i mean.... ok, it had some spooky moments, i guess? but it absolutely did not do it for me. i think "self aware video game" is a super hard thing to write, and even though i would love for this to work, it never made a connection with me. mostly it left me rolling my eyes. i just can't get past the big emotional reveal being something so.... trivial.

yup, that's a card game. like spoilers aside, this is absolutely a card game. and it wants you to finish it, which is a nice change of pace from the roguelike deckbuilder trend. but it is, through and through, a card game.

sometimes you forget to logon to a game for six days and then you're free

sometimes you just forget to logon to a game for six days in a row and then you're free.

like a sillier crimsonland that gives you a bunch of really silly weapons and then makes them massively OP because balance is for nerds, this game is $3 , and this game wants you to have fun for a few hours without worrying about optimizing builds or whatever.

First, this is fundamentally a kids game. Which is fine! There's no violence. The stakes are low. There's a couple of funny jokes and lots of cute animals.

Second, the game is like 20% too long. At first I was drawn in by exploring all the areas I unlocked, but as the game progressed, less and less secrets were revealed. Everything seemed frontloaded.

Third, just because a game is for kids doesn't mean it needs to be simplified to the point of being trivial. The townbuilding is what I was looking forward to the most and it is just totally barebones (...but still enough to keep me engaged, I'll say that much). The unskippable camera zooms on every aspect of gameplay were pretty annoying too.

Fourth, it is fundamentally weird for a game about ecological disaster to warn you about the dangers of taking more than you need in the tutorial, and then encourage you to....harvest everything in sight, all the time, forever, with zero consequences. It's not unique to this game, and is endemic to the genre, but it's something that continues to irritate me in "environmental" games.

super cute aesthetic that was basically what i really wanted from INFRA anyway, but the actual platforming was a little -- the actual platforming was a little pede--- the platforming was a little PEDESTR --

looked a 60 hour game in the face and i blinked first

Richocheting between two scales back and forth is pretty fun, it doesn't feel super punishing, but also i got like half way through and was pleasantly full and put it down.

kinda fun, good nostalgia blast, looks beautiful when its not empty. got stuck, looked up guides, half the guides weren't helpful or were yelling at me to stop my adblock so i just stopped playing and did something else, a true modern experience

i kind of like the mechanic of laying thread down, but the puzzles are hard (thanks for the hint options!) and the idea of doing like.... 100? 200? of these back to back makes me want to put the game down for a very long time.

i have GOT to stop setting myself up with high expectations for arcade shooters.

like, yes, it's good, it's fun, the way you unlock additional continues by getting high scores is neat, the fact that replaying levels to get more weapons on level select is neat, and it does that "vague worldbuilding in interstitials" stuff pretty ok, and also i'm just not good enough or dedicated enough to see the endgame, so.

as an official dwarf fortress liker, it's either:
1) dwarf fortress is either the perfect game for me and i just shouldn't even look for replacements because it has the perfect amount of opt-in complexity and opt-in risk/reward
2) i'm old and i only really have space in my head for one game at a time with an incredibly complicated production tree system.

i don't know. i get why the research system exists, and: it feels overly gated. i don't know how gasses propagate. i looked up how plumbing worked and realized i was going to be playing this game side by side with a guide. is that fulfilling? who can say. what is fulfillment. what is desire.

this got a lot of nods in GOTY awards but after spending a few hours with it i just can not be assed. i've played enough action-rpgs and watched enough anime to see where this is going.