't know if I'm just stupid but the horses jump by themselves. My input has no say in what happens so I might as well watch a real life horse rase.

1972

Nothing to say. Boring as hell you know it