110 reviews liked by kailip


Prime example of excessive realism being detrimental to the gameplay.
The truth is, this game has it - almost - all: a magnificent world, amazing visuals, brilliant characters, well-written side quests and yet it fails in the most important aspect of a video game: being fun.

I want to love this game, the story and characters and visuals are all unbelievably good, but i just find the gameplay so clunky and mind numbingly boring that i cant invest myself into the game, sorry i think again

In my infinite wisdom I decided to marathon this game in one sitting needless to say that was a giant fucking mistake 8 hours of concentrated trash is too much to bare in one sitting.

The only reason this game even has one star is that it has some extremely hilarious moments with it's incredibly shitty enemies not a single enemy design stands out they all look incredibly generic and have the AI of a retarded lobotomized monkey on acid.

the first enemy you encounter is a shitty monster lady with small claws now why would that be funny it sounds boring right? I would say yes if the game developer didn't have a bunch of these ladies in a damn cop car patrolling the streets and coming out of the car to beat the shit out of you in the middle of the street and that's just one example of the stupid ass shit this game pulls.
Boss fights also don't exist besides the one at the end where you pull some tubes out and you win.

what about the story? Silent Hill is all about the psychological state of it's protagonists minds so that should lead to some good story telling right? NO nothing makes sense and no one gives a shit about anything. They give you some choices that alter the ending but they they always play out the same way making them virtually meaningless.

Music which is usually one of the highlight for a Silent hill game barely exists in this damn mess of a game so there goes that avenue.

What about puzzles? Yeah those exist and they range from stupid easy to "guess what I'm thinking" which is a shitty way to make any puzzle feel difficult.

This game was just miserable from start to finish save from just a few funny bits with the enemies and how they work.

Aí é foda, meus consagrados.

This review contains spoilers

MELHOR SOULSLIKE DE 2023 TALVEZ O MELHOR DOS ULTIMOS 10 ANOS FACIL, QUE JOGO GOSTOSO MUITAS ARMAS AS FABULAS SAO MUITO ROUBADAS, QUE JOGO DELICIA E TBM VAI TOMAR NO CU GEPETTE E TIETERE SEM NOME EU SOU A PORRA DO LIES OF P

Maravilhoso pra caralho, é impressionante saber que Lies of P o melhor soulslike que já joguei (incluindo os jogos da fromsoftware).
Conseguiu superar em muitos aspectos os jogos em que se baseia, reaproveitando de mecânicas e conceitos dos mesmos.

Not 5/5 as in flawless masterpiece, but 5/5 as in they made this game for me, personally.

With a parry system strongly reminiscent of Sekiro's (a game which has a combat system I adore) but a splash of Bloodborne's Rally system retooled to not suck absolute ass (fight me) and all this wrapped up in Dark Souls 1-esque level design except it doesn't shit the bed halfway through? Absolute chef's kiss.

So, you can block in this game, in fact (almost) everything except grabs are blockable, but a portion of your health is lost as chip damage, except you can recover that chip through attacking the enemy. How does this improve Bloodborne's Rally system? Simple, when a boss does a million fuckin attacks in 3 seconds if you have the stamina to block it all then ALL THE CHIP YOU TOOK is stored and can be healed, unlike in Bloodborne where only the last hit is healable (fuck you Ludwig). If you time your blocks well you get a parry, which causes no chip, builds up an invisible "Posture" bar (it works kinda like Elden Ring) so to speak, and if you parry enough YOU CAN EVEN BREAK THEIR WEAPON I CANNOT STRESS HOW FUCKING COOL THIS IS!!! When the boss has taken enough "Posture" damage a fully charged R2 will open then up to a Fatal Attack (Elden Ring Critical Hit). This ensures R2 attacks will always have a place in combat, which is something every Souls game has struggled with.

Bosses, mercifully leave enough time for a fully charged R2 if you know when to go for it, Lies of P maintains a great level of boss difficulty that really made me feel like I was playing Dark Souls 1 again, stuck on Taurus Demon all over. Thankfully, Lies of P does not take lessons from Elden Ring's "make them read every input and just spam a million attacks" school of thought, instead bosses are slow, methodical, baiting you to attack them at the wrong time in a way that ALWAYS feel like YOU (I) fucked up.

