icepotato
2018
i mean.... ok, it had some spooky moments, i guess? but it absolutely did not do it for me. i think "self aware video game" is a super hard thing to write, and even though i would love for this to work, it never made a connection with me. mostly it left me rolling my eyes. i just can't get past the big emotional reveal being something so.... trivial.
2021
2021
2021
First, this is fundamentally a kids game. Which is fine! There's no violence. The stakes are low. There's a couple of funny jokes and lots of cute animals.
Second, the game is like 20% too long. At first I was drawn in by exploring all the areas I unlocked, but as the game progressed, less and less secrets were revealed. Everything seemed frontloaded.
Third, just because a game is for kids doesn't mean it needs to be simplified to the point of being trivial. The townbuilding is what I was looking forward to the most and it is just totally barebones (...but still enough to keep me engaged, I'll say that much). The unskippable camera zooms on every aspect of gameplay were pretty annoying too.
Fourth, it is fundamentally weird for a game about ecological disaster to warn you about the dangers of taking more than you need in the tutorial, and then encourage you to....harvest everything in sight, all the time, forever, with zero consequences. It's not unique to this game, and is endemic to the genre, but it's something that continues to irritate me in "environmental" games.
Second, the game is like 20% too long. At first I was drawn in by exploring all the areas I unlocked, but as the game progressed, less and less secrets were revealed. Everything seemed frontloaded.
Third, just because a game is for kids doesn't mean it needs to be simplified to the point of being trivial. The townbuilding is what I was looking forward to the most and it is just totally barebones (...but still enough to keep me engaged, I'll say that much). The unskippable camera zooms on every aspect of gameplay were pretty annoying too.
Fourth, it is fundamentally weird for a game about ecological disaster to warn you about the dangers of taking more than you need in the tutorial, and then encourage you to....harvest everything in sight, all the time, forever, with zero consequences. It's not unique to this game, and is endemic to the genre, but it's something that continues to irritate me in "environmental" games.
2021
2020
2021
2021
2020
2018
i have GOT to stop setting myself up with high expectations for arcade shooters.
like, yes, it's good, it's fun, the way you unlock additional continues by getting high scores is neat, the fact that replaying levels to get more weapons on level select is neat, and it does that "vague worldbuilding in interstitials" stuff pretty ok, and also i'm just not good enough or dedicated enough to see the endgame, so.
like, yes, it's good, it's fun, the way you unlock additional continues by getting high scores is neat, the fact that replaying levels to get more weapons on level select is neat, and it does that "vague worldbuilding in interstitials" stuff pretty ok, and also i'm just not good enough or dedicated enough to see the endgame, so.
2017
as an official dwarf fortress liker, it's either:
1) dwarf fortress is either the perfect game for me and i just shouldn't even look for replacements because it has the perfect amount of opt-in complexity and opt-in risk/reward
2) i'm old and i only really have space in my head for one game at a time with an incredibly complicated production tree system.
i don't know. i get why the research system exists, and: it feels overly gated. i don't know how gasses propagate. i looked up how plumbing worked and realized i was going to be playing this game side by side with a guide. is that fulfilling? who can say. what is fulfillment. what is desire.
1) dwarf fortress is either the perfect game for me and i just shouldn't even look for replacements because it has the perfect amount of opt-in complexity and opt-in risk/reward
2) i'm old and i only really have space in my head for one game at a time with an incredibly complicated production tree system.
i don't know. i get why the research system exists, and: it feels overly gated. i don't know how gasses propagate. i looked up how plumbing worked and realized i was going to be playing this game side by side with a guide. is that fulfilling? who can say. what is fulfillment. what is desire.
2021