35 reviews liked by internisus


🐤🐦🐧🐔🐥🦆🦅🦉🦇🦃🦤🦚🦜🦢🦩🕊🪱🥤🧈📱📹📸

dang i wish birds were real

I made this game. It was pretty hard to make and sometimes that was annoying, so that's .5 stars off. I also really hate the inventory bug after you get rid of an object, and I don't know how to fix it, so that's .25 stars off. The other .25 stars is there are some bird names and jokes in there that I no longer think are very funny. But that's okay. Overall I think it's a pretty good game. Could be better. But I really liked making it. So 4 stars.

So far my second favorite game on the Playdate. Extremely simple and addictive premise.

140

2013

still to this day one of my favorite games ever
boss design is rly cool and i love the adaptive music stuff
schmid does an awesome job at both music and sound design in this, i fucking love the tunes so much (specially stage 4's and its boss. which never got any oficial release :{ )

I love this game with everything I have. I will always be there no matter what. Some of my best memories happened in this game. It has had its fair share of ups and downs but Bungie has made something special here. Unparalleled gun feel, a fascinating world, and genuinely a lot of content for what you pay. 0/10 I hate it.

I have a complicated relationship with this game. I beat the whole thing in one run without resetting. I have no idea how this happened and it took a long time. So I do not know how the roguelike components work, but the gameplay was so good. The guns all felt good, movement was crisp, and the bosses were challenging. I wish I had a different experience but I loved what I played.

Just terrible. Explores teen suicide, abuse, and bullying with such broad strokes and the tact of a made for TV antidrug advertisement.

The Short Message looks great and the cherry blossom monster design is actually really well done - it looks like a Silent Hill game (despite not being set there at all) and it gives me that grimey feel to the world that the trailers for the upcoming Remake feel like they're cleaned up a bit too much. Sure there are some framerate dips but I'm rarely too fussed by them and they didn't really distract from the experience. It also mostly sounds good - there's another great Yamaoka track in the credits and the intermittent background audio throughout does its absolute best to keep you on edge. It is unfortunately let down a little by less than stellar voicework and an especially unconvincing dub on some live-action cutscenes - not sure if this was meant to be intentionally ethereal but it ended up just looking and sounding bad.

It's major problems come with just about everything else though - the story, script and I guess the Short Message we're getting are eyerollingly blunt and really doesn't tackle any of the themes it mentions with anything more than a puddle's depth of thought. In general, wandering around an abandoned tower block isn't inherently bad but the lack of any kind of tension or real environmental storytelling while you're doing so just makes the experience a bit dull. I think it's trying and I appreciate that, but it just doesn't quite get there in execution.

There are segments with the aforementioned cherry-blossom monster that do give you something to think about, but only fleetingly - you're put through Otherworld maze sections where you're chased until you reach a magical exit door but these sections are mostly pretty linear until the very end where you find yourself wishing they had stayed that way. You're thrown into mazes which are likely meant to disorientate you and ratchet up the tension, they only really succeed in the first point. Chase sequences have been a staple of the first-person horror boom since Amnesia Dark Descent but this feels like another example of something being implemented because it's a genre thing - there's no thought as to how or why this relates the story or characters involved. It's a chase through a maze because that's what horror games do.

It's a very large map and so easy to get lost through doors and hallways that all look very similar, having to collect four items and then an exit all while being chased, with one wrong turn meaning you could run into the monster and need to start again. Less scary and more frustrating, and eventually pretty boring.

Even for free I don't think this is worth your time, even for Silent Hill fans. There are some nods to other games in the series but they're just reminders of better games. I've seen people say you can't be too critical of something that's free but I absolutely disagree - yes, I'm sure a lot of work went into this but it's still a finished product at the end of the day.

The tumblerifcation of Silent Hill. A blunt and pathetic attempt at being at both a video game and exploration of serious issues that include suicide and bullying. The only thing modern day Silent Hill is known for now is trauma and PT. What a lazy and awful score by once renounced legendary composer Akira Yamaoka. The r/Silenthill community have gotten what they deserved for begging for a dead corpse to be reanimated and brought back to its rotting decaying life.

A tedious nightmare, an embarrassing reaction to PT, and an exhausting and irritating "timely" commentary on...social media? Covid? There isn't a nuanced bone in this thing, it is truly cringeworthy. 1 star for Ito's cool monster design, the game mostly looks pretty good, and you can hear Yamaoka working a little bit in the background. If this is the future of Silent Hill then they can keep it.