Yet, in opposition to these slow, methodical bosses, the game really wants you to keep hitting them, a portion of your damage is dealt as chip, and if you don't hit them they WILL heal that chip back, and if you run out of heals you can generate more by landing hits. In Lies of P, patience may be key but hesitation is (still) defeat. I was originally skeptical of the heal regeneration, but it's so hard to generate more than one extra heal, and frankly, it was more often I generated an extra heal during exploration than during a boss fight. When I did generate a heal during a boss that I desperately needed however, the tension really hits.

Lies of P additionally has many ways to modulate your difficulty, between AI summons, Fable Arts, the Wishstone, and infinite respecs, this feels like the conclusion to the idea that you can adjust the difficulty of a Souls game via the mechanics you interact with. Most of this is mandatory, and what isn't is found with just a little exploring. Lies of P may be the most accessible Souls-like thus far, without eventually making these mechanics feel necessary to progression, which just ultimately defeats the point (looking at you, Elden Ring Spirit Ash).

One of the most common criticisms of the game is that it's perhaps too inspired by Souls-likes, namely Bloodborne, and I couldn't disagree more, what is taken from Souls games are often retooled and reworked in an exploration of the mechanics, not a simple copy paste. Not to mention Lies of P brings its own new mechanics to the table in the form of the separation of weapon blade and hilt, you can put a damn dagger blade on a greatsword handle if you so please. Although, I must admit, this concept was not explored nearly as much as it deserved, it is still inspired game design regardless Also the aforementioned breaking enemy weapons this is still the coolest shit ever I do not care how underdeveloped the weapon creation mechanics are because breaking a boss's weapon is REALLY FUCKING COOL DUDE I'M SO SERIOUS!!!

But I mean, I understand that I can't convince anyone to agree that this is the best Souls-like, and I'm okay with that. I just fell in love with the entire game, the music, the characters, the stories, the gameplay, it all spoke to me in a way I can't write or articulate. I'm not kidding when I say I feel like this game was made for me, this shit really spoke to me, and at times I felt like I could speak back, I feel seen. Fuck.

Please don't let Round8 Studio be a one hit wonder, please let the DLC and whatever they make next be as successful as this, please do not let their next game be another Bless Unleashed I am BEGGING.

MK Deception brings memories to me, it was the best MK out of the 3D era ones. Huge improvement from Deadly Alliance which was pretty bad.
That intro where Onaga is introduced as the new main Villain is awesome, Raiden joins forces with the Deadly Alliance but they still can't even get a scratch on Onaga, what a great way to present a new kharacter.
The Konquest mode is where its at in this game. It was such a great adventure, exploring all the realms (Netherrealm, Earthrealm, Edenia, Outworld, Chaos Realm and Order Realm) in third person while doing quests. A game within a game, truly something to remember. I remember some of the voice acting was so atrocious it was actually funny:))
And while Shujinko wasn't the best kharacter ever, it was still cool to see him go from a child to an old master on his search for the Kamidogu.
Its definitely a top 5-3 in the MK Series and i wish they bringed back the Konquest mode.

The second game in the trilogy, this is definitely a controversial game among the souls fans. I honestly dont know if i loved it or i hated it:))) probably in-between.
Once again the soundtrack comes with plenty of bangers, my favorite track is the Sir Alonne one, also my favorite boss fight from this game.
Unlike the first DS, the DLC saves and kills the game at the same time. You have DLC boss fights like Fume Knight or Burnt Ivory King and then you fight a reskin of the Smelter Demon that has a painfully worse hitbox. Don't even get me started on Frigid Outskirts... honestly that's the worst level design i've ever met in any game probably ever, and for what? For another reskin boss fight? These dlcs had some horrible backtracks to the bosses.
The main game boss fights are pretty easy, like too easy, and they kinda lack quality even tho there's some really good ones like the Darklurker or Glass Looking Knight. But overall i think DS1 is better as a whole.