Breakout but for aspiring war criminals.

1972

Took me 19 tries to beat the hardest difficulty of a computer player, and boy did I have a little exclamation of satisfaction once I beat it. Simple premise, but a solid loop, probably more so with two players as it was intended to be played.

Well I certainly kept that army of racist bastards well fed.

Hard to really tell how much of the cryptic obtusiveness is down to quintessential Kojima prankery/provocation or game design philsophy of the period in general. But hey, credit has to be given to the genuinely smart decisions made in a title that is one of the cornerstones of modern stealth, with minutae like radio frequencies and remembering passcodes being as innovative as they are frustrating.

About as fun as actually dying of pressurisation in space.

Christ Hammurabi would have been unstoppable if he just had a Calculator.

Fuck the Wumpus, all my homies hate the Wumpus. And Maths games as well.

1952

Well I played a game and lost. Utilised the Edsac Simulator, a nifty little bit of historical recreation I will say, but very much goes to show how this wasn't intended for the average member of the public to interact with. This was part of a very heavy thesis by a future computer science professor at Cambridge, utilising a device made four years after the end of World War II, and god does it feel like it.

Well done me, for basic memory recollection.

Defeated Black Bart with the simple power of Nash's game theory.

Unlike 1954's Pool, this is a multiplayer game that you really do actually need a second player to enjoy with. Not my cup of tea, but hey, clearly a technical landmark in the history of the medium so my preference doesn't count for squat.

Another multiplayer game, and by all accounts a Spacewar deriavtive/expansion. Maybe one day I'll find a friend to pay it with, somehow.