As far as I'm concerned the definitive FEAR experience, amping up the horror and the action in equal amounts to craft a vulgar display of power which doesn't come at the cost of it's apocalyptically hopeless narrative.

"The Ring directed by John Woo" may be a pithy sales pitch for those wanting a reccomendation, but it fails to really do justice to the impressive tonal tightrope walk that Monolith pull off here. Sure you get the heroic bloodshed banger replete with weighty firearms and visceral bullet time which makes this a near-unbeaten genre essential.

But the psychological horror elements do a terrific job undercutting the supersoldier fantasy, and leaving you deeply vulnerable despite in-game. And a lot of that isn't even done through the central figure of Alma and her roots in the J-horror boom of the 90s and 00s. So much of the titular sense of fear is achieved through environmental scares, harsh atmospherics/lighting, and a truly oppressive sound design that ranks as highly as the gunplay does. Both the vengeful ghost and corporate malfeasence angle hardly make FEAR stand out for the brilliance of its narrative, but it still suceeds as a cerebral gaming experience within those confines.

2014

Don't cry because it's over, cry because this is an unceasing barrage of relentless horror that will send you over the edge.

A perrenial Flash favourite, and an entrypoint into Skutnik's amazing mind.

Into the wild blue yonder. Of a pool.

Isn't even a Pirate Adventure.

Christ, do I feel bad about any criticism I've made of Zork, goes to show how these games fall apart when they don't have a good enough creative author/designer behind them.

Like, Hammurabi is soooooo 1960's man.

Zork is still Zork, but now with a fucking prick Wizard. I'd probably love these games more if they ditched the random chance mechanics.

1978

Very much respect this for it's innovations, but Christ is it absolutely brutal on the sensibility of the modern casual gamer. Many of these kinds of titles were made by and made for D&D players, and boy do I feel I would absolutely suck at that game.

Threw in the towl after I got what I figured to be my personal best, but one of those frustrating games whose difficulty you nonetheless respect for the simplicity of its challenge which never seems unfair